Lore
The Rust Vipers – “One for the Road” In the sump-stained depths of Sector 73, where the vents wheeze and the air tastes like rust, the Rust Vipers run their trade from a leaning hab-stack that doubles as a distillery. Officially, they bottle and ship Second Best - a cheap knock-off of Wildsnake - brewed from reclaimed sumpwater, fungal mash, and whatever chemical runoff they can skim from passing Escher chem-trains. Unofficially, they drink more of it than they sell. The Vipers began as a road crew hauling freight through the underhive’s rust-choked arteries, but a broken shipment and a long, dry stretch led them to make their own brew. One still became two, and before long they were distillers first and haulers second. Second Best kept them in business - and inebriated. Every bottle they sell helps fund the next, and every bottle they keep helps them forget how far they’ve fallen. Their leader, Ruke “Tapper” Halvern, a scarred road captain with a servo claw and a loyal cyber-mastiff named Stitch, holds the gang together with oil, oath, and alcohol. Tapper’s known for his ritual of “tapping the barrel” before every job - a tradition that’s grown into the gang’s own battle cry: “One for the road!” Each member takes a swig before a fight, swearing it steadies the hands and hardens the heart. They skim the best of each batch for themselves, leaving the paying customers with whatever sludge settles at the bottom. Among the underhive, their private reserve - Second Best, First Pour - is infamous for burning like promethium and numbing like a stubber round. Other gangs mock them for their dependency, calling them the “Sludge Snakes.” The name stuck, but so do their knives. The Vipers wear the insult with a drunken grin — it’s better to be a Sludge Snake than sober and soft. Led by Tapper and his brutal lieutenants - Dax “Breaker” Korran, the arc-hammered Arms Master, and Marl “Torch” Kett, who loads inferno shells like cocktail mixers - the Vipers run their territory on fumes, fumes, and fury. Their gangers and juves are all cut from the same oily cloth: half-cut, half-crazed, and fully loyal to the crew and the bottle. They could’ve been one of the most profitable Orlock outfits in the sector if they didn’t drink half their stock. But then again, that’s just what happens when you make your living out of the bottle and can’t stop sipping. As the saying goes down in Sector 73: “They ain’t the best — just the ones still standin’.” Additional Gang Rule If a fighter is not within 12" of an enemy fighter they must take a willpower test. If they fail, they take a swig of second best.