SRU-571

baegel
Palanite Enforcers (BoL)
GameSoc '26 Epiphany Campaign In Progress
R Cr St W
3265¢ 255¢ 3520¢

Actions

Log Action

From GameSoc '26 Epiphany Campaign

baegelSRU-571
3 days, 18 hours ago

Rolling for advancement to Poacher

Rolled 2D6: 2 , 5 = 7 Outcome: Improved Movement
baegelSRU-571
3 days, 18 hours ago

Rolling for advancement to Chef

Rolled 2D6: 3 , 2 = 5 Outcome: Improved Toughness
baegelSRU-571
3 days, 18 hours ago

Duke spent 8 XP to advance

Outcome: Improved Toughness
baegelSRU-571
3 days, 18 hours ago

Godfather spent 6 XP to advance

Outcome: Improved Weapon Skill
baegelSRU-571
3 days, 18 hours ago

Rolling for advancement to Shocktooth

Rolled 2D6: 2 , 3 = 5 Outcome: Improved Strength

Assets & Resources

Assets

Production Skimming (Racket)
Settlement Protection (Racket)

Resources

Reputation 8

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance Not set
Palanite Enforcer Prefecture Palanite Prefecture
Saint Not set

Fighters

Captain Leader 1
Hardcase Cyber-mastiff Exotic Beast 1
Sergeant Champion 2
Subjugator Patrolman Ganger 1
Subjugator Patrolman (Specialist) Ganger 1
Patrolman (Specialist) Ganger 1
Patrolman Ganger 2
Rookie Patrolman Juve 2
Ranger Crew 1
Data-scrivener Hanger-on 1
‘Sanctioner’ Pattern Automata Brute 1
Rogue Doc Hanger-on 1
Total 15

Stash

255¢
-115¢

Stash Credits

255¢

Godfather

Captain (Leader)
650¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 3 4 3 3+ 2 5+ 7+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Prefecture Skills Palanite (Shield Companion)
Gear Hardcase cyber-mastiff (130¢)Armoured undersuit (25¢)Conversion field (60¢)Hardened layered flak armour (35¢)Magnacles
Injuries Humiliated
Weapons S L S L Str Ap D Am
Meltagun (135¢) 6" 12" +1 - 8 -4 3 4+
Melta, Scarce
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Shocktooth

Hardcase Cyber-mastiff (Exotic Beast)
Godfather
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 4 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
Gear (Counts-as having light carapace armour and respirator)
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

Duke

Sergeant (Champion)
300¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 2 3+ 1 5+ 5+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Prefecture Skills Palanite (Priority Threat)
Gear Armoured undersuit (25¢)Reflec shroud (30¢)Magnacles
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
stun rounds (+25¢) 6" 24" - - 2 -1 1 4+
Concussion, Rapid Fire (1)

Waxer

Sergeant (Champion)
225¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 3+ 1 5+ 6+ 7+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Trick ShotHip Shooting
Gear Armoured undersuit (25¢)Reflec shroud (30¢)Magnacles
Injuries Head Injury
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Boomer

Subjugator Patrolman (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Layered flak armour (20¢)Magnacles
Injuries Hobbled
Weapons S L S L Str Ap D Am
Heavy concussion ram* (70¢) 15" 30" +1 - 4 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Chef

Subjugator Patrolman (Specialist) (Ganger)
260¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 4 1 4+ 2 7+ 7+ 6+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Skills Fearsome
Gear Grapnel launcher (25¢)Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Injuries Partially Deafened , Horrid Scars
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee
Melta bombs (60¢) - Sx3 - -1 8 -4 3 6+
Demolitions, Grenade, Melta

Deadeye

Patrolman (Specialist) (Ganger)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 3 4 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Armoured undersuit (25¢)Layered flak armour (20¢)Magnacles
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
Infra-sight† (+40¢)

Poacher

Patrolman (Ganger)
185¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 4 1 3+ 1 7+ 7+ 7+ 5+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Trigger

Patrolman (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 3+ 1 6+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Impressive Scars
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Greenhorn

Rookie Patrolman (Juve)
105¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 2 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Medicae kit (30¢)Magnacles
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Viper

Rookie Patrolman (Juve)
145¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 4+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Heavy Vehicle

Heavy Vehicle (Vehicle)
Bishop
255¢
M Fr Sd Rr HP Hnd Sv
5" 8 8 8 4 6+ 4+
Rules Jury-riggedWeapon Hardpoints
Body (2/4) Transport cage (large) (50¢)Extra armour (25¢)
Drive (2/3) All-wheel steering (10¢)Tyre claws (10¢)
Engine (1/2) Easy turnover (5¢)
Gear None
Damage Persistent Rattle
Weapons S L S L Str Ap D Am
Twin-linked heavy stubber (155¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Twin-linked, Unwieldy

Bishop

Ranger (Crew)
205¢
M WS BS S T W I A Ld Cl Wil Int
- - 4+ - - - - - 7+ 7+ 7+ 7+
Rules Vehicle Crew
Gear Heavy vehicle (175¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Hydra

Data-scrivener (Hanger-on)
20¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 1 4+ 1 *+ 7+ 7+ 5+
Rules Data-hacked
Skills Gadgeteer
Gear None
Weapons S L S L Str Ap D Am
Laspistol 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm

L4W-1

‘Sanctioner’ Pattern Automata (Brute)
345¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 4 5 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
Skills Got Your Six
Gear Carapace (heavy) (20¢)
Weapons S L S L Str Ap D Am
Grenade launcher array
Photon Flash 6" 18" - - - - - 5
Blast (5"), Flash
Pacifier assault claw - E - - S -1 2 -
Melee, Pulverise
Sanction pattern mancatcher (100¢)
Melee - E - - S -1 1 -
Entangle, Melee
Ranged - T - - 5 - - 5
Silent, Template, Web

Tara

Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
Skills Medicae
Gear Medicae kitMedi skull
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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