Skip to main content

Campaign Actions

Forgotten Riches Below

Reset All
1 month, 3 weeks ago

Bought Incendiary charges for Cpt. Angel (40¢)

Outcome: Credits remaining: 5¢
1 month, 3 weeks ago

2d6 for Trading Post availability

Rolled 2D6: 3 , 1 = 4 Outcome: 4 + 5 = 9
1 month, 3 weeks ago

Bought Scare Gas Grenade for Grenade launcher array on ED-209 (15¢)

Outcome: Credits remaining: 45¢
2 months ago

Reassigned Smoke grenades from Stash to Sgt. Hope

Outcome: Smoke grenades is now equipped by Sgt. Hope
2 months ago

Cpt. Angel spent 9 XP to advance

Outcome: Gained Non-verbal Communication skill
2 months ago

Injury: Sgt. Hope suffered Convalescence

Outcome: Sgt. Hope was put into Convalescence
2 months ago

Injury: Sgt. Turner suffered Out Cold

Outcome: Sgt. Turner was put into Active
2 months ago

Injury: PC Cartwright suffered Out Cold

Outcome: PC Cartwright was put into Active
2 months ago

Injury: PC Wainwright suffered Head Injury

Outcome: PC Wainwright was put into Recovery
2 months ago

Bought Enforcer shotgun for Newbie (60¢)

Outcome: Credits remaining: 60¢
2 months ago

Bought Power maul for Special Constable Butterman (30¢)

Outcome: Credits remaining: 120¢
2 months ago

Bought Riot shield for Special Constable Butterman (35¢)

Outcome: Credits remaining: 150¢
2 months ago

Special Constable Butterman spent 6 XP to advance

Outcome: Improved Weapon Skill
2 months ago

Special Constable Butterman spent 8 XP to advance

Outcome: Improved Toughness
2 months ago

Sgt. Hope spent 10 XP to advance

Outcome: Improved Toughness
2 months ago

Reassigned Flak armour from Stash to Newbie

Outcome: Flak armour is now equipped by Newbie
2 months ago

Bought Carapace (heavy) for ED-209 (20¢)

Outcome: Credits remaining: 185¢
2 months ago

Bought Grenade launcher array for ED-209 (35¢)

Outcome: Credits remaining: 205¢
2 months ago

Hired ED-209 (205¢)

Outcome: Credits remaining: 240¢
2 months ago

Rookie spent 5 XP to advance

Outcome: Improved Movement
2 months ago

Cpt. Angel spent 0 XP to advance

Outcome: Improved Cool
2 months ago

Added 3 XP for Special Constable Butterman

Outcome: Current: 17 XP, Total: 17 XP
2 months ago

Added 1 XP for PC Wainwright

Outcome: Current: 4 XP, Total: 16 XP
2 months ago

Added 5 XP for PC Thatcher

Outcome: Current: 5 XP, Total: 22 XP
2 months ago

Added 1 XP for PC Cartwright

Outcome: Current: 3 XP, Total: 3 XP
2 months ago

Added 1 XP for Sgt. Turner

Outcome: Current: 1 XP, Total: 16 XP
2 months ago

Added 5 XP for Sgt. Hope

Outcome: Current: 10 XP, Total: 24 XP
2 months ago

Added 5 XP for Cpt. Angel

Outcome: Current: 14 XP, Total: 44 XP
2 months ago

State Change: Rookie changed from Recovery to Active

Outcome: Rookie is now Active
2 months ago

State Change: PC Thatcher changed from Convalescence to Active

Outcome: PC Thatcher is now Active
2 months ago

State Change: Sgt. Fisher changed from Recovery to Active

Outcome: Sgt. Fisher is now Active
2 months ago

Added 250¢: 60 Scenario loss 30 Gang Hideout 100 Manufactorum 60 Workshop

Outcome: +250¢ (to 445¢)
2 months ago

Reputation Update: Always Carry A Bolter lost 1 Reputation (new total: 12)

2 months ago

Bought Smoke grenades for Stash (15¢)

Outcome: Credits remaining: 195¢
2 months ago

Added 15¢: Free smoke grenades from Manufactorum

Outcome: +15¢ (to 210¢)
2 months ago

Hired Newbie (25¢)

Outcome: Credits remaining: 195¢
2 months ago

Added 25¢: Free Juve from Press Gang

Outcome: +25¢ (to 220¢)
2 months ago

3x Press Gang rolls

Rolled 6D6: 2 , 5 , 3 , 6 , 5 , 2 = 23 Outcome: One free Juve
2 months, 1 week ago

Reassigned Incendiary charges from Stash to Sgt. Fisher

Outcome: Incendiary charges is now equipped by Sgt. Fisher
2 months, 1 week ago

Sgt. Fisher spent 8 XP to advance

Outcome: Improved Strength
2 months, 1 week ago

Reassigned Frag grenades from Stash to Cpt. Angel

Outcome: Frag grenades is now equipped by Cpt. Angel
2 months, 1 week ago

Cpt. Angel spent 6 XP to advance

Outcome: Improved Weapon Skill
2 months, 1 week ago

Cpt. Angel spent 8 XP to advance

Outcome: Improved Strength
2 months, 1 week ago

Rolling for advancement to PC Thatcher

Rolled 2D6: 3 , 2 = 5 Outcome: Improved Toughness
2 months, 1 week ago

Rookie spent 12 XP to advance

Outcome: Gained Hip Shooting skill
2 months, 1 week ago

Injury: Rookie suffered Hobbled

Outcome: Rookie was put into Recovery
2 months, 1 week ago

Added 8 XP for Rookie - 2xp participant 4xp killed 2W champ Decadent 2xp killed juve

Outcome: Current: 18 XP, Total: 18 XP
2 months, 1 week ago

Added 4 XP for Special Constable Butterman - 2xp participant 2xp killed wrecker

Outcome: Current: 14 XP, Total: 14 XP
2 months, 1 week ago

Injury: Special Constable Butterman suffered Out Cold

Outcome: Special Constable Butterman was put into Active
2 months, 1 week ago

Injury: PC Thatcher suffered Convalescence

Outcome: PC Thatcher was put into Convalescence