Gang-level tips & tricks for building lists using Gyrinx
Level up your gang-building game
Necromunda is complicated, and we’re constantly adding new features to improve Gyrinx’s support for all the system’s edge cases and oddities.
We’ve listed known content/gaps in our testing guide, and we’ve assembled some tips and tricks here to help you with specific gangs — either by offering tips on using Gyrinx’s tools, or offering workaround for some common issues. We’ll keep adding to this.
Alliances
- We’re working on implementing one-click support for Alliance delegations. In the meantime, you can add a delegation fighters to your gang one-by-one by clicking Add Fighter, selecting the relevant fighter under the ‘Alliance’ header, and using the Manually Set Cost field to set their cost to 0 credits.
Goliath (HoC)
- If you pick one of the gene-smithing upgrade that modifies stats of your choice (such as Doc’s Experiment or Prime Specimen), you can choose which stats to change by clicking Edit in the top-right of the fighter’s card, then going to Edit Fighter Stats. If helpful, you can note the stats you changed using the Info tab on the fighter’s card.
Spyre Hunting Party / Secundan Incursion Leaders
- Some Spyrer rig glitches place a negative modifier on the injured fighter’s weapons. We’ve implemented these via a set of Spyrer-specific weapon accessories that debuff the weapon they are attached to. After determining which weapon is damaged, you can access them by going to the fighter’s Add or edit weapons screen, then click Accessories on the weapon you want to modify.
Underhive Outcasts
- We’re working on implementing one-click support for delegation-led gangs. In the meantime, you can add delegation fighters to your gang one-by-one by clicking Add Fighter, and selecting the relevant fighter under the ‘Alliance’ header.
- Support for Affiliation-linked equipment lists is coming, but as a workaround you can override any fighter’s equipment list using the filtering options on the Add or edit weapons and Edit gear pages.
Van Saar (HoA)
- Two Tech skills (Weaponsmith and Gadgeteer) add and/or remove traits from weapons. We’ve implemented these via a set of hidden weapon accessories. To access them go to the fighter’s Add or edit weapons screen, then click Accessories on the weapon you want to modify, and untick Only Equipment List. You should then be able to see options named Weaponsmith (X) and Gadgeteer (X). Add the relevant ones, and it will modify your weapons accordingly.
- Please note 🐞 BUG: If you have Weaponsmith (add Plentiful) and a Gadgeteer (X) option on the same weapon, Plentiful will currently remain visible. We’d generally recommend simply removing Weaponsmith (add Plentiful) in this situation. We will figure out the twisted machine code needed to fix this down the line.
Vehicles
- Tips for vehicles can found here.