The Wrecking Crew

Deliriouszombie
Orlock (HoI)
Echoes of Ruin In Progress
R Cr St W
1090¢ 120¢ 1210¢

Actions

DeliriouszombieThe Wrecking Crew
1 month ago

Dutch spent 8 XP to advance

Outcome: Improved Toughness
DeliriouszombieThe Wrecking Crew
1 month ago

Rolling for advancement to George

Rolled 2D6: 3 , 1 = 4 Outcome: Improved Ballistic Skill
DeliriouszombieThe Wrecking Crew
1 month ago

Added 2 XP for Hank

Outcome: Current: 5 XP, Total: 5 XP
DeliriouszombieThe Wrecking Crew
1 month ago

Added 5 XP for George

Outcome: Current: 8 XP, Total: 8 XP
DeliriouszombieThe Wrecking Crew
1 month ago

Added 100¢

Outcome: +100¢ (to 120¢)

Assets & Resources

Resources

Grit Tokens 2
Power 10
Reputation 1
Salvage 1
Sustenance 10

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance Not set
Saint Not set
Fighter Types Category Count #
Road Captain Leader 1
Road Sergeant Champion 1
Arms Master Champion 1
Wrecker Prospect 2
Gunner Specialist 1
Gunner Ganger 1
Gunner (Specialist) Ganger 1
# of Active Fighters 8

Stash

120¢

Stash Credits

120¢

Jess

Road Captain (Leader)
190¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Munitioneer
Legendary Names Improbable Beat-downs (One Shot)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Dutch

Road Sergeant (Champion)
225¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of Steel
Legendary Names Impressive Leadership (Lucky)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Ross

Arms Master (Champion)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Shotgun Savant
Legendary Names Improbable Beat-downs (Bullet Lord)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Shotgun (25¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
inferno ammo (+15¢) 4" 16" +1 - 4 - 2 5+
Blaze, Limited

Bill

Wrecker (Prospect)
65¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Jump booster
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Bob

Recovery
Wrecker (Prospect)
65¢
M WS BS S T W I A Ld Cl Wil Int
6" 6+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Jump booster
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Mick

Gunner (Specialist*)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Skills True Grit
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

George

Gunner (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Hank

Gunner (Specialist) (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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