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Krenel

Palanite Enforcers (BoL)
R Cr St W
925¢ 925¢

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Palanite Enforcer Prefecture Palanite Prefecture
Saint Not set

Fighters

Captain Leader 1
Subjugator Sergeant Champion 1
Patrolman Ganger 2
Subjugator Patrolman (Specialist) Ganger 1
Baliff Ally 1
Executioner Ally 1
Magistrate Ally 1
Total 8

Stash

Stash Credits

Kortenaer

225¢
Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Team Work
Prefecture Skills None
Gear Flak armour (10¢)Magnacles
Advancements 1
Weapons S L S L Str Ap D Am
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
No info added yet.
No lore added yet.

Lely

305¢
Subjugator Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Got Your Six
Prefecture Skills None
Gear Layered flak armour (20¢)Bio-scanner (20¢)Magnacles
Advancements 1
Weapons S L S L Str Ap D Am
Heavy stubber* (130¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
No info added yet.
No lore added yet.

De Paule

130¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Flak armour (10¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
No info added yet.
No lore added yet.

Hoenkloewen

135¢
Subjugator Patrolman (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 0 XP
Skills None
Gear Layered flak armour (20¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee
No info added yet.
No lore added yet.

Ruud

130¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Flak armour (10¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
No info added yet.
No lore added yet.

Justicar Baliff

Baliff (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 7+ 7+ 8+
Rules BodyguardIndentured FightersSummary Judgement
XP 0 XP
Skills Disarm
Gear Flak armourMagnacles
Advancements None
Weapons S L S L Str Ap D Am
Heavy club - E - - S - 2 -
Concussion, Melee
Photon flash grenades - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Shock pistol 4" 8" +1 - 3 -1 1 5+
Incapacitate, Shock, Sidearm
Shotgun
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
No info added yet.
No lore added yet.

Justicar Executioner

Executioner (Ally)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Group Activation (1)Justicar Courth Heirarchy (Champion)Summary Judgement
XP 0 XP
Skills UnstoppableFearsome
Gear Armoured undersuitMagnaclesMesh armour
Advancements None
Weapons S L S L Str Ap D Am
Executioner's axe E 2" - - S+2 -3 2 -
Melee, Sever, Unwieldy, Versatile
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.
No lore added yet.

Justicar Magistrate

Magistrate (Ally)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 2 4+ 1 7+ 7+ 6+ 7+
Rules Group Activation (2)Justicar Court Heirarchy (Leader)
XP 0 XP
Skills Nerves of SteelCrushing Blow
Gear Armoured undersuitMagnaclesMesh armourSlaved sensor skulls
Advancements None
Weapons S L S L Str Ap D Am
Bolt pistol 6" 12" +1 - 4 -1 2 6+
Sidearm
Gavel - E - - S -1 2 -
Concussion, Melee, Power
No info added yet.
No lore added yet.
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  • Stash

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  • Kortenaer

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  • Lely

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  • De Paule

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  • Hoenkloewen

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  • Ruud

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  • Justicar Baliff

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  • Justicar Executioner

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  • Justicar Magistrate

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