Dominion
GyrinxStaff
Public
Status
Pre-Campaign
Budget
1000¢
Gangs clash over territory and titles in this classic campaign format.
This campaign contains everything you need to start a Dominion campaign.
Click the drop-down menu on the top right of this page and select ‘Copy from this Campaign’ to apply to your campaign.
Gangs
No gangs have been added to this campaign yet.
Assets
Manage Assets →Territories
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Archaeotech device (Van Saar)
Special: Any number of weapons may be given one of: Blaze, Rad-phage, Seismic, or Shock but also gain Unstable. All weapons must be given the same Trait.
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Enhanced boon: Special: Any number of weapons may be given two of: Blaze, Rad-phage, Seismic, or Shock but also gain Unstable. All weapons must be given the same Trait .
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Unowned |
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Bone shrine (Cawdor)
Income: 2D6 × 5
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Enhanced boon: Income: 4D6 × 5
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Enhanced boon: Reputation: +2
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Unowned |
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Collapsed dome
Income: 2-6 × 10 (random fighter suffers a Lasting Injury if any doubles are rolled)
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Unowned |
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Corpse farm (Cawdor)
Income: D6 × 10 per fighter deleted from the roster of either gang in the previous battle
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Enhanced boon: +1
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Enhanced boon: Income: 2D6 × 10 per fighter deleted from the roster of either gang in the previous battle
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Unowned |
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Drinking hole (Delaque)
Special: Any fighter may re-roll failed Cool tests, but suffer -1 to hit for the rest of the battle..
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Reputation: +1
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Enhanced boon: Special: May nominate three enemy fighters at the start of the battle who suffer -1 to all tests and checks in this battle.
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Enhanced boon: Reputation: +2
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Unowned |
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Fighting Pit (Goliath)
Recruit: Two free hive scum including equipment
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Enhanced boon: Reputation: +2
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Unowned |
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Gambling Den (Delaque)
Income: The player chooses a suit of cards. The player then draws a card from a shuffled deck of playing cards that includes both Jokers. If they draw a card from the suit they chose, they earn income to the value of the card (Jack 11, Queen 12, King 13, Ace 14) x10 credits. If they draw a card from a suit of the same colour, then the Income is the value of the card x5 credits. If it is any other suit, they gain no income from the Territory. If, however, they draw a Joker, they must pay all of the income they earn in that post-battle sequence to a random gang taking part in the campaign, as determined by the Arbitrator.
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Reputation: +1
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Enhanced boon: +2
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Enhanced boon: Special: Nominate an enemy fighter before the Priority roll, that fighter misses the battle.
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Unowned |
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Generatorium (Van Saar)
Special: May switch off the lights before any priority roll. For the remainder of the battle, use the Pitch Black rules. At the start of each End phase, before making Bottle checks, roll a D6. On 5+, the lights come back on.
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Enhanced boon: Reputation: +1
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Unowned |
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Mine Workings (Orlock)
Income: 2D6 × 10 (additional D6 per captured fighter sent to the mines)
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Enhanced boon: Reputation: +2
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Unowned |
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Narco Den (Escher)
Income: D6 × 5
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Enhanced boon: Income: 2D6 × 5 (2D6 × 10 if the gang also owns a Synth Still)
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Enhanced boon: Reputation: +1
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Unowned |
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Needle Ways (Delaque)
Special: Three fighters gain infiltrate
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Enhanced boon: Special: Six fighters gain infiltrate
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Unowned |
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Old Ruins
Income: D3 (+1 per Dome Runner) × 10
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Unowned |
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Promethium Cache
Special: All fighters may re-roll Ammo tests for weapon with Blaze.
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Equipment: Three fighters gain free incendiary charges
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Unowned |
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Refuse drift (Cawdor)
Income: 2D6 × 5 (on a double, a random fighter goes into recovery)
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Enhanced boon: Income: 2D6 × 5
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Enhanced boon: Reputation: +1
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Unowned |
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Rogue Doc Shop
Income: D6 × 10
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Recruit: If a Law-abiding gang, recruit a free Rogue Doc Hanger-on.
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Unowned |
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Settlement
Income: D6 × 10
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Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Reputation: +1
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Unowned |
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Slag Furnace (Goliath)
Income: D6 × 5
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Enhanced boon: Special: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Enhanced boon: Reputation: +2
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Unowned |
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Sludge sea
Equipment: Three fighters gain free choke gas grenades
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Unowned |
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Smelting works (Goliath)
Income: D6 × 5
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Enhanced boon: Income: 2D6 × 5 (2D6 × 10 if the gang also controls a Slag Furnace)
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Unowned |
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Stinger Mould Sprawl (Escher)
Special: Reroll a single Lasting Injury, except Memorable Death.
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Enhanced boon: Special: Remove a single lasting injury or re-roll one, including Memorable Death
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Enhanced boon: Reputation: +1
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Unowned |
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Synth Still (Escher)
Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common.
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Enhanced boon: Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common and half their cost (rounding up).
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Enhanced boon: Reputation: +1
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Unowned |
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Tech Bazaar (Van Saar)
Income: D6 × 10
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Equipment: Select one Leader or Champion to make a Haggle post-battle action. Choose one item of rarity ≤ 2D6, it can be bought for half price (rounded down). If less than 7, only common items can be selected, if less than 3, no equipment is gained. Exotic Furs, add +1 to the result of the 2D6 dice roll.
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Enhanced boon: Income: D6 × 10 (2D6 × 10 if the gang also controls an Archaeotech Device)
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Enhanced boon: Reputation: +1
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Unowned |
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Toll Crossing (Orlock)
Income: D6 × 5
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Enhanced boon: Special: Priority in the first round. Any gang can pay 20 credits for priority in the first round. If both pay, there is no effect. Cannot be refused.
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Unowned |
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Tunnels (Orlock)
Special: Choose up to three fighters in the crew to deploy via tunnels. Set up two 2” tunnel entrances in the Deployment phase on any table edge on the ground surface of the battlefield. Roll a D6 in each Priority phase, On a 4+, the fighters arrive at a single tunnel and may be activated that turn as a single group.
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Enhanced boon: Reputation: +2
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Unowned |
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Wastes
Special: If challenged in the Occupation phase, may choose the Territory at stake. If challenged in the Takeover phase for a controlled Territory, make an Intelligence test for the gang Leader. If successful, may choose to play the Ambush scenario as the attacker..
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Unowned |
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Workshop
Income: D6 × 10 (if outlaw)
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Recruit: Free Ammo-jack (if law-abiding)
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Unowned |
Triumphs
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Creditor
Criteria: Largest Wealth at the end of the campaign.
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Unowned |
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Dominator
Criteria: Most Territories at the end of a campaign.
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Unowned |
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Powerbroker
Criteria: Highest Reputation at the end of the campaign.
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Unowned |
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Slaughterer
Criteria: Most enemy fighters taken Out of Action and vehicles Wrecked across the whole campaign.
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Unowned |
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Warmonger
Criteria: Most battles fought across the whole campaign.
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Unowned |
Resources
Manage Resources →Resource types are defined but no gangs have joined this campaign yet.
Battle Reports
No battles reported yet.
Action Log
No actions logged yet.