Hazard-Stripe Jokers

weapin
Orlock (HoI)
ash blizzard In Progress
R Cr St W
2220¢ 140¢ 100¢ 2460¢

Actions

Log Action

From ash blizzard

3 weeks, 5 days ago

Bought Power pick for Skewley Goldhand (40¢)

Outcome: Credits remaining: 140¢
3 weeks, 5 days ago

Added 150¢

Outcome: +150¢ (to 180¢)
1 month ago

Reputation Update: Hazard-Stripe Jokers gained 2 Reputation (new total: 3)

1 month ago

Added 15¢

Outcome: +15¢ (to 30¢)
1 month ago

Skewley Goldhand spent 6 XP to advance

Outcome: Improved Weapon Skill

Assets & Resources

Resources

Reputation 3
Turf 5

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Saint Not set

Fighters

Road Captain Leader 1
Road Sergeant Champion 1
Wrecker Prospect 3
Gunner Ganger 3
Gunner (Specialist) Ganger 1
Greenhorn Juve 4
Bullet Merchant Hanger-on 1
Iron Rider Crew 2
Total 16

Stash

140¢
-80¢

Stash Credits

140¢
Gear
Armoured undersuit (25¢)
Weapons
Arc hammer* (70¢)
Stub gun (5¢)

Orsing Torcher, The Mouth

Road Captain (Leader)
185¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Fixer
Legendary Names Unbelievable Escapes (Bullet Dodger)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Servo claw (30¢) - E - - S+2 - 2 -
Melee

Skewley Goldhand

Road Sergeant (Champion)
260¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills True Grit
Legendary Names Impressive Leadership (Lucky)
Gear Mesh armour (15¢)
Injuries Bitter Emnity , Old Battle Wound , Convalescence
Weapons S L S L Str Ap D Am
Power pick (40¢) - E - - S+1 -3 1 -
Melee, Power, Pulverise
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Weapon (Plasma gun) (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce, Sidearm
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Duke

Wrecker (Prospect)
100¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Mesh armour (15¢)Jump booster
Injuries Convalescence , Eye Injury
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee

Guide

Wrecker (Prospect)
100¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Mesh armour (15¢)Jump booster
Injuries Out Cold , Eye Injury
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee

OrsOre

Wrecker (Prospect)
110¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Mesh armour (15¢)Jump booster
Injuries Out Cold
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
static round (+10¢) 4" 12" +1 - 3 - 1 4+
Limited, Rapid Fire (1), Shield Breaker, Shock, Sidearm
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
static round (+10¢) 4" 12" +1 - 3 - 1 4+
Limited, Rapid Fire (1), Shield Breaker, Shock, Sidearm

Baron

Gunner (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 2 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Hoisty

Gunner (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Sawn-off shotgun (15¢)
scatter ammo 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
rad rounds (+25¢) 4" 8" +2 - 3 - 1 2+
Rad-phage, Scarce, Scattershot

Ionsur

Gunner (Specialist) (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Mesh armour (15¢)
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Robter

Gunner (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Old Battle Wound
Weapons S L S L Str Ap D Am
Servo claw (30¢) - E - - S+2 - 2 -
Melee
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Corel

Greenhorn (Juve)
60¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Pap

Greenhorn (Juve)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
static round (+10¢) 6" 12" +2 - 3 - 1 4+
Knockback, Limited, Shield Breaker, Shock

Seb

Greenhorn (Juve)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
static round (+10¢) 6" 12" +2 - 3 - 1 4+
Knockback, Limited, Shield Breaker, Shock

Wyl

Greenhorn (Juve)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
static round (+10¢) 6" 12" +2 - 3 - 1 4+
Knockback, Limited, Shield Breaker, Shock

Bullet Buzz

Bullet Merchant (Hanger-on)
25¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules High Calibre Hook-up
Skills Fast Shot
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Outrider Quad

Outrider Quad (Vehicle)
Iron Crackers
195¢
M Fr Sd Rr HP Hnd Sv
8" 4 3 3 2 4+ 5+
Rules AgileDedicated GunnerWeapon Hardpoints
Drive (1/1) Redundant drive system (15¢)
Engine (2/2) Easy turnover (5¢)Nitro burner (15¢)
Locomotion Wheeled
Gear Smoke launchers (20¢)
Damage Loss of Power , Loss of Power
Weapons S L S L Str Ap D Am
Seismic cannon* (140¢)
long wave 12" 24" -1 - 3 - 1 5+
Knockback, Rapid Fire (2), Seismic, Unwieldy
short wave 12" 24" - -1 6 -1 2 5+
Knockback, Rapid Fire (1), Seismic, Unwieldy

Iron Crackers

Iron Rider (Crew)
135¢
BS Ld Cl Wil Int
3+ 6+ 6+ 7+ 7+
Rules None
Gear Orlock outrider quad (80¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Outrider Quad

Outrider Quad (Vehicle)
Rack Welders
155¢
M Fr Sd Rr HP Hnd Sv
10" 4 3 3 1 4+ 5+
Rules AgileDedicated GunnerWeapon Hardpoints
Drive (1/1) Redundant drive system (15¢)
Engine (2/2) Nitro burner (15¢)Easy turnover (5¢)
Locomotion Wheeled
Gear Smoke launchers (20¢)
Damage Damaged Frame
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Rack Welders

Iron Rider (Crew)
135¢
BS Ld Cl Wil Int
3+ 6+ 6+ 7+ 7+
Rules None
Gear Orlock outrider quad (80¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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