MojoCampaign GangSump City BrawlPreachers of the Beyond

Preachers of the Beyond

Genestealer Cult
Sump City Brawl In Progress
R Cr St W
1385¢ 20¢ 1405¢

Actions

Log Action

From Sump City Brawl

5 months, 2 weeks ago

Added 1 XP for Can Opener

Outcome: Current: 6 XP, Total: 14 XP
5 months, 2 weeks ago

Added 2 XP for Can Opener

Outcome: Current: 5 XP, Total: 13 XP
5 months, 2 weeks ago

Added 1 XP for Grease

Outcome: Current: 1 XP, Total: 7 XP
5 months, 2 weeks ago

Added 1 XP for Feydor

Outcome: Current: 1 XP, Total: 7 XP
5 months, 2 weeks ago

Added 1 XP for Earl

Outcome: Current: 4 XP, Total: 4 XP

Assets & Resources

Assets

Archeotec Dig (Territory)

This site is filled with the remnants of ancient technology from a brighter age of humanity, when technology wasn’t viewed with such superstition.
Income: d6x5
Special Rules: Select one fighter to work this terrtiory. If a 1 is rolled when rolling the dice to determine this territory’s Income, there has been a collapse! Roll a further d6. On a 1-3, place the fighter working this territory in Recovery. On a 4-6 the fighter escapes unharmed. Either way, the fighter collects no Income.

Local Chapel (Territory)

The inhabitants of the lost zone haven’t kept much faith in their lives, but the few who seek out these chapels to pray for a second chance.
Income: 10 credits
Special Rules: Select 1 fighter to work this territory. That fighter may “dip into” the alms box to add 2d3 credits to the gang’s stash when collecting Income. However, the local populace don’t like this much and may take out their frustration on the fighter. If both dice are 1s, roll on the Lasting Injury for this fighter and count all results of 11-26 as 31-45. The fighter collects no Income.

Resources

Components 7
Hanger on slots 1
Reputation 3

Attributes

No attributes set.

Fighters

Cult Adept Leader 1
Psychic Familiar Exotic Beast 3
Hybrid Acolyte (Early Gen) Champion 1
Hybrid Acolyte Champion 1
Neophyte Hybrid Ganger 2
Aberrant Ganger 1
Neophyte Hybrid (Specialist) Ganger 1
Neophyte Hybrid (Early Gen) Ganger 1
Total 11

Stash

20¢

Stash Credits

20¢

Adam

Cult Adept (Leader)
230¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 2 3+ 2 3+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Non-sanctioned PsykerTools of the Trade
XP 6 XP
Skills Overseer
Powers Assail (Genestealer Cults Wyrd Powers)
Gear Psychic familiar (25¢)Mesh armour (15¢)Psychic familiar (25¢)
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful

Psychic Familiar

Psychic Familiar (Exotic Beast)
Adam
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 3 XP
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Bingo

Hybrid Acolyte (Early Gen) (Champion)
340¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
XP 6 XP
Skills OverwatchUnstoppable
Gear Psychic familiar (25¢)Hazard suit
Weapons S L S L Str Ap D Am
Mining laser* (125¢) 18" 24" - -1 9 -3 3 3+
Unwieldy
Infra-sight† (+40¢)

Psychic Familiar

Psychic Familiar (Exotic Beast)
Bingo
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 3 XP
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Can Opener

Hybrid Acolyte (Champion)
315¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 1 4+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 6 XP
Skills Nerves of SteelSprint
Gear Mesh armour (15¢)Psychic familiar (25¢)
Weapons S L S L Str Ap D Am
Blasting charges (35¢) - Sx2 - - 5 -1 2 5+
Blast (5"), Grenade, Knockback
Heavy rock saw* (120¢) - E - +1 S+3 -3 2 -
Melee, Rending, Unwieldy

Psychic Familiar

Psychic Familiar (Exotic Beast)
Can Opener
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 3 XP
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Brunhilde

Neophyte Hybrid (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 1 XP
Gear Hazard suit
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Dimples

Aberrant (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+
Rules None
XP 8 XP
Skills Unstoppable
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power

Earl

Neophyte Hybrid (Specialist) (Ganger)
100¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 4 XP
Gear Hazard suit
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Feydor

Neophyte Hybrid (Ganger)
70¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 1 XP
Gear Hazard suit
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Grease

Neophyte Hybrid (Early Gen) (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 6+ 5+ 6+ 8+
Rules Extra ArmGang Fighter (Ganger)
XP 1 XP
Gear Hazard suit
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
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