Capt.’s Wreckers (FR)

Ant
Orlock (HoI)
Forgotten Riches Below In Progress
R Cr St W
1880¢ 340¢ 2220¢

Actions

Log Action

From Forgotten Riches Below

1 month, 3 weeks ago

Reassigned Chainsword from “Ninja” Wrecker 3 (T4) to Lucky (S. Skull, T5) (25¢)

Outcome: Credits remaining: 340¢
1 month, 3 weeks ago

Reassigned Chainsword from “Blaze” Wrecker 4 (T4) to Capt. (6”,T5,Lucky) (25¢)

Outcome: Credits remaining: 340¢
1 month, 3 weeks ago

Reassigned Photo-goggles from “Ninja” Wrecker 3 (T4) to Capt. (6”,T5,Lucky) (35¢)

Outcome: Credits remaining: 340¢
1 month, 3 weeks ago

Reassigned Demo charge from “Ninja” Wrecker 3 (T4) to Arms’ (T3, Lucky) (45¢)

Outcome: Credits remaining: 340¢
1 month, 3 weeks ago

Reassigned Chainsword from “Melta” Wrecker 2 (T4) to Arms’ (T3, Lucky) (25¢)

Outcome: Credits remaining: 340¢

Assets & Resources

Resources

Reputation 7

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Saint Not set

Fighters

Road Captain Leader 1
Arms Master Champion 1
Road Sergeant Champion 1
Wrecker Prospect 4
Greenhorn Juve 1
Grease Monkey Hanger-on 1
Total 9

Stash

340¢

Stash Credits

340¢

Capt. (6”,T5,Lucky)

Road Captain (Leader)
560¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 2+ 3 5 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills True Grit
Legendary Names Improbable Beat-downs (One Punch)Impressive Leadership (Lucky)
Gear Ammo cache (60¢)Mesh armour (15¢)Photo-goggles (35¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Scourer of Flesh (175¢) 6" 12" +1 - 8 -4 3 6+
Melta, Scarce, Whispering

Arms’ (T3, Lucky)

Recovery
Arms Master (Champion)
335¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Nerves of Steel
Legendary Names Impressive Leadership (Iron Stare)Impressive Leadership (Lucky)
Gear Mesh armour (15¢)
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Shotgun (25¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited

Lucky (S. Skull, T5)

Road Sergeant (Champion)
385¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 5 2 4+ 2 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Steady Hands
Legendary Names Impressive Leadership (Lucky)
Gear Sensor skull (60¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

“Blaze” Wrecker 4 (T4)

Wrecker (Prospect)
185¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 4 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Mesh armour (15¢)Jump booster
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template

“Dumb” Wrecker 1 (T2,HI)

Recovery
Wrecker (Prospect)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 2 1 3+ 1 9+ 8+ 9+ 9+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Jump booster
Injuries Head Injury , Enfeebled
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending

“Melta” Wrecker 2 (T4)

Wrecker (Prospect)
150¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 2+ 3 4 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Mesh armour (15¢)Jump booster
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

“Ninja” Wrecker 3 (T4)

Wrecker (Prospect)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 4 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Jump booster
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

Newbie (Juve)

Greenhorn (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Torch

Grease Monkey (Hanger-on)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 1 4+ 1 8+ 7+ 7+ 5+
Rules Overcharge
Skills Munitioneer
Gear None
Weapons S L S L Str Ap D Am
Blowtorch - T - - 3 - 1 5+
Wrench - E - - S +1 2 -
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