Campaign Actions
Forgotten Riches Below
Cpt going to Fighting pit (himself)
Rolled 1D6: 1 = 1 Outcome: Embarrassed! Lose 1 Rep and roll on lasting injuryAdded 1 XP for Special Constable Butterman - Battle 1 1xp participant
Outcome: Current: 1 XP, Total: 1 XPAdded 3 XP for PC Treacher - Battle 1 1xp participant 2xp survived
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for PC Thatcher - Battle 1 1xp participant 2xp loot crate
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for Sgt. Turner - Battle 1 1xp participant 2xp survived
Outcome: Current: 3 XP, Total: 3 XPAdded 9 XP for Sgt. Hope - Battle 1 1xp participant 2xp survived 4xp 2x kills 2xp loot crate
Outcome: Current: 9 XP, Total: 9 XPAdded 5 XP for Sgt. Fisher - Battle 1 1xp participant 4xp 2x kills
Outcome: Current: 5 XP, Total: 5 XPAdded 5 XP for Cpt. Angel - Battle 1 1xp participant 2xp survived 2xp kill
Outcome: Current: 5 XP, Total: 5 XPBought Medi skull for Stash (60¢)
Outcome: Credits remaining: 0¢Added 60¢: Battle 1 Found Mediskull
Outcome: +60¢ (to 60¢)Bought Ammo cache for Stash (60¢)
Outcome: Credits remaining: 0¢Added 60¢: Battle 1 found an Ammo Crate
Outcome: +60¢ (to 60¢)Bought Enforcer shotgun for Rookie (60¢)
Outcome: Credits remaining: 0¢Added 40¢: Battle 1 Home Territory (2d3x10)
Outcome: +40¢ (to 60¢)Sorry, meant ¢40 from home territory
Outcome: Sorry, meant ¢402d3x10 from Home Territory (Palanite Precinct)
Rolled 2D6: 3 , 3 = 6 Outcome: ¢60 from home territoryAdded 100¢: 5x 20C from Corpse Fields from week 1's 5 deaths(!)
Outcome: +100¢ (to 180¢)Battle Report created: 18. Archeohunters on 2025-10-14. Always Carry A Bolter, Gonta's Crew Redux - Forgotten Riches, The Church of H.A.T.E. participated.
Outcome: Winners: Gonta's Crew Redux - Forgotten RichesInjury: PC Thatcher suffered Old Battle Wound
Outcome: PC Thatcher was put into ActiveDeath: PC Walker was killed
Outcome: PC Walker is permanently dead. All equipment transferred to stash.State Change: Sgt. Fisher changed from Active to Convalescence - Battle 1
Outcome: Sgt. Fisher is now ConvalescenceAdded 70¢: 70C refund for Displacer Field found in loot crate
Outcome: +70¢ (to 80¢)Bought Displacer field for Strontium (70¢)
Outcome: Credits remaining: 10¢Strontium spent 6 XP to advance
Outcome: Improved Weapon SkillStrontium spent 8 XP to advance
Outcome: Improved ToughnessAdded 1 XP for Selenium - +1 Participation XP
Outcome: Current: 4 XP, Total: 4 XPReputation Update: Always Carry A Bolter gained 2 Reputation (new total: 2)
Added 1 XP for Krypton - +1 Participation XP
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Cobalt - +1 Participation XP
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Bismuth - +1 Participation XP
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Arsenic - +1 Participation XP
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Argon - +1 Participation XP
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Thorium - +1 Participation XP
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Zinc - +1 Participation XP
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Strontium - +1 Participation XP
Outcome: Current: 15 XP, Total: 15 XPAdded 3 XP for Selenium
Outcome: Current: 3 XP, Total: 3 XPAdded 4 XP for Thorium - 1 OoA and 1x rare crate
Outcome: Current: 4 XP, Total: 4 XPAdded 14 XP for Strontium - 2 OoA (champ+leader) and discovering the Icon of Gorkamorka
Outcome: Current: 14 XP, Total: 14 XPAdded 50¢: home base creds (forgot about that territory)
Outcome: +50¢ (to 80¢)2D3 x 10 from gang hideout (that I forgot about)
Rolled 2D6: 5 , 4 = 9 Outcome: 2 and 3 - so 50Added 30¢: Scen' and basic territory reward
Outcome: +30¢ (to 30¢)Injury: Cobalt suffered Head Injury
Outcome: Cobalt was put into RecoveryRecovery: Cobalt recovered from Hand Injury
Outcome: Fighter became availableInjury: Cobalt suffered Hand Injury
Outcome: Cobalt was put into RecoveryState Change: Cobalt changed from Active to Recovery - Head injury from combat with Wreckers Sargent
Outcome: Cobalt is now RecoveryReputation Update: Redox Protocol gained 1 Reputation (new total: 1)
Outcome: updating to the minimum 1 gangs can't go belowState Change: Arsenic changed from Active to Convalescence - passed out from bloodloss after fighting off 2 Wreckers with the butt of his rifle
Outcome: Arsenic is now ConvalescenceScen' & Territory ¢reds 2D3x10
Rolled 2D6: 1 , 3 = 4 Outcome: 1 and 2 so 40 plus corpsesLoss of D3 Rep for defiled gang-symbol
Rolled 1D6: 1 = 1 Outcome: -1 RepBought Flail for Nept, Ogryn Claimer (20¢)
Outcome: Credits remaining: 10¢