Campaign Actions
Forgotten Riches Below
Reassigned Smoke grenades from Stash to Sgt. Hope
Outcome: Smoke grenades is now equipped by Sgt. HopeCpt. Angel spent 9 XP to advance
Outcome: Gained Non-verbal Communication skillInjury: Sgt. Hope suffered Convalescence
Outcome: Sgt. Hope was put into ConvalescenceInjury: Sgt. Turner suffered Out Cold
Outcome: Sgt. Turner was put into ActiveInjury: PC Cartwright suffered Out Cold
Outcome: PC Cartwright was put into ActiveInjury: PC Wainwright suffered Head Injury
Outcome: PC Wainwright was put into RecoveryBought Enforcer shotgun for Newbie (60¢)
Outcome: Credits remaining: 60¢Bought Power maul for Special Constable Butterman (30¢)
Outcome: Credits remaining: 120¢Bought Riot shield for Special Constable Butterman (35¢)
Outcome: Credits remaining: 150¢Special Constable Butterman spent 6 XP to advance
Outcome: Improved Weapon SkillSpecial Constable Butterman spent 8 XP to advance
Outcome: Improved ToughnessSgt. Hope spent 10 XP to advance
Outcome: Improved ToughnessReassigned Flak armour from Stash to Newbie
Outcome: Flak armour is now equipped by NewbieBought Carapace (heavy) for ED-209 (20¢)
Outcome: Credits remaining: 185¢Bought Grenade launcher array for ED-209 (35¢)
Outcome: Credits remaining: 205¢Hired ED-209 (205¢)
Outcome: Credits remaining: 240¢Rookie spent 5 XP to advance
Outcome: Improved MovementCpt. Angel spent 0 XP to advance
Outcome: Improved CoolAdded 3 XP for Special Constable Butterman
Outcome: Current: 17 XP, Total: 17 XPAdded 1 XP for PC Wainwright
Outcome: Current: 4 XP, Total: 16 XPAdded 5 XP for PC Thatcher
Outcome: Current: 5 XP, Total: 22 XPAdded 1 XP for PC Cartwright
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Sgt. Turner
Outcome: Current: 1 XP, Total: 16 XPAdded 5 XP for Sgt. Hope
Outcome: Current: 10 XP, Total: 24 XPAdded 5 XP for Cpt. Angel
Outcome: Current: 14 XP, Total: 44 XPState Change: Rookie changed from Recovery to Active
Outcome: Rookie is now ActiveState Change: PC Thatcher changed from Convalescence to Active
Outcome: PC Thatcher is now ActiveState Change: Sgt. Fisher changed from Recovery to Active
Outcome: Sgt. Fisher is now ActiveAdded 250¢: 60 Scenario loss 30 Gang Hideout 100 Manufactorum 60 Workshop
Outcome: +250¢ (to 445¢)Reputation Update: Always Carry A Bolter lost 1 Reputation (new total: 12)
Bought Smoke grenades for Stash (15¢)
Outcome: Credits remaining: 195¢Added 15¢: Free smoke grenades from Manufactorum
Outcome: +15¢ (to 210¢)Hired Newbie (25¢)
Outcome: Credits remaining: 195¢Added 25¢: Free Juve from Press Gang
Outcome: +25¢ (to 220¢)3x Press Gang rolls
Rolled 6D6: 2 , 5 , 3 , 6 , 5 , 2 = 23 Outcome: One free JuveReassigned Incendiary charges from Stash to Sgt. Fisher
Outcome: Incendiary charges is now equipped by Sgt. FisherSgt. Fisher spent 8 XP to advance
Outcome: Improved StrengthReassigned Frag grenades from Stash to Cpt. Angel
Outcome: Frag grenades is now equipped by Cpt. AngelCpt. Angel spent 6 XP to advance
Outcome: Improved Weapon SkillCpt. Angel spent 8 XP to advance
Outcome: Improved StrengthRolling for advancement to PC Thatcher
Rolled 2D6: 3 , 2 = 5 Outcome: Improved ToughnessRookie spent 12 XP to advance
Outcome: Gained Hip Shooting skillInjury: Rookie suffered Hobbled
Outcome: Rookie was put into RecoveryAdded 8 XP for Rookie - 2xp participant 4xp killed 2W champ Decadent 2xp killed juve
Outcome: Current: 18 XP, Total: 18 XPAdded 4 XP for Special Constable Butterman - 2xp participant 2xp killed wrecker
Outcome: Current: 14 XP, Total: 14 XPInjury: Special Constable Butterman suffered Out Cold
Outcome: Special Constable Butterman was put into ActiveInjury: PC Thatcher suffered Convalescence
Outcome: PC Thatcher was put into ConvalescenceAdded 2 XP for PC Thatcher
Outcome: Current: 6 XP, Total: 17 XPInjury: Sgt. Fisher suffered Spinal Injury
Outcome: Sgt. Fisher was put into RecoveryAdded 2 XP for Sgt. Fisher - 2xp participant
Outcome: Current: 10 XP, Total: 23 XP