Mojo / Campaign Gang / Sump City Brawl / Sons of Promethium

Sons of Promethium

Orlock (HoI)
Sump City Brawl In Progress
R Cr St W
1205¢ 105¢ 1310¢

Actions

Log Action

From Sump City Brawl

8 months, 3 weeks ago

Added 55¢

Outcome: +55¢ (to 105¢)
8 months, 3 weeks ago

Reputation Update: Sons of Promethium gained 4 Reputation (new total: 4)

8 months, 3 weeks ago

Components Update: Sons of Promethium gained 8 Components (new total: 8)

8 months, 3 weeks ago

Added 50¢

Outcome: +50¢ (to 50¢)
8 months, 3 weeks ago

Injury: Stan suffered Hand Injury

Outcome: Stan was put into Recovery

Assets & Resources

Assets

Spore Cave (Territory)

The varied spores and funguses that grow in the Underhive can be cultivated for food, medicinal use, or chemical weapons. Agriculture is truly alive and well on Necromunda.

Income: 15 credits

Special Rules: Select 1 fighter to work this terrain. While working this terrain, a fighter is always considered to have a Medi-kit.

Toll-Crossing (Territory)

Bilking the normies out of their hard-earned Imperial eagles in exchange for passage across your turf is as honest a living as any you’ll find in the Lost Zone.

Income: 2d6x5 credits

Special Rules: Select two fighters to work this territory. Sometimes travelers don’t want to pay up, and a shootout may occur. If doubles have been rolled, one of the fighters working this territory has been injured during such an occurrence, and no Income is collected. Randomly determine one of the fighters working this territory and roll on the Lasting Injury table for this fighter, and count all results of 11-26 as 31-45. If the fighter survives, they’ve learned an important lesson regarding readiness. Add the Overwatch skill to this fighter’s card.

Resources

Components 8
Reputation 4

Attributes

No attributes set.

Fighters

Road Captain Leader 1
Road Sergeant Champion 1
Arms Master Champion 1
Wrecker Prospect 2
Gunner (Specialist) Ganger 1
Greenhorn Juve 2
Total 8

Stash

105¢

Stash Credits

105¢

Cato

Road Captain (Leader)
200¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Unstoppable
Legendary Names Impressive Leadership (Iron Stare)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Servo claw (30¢) - E - - S+2 - 2 -
Melee
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited

Clash

Road Sergeant (Champion)
315¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Steady Hands
Legendary Names Improbable Beat-downs (Bullet Lord)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Suspensors (+60¢)

Rick the Rock

Arms Master (Champion)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Nerves of Steel
Legendary Names Unbelievable Escapes (Blade Breaker)
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile

Full-throttle

Wrecker (Prospect)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Jump booster
Weapons S L S L Str Ap D Am
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Roadkill

Wrecker (Prospect)
150¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Hazard suit (10¢)Jump booster
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Sawn-off shotgun (15¢) 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot

Mordekai

Gunner (Specialist) (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)

Clanky

Greenhorn (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Stan

Recovery
Greenhorn (Juve)
50¢
M WS BS S T W I A Ld Cl Wil Int
6" 6+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear None
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Sawn-off shotgun (15¢) 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
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