Sappers Revenge

DarthXavier1997
Orlock (HoI)
UNDERHELLS 1 : THE BEGIN-RECKONING In Progress
R Cr St W
2340¢ 2345¢

Actions

Log Action

From UNDERHELLS 1 : THE BEGIN-RECKONING

DarthXavier1997Sappers Revenge
5 months ago

Reduced 10 XP for Sapper McTrill - Test done

Outcome: Current: 0 XP, Total: 12 XP
DarthXavier1997Sappers Revenge
5 months ago

Added 10 XP for Sapper McTrill - Testing

Outcome: Current: 10 XP, Total: 22 XP
DarthXavier1997Sappers Revenge
6 months, 1 week ago

Reassigned Photo-goggles from Hatcher to Calox Hendrick

Outcome: Photo-goggles is now equipped by Calox Hendrick
DarthXavier1997Sappers Revenge
6 months, 1 week ago

Added 5¢: Sold Firestorm Ammo. Flamer should suffice.

Outcome: +5¢ (to 5¢)
DarthXavier1997Sappers Revenge
6 months, 1 week ago

Reassigned Mesh armour from Calox Hendrick to Fuse

Outcome: Mesh armour is now equipped by Fuse

Assets & Resources

Assets

Old Bunker Complex (Territory)

Resources

Exploration Points 1
Reputation 6

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance Not set
Saint Not set

Fighters

Road Captain Leader 1
Road Sergeant Champion 1
Arms Master Champion 1
Wrecker Prospect 5
Gunner (Specialist) Ganger 1
Bullet Merchant Hanger-on 1
Ferryman Rig-hand M5 Ally 1
Grease Monkey Hanger-on 1
Ferryman Steersman Crew 1
Ferryman Skipper P1 Ally 1
Total 14

Stash

Stash Credits

Sapper McTrill

Road Captain (Leader)
285¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills FixerMunitioneer
Legendary Names Impressive Leadership (Too Pretty for Primus)
Gear Mesh armour (15¢)Photo-goggles (35¢)
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke

Calox Hendrick

Road Sergeant (Champion)
275¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Shotgun Savant
Legendary Names Impressive Leadership (Iron Stare)
Gear Carapace (light) (80¢)Photo-goggles (35¢)
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
rad rounds - T - - 2 - 1 4+
Rad-phage, Scarce, Scattershot, Template
shatter shells 4" 18" +1 - 3 -1 1 5+
Blast (3"), Limited

Dugan Jones

Arms Master (Champion)
225¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills True GritKing Hit
Legendary Names Improbable Beat-downs (One Punch)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Blasting charges (30¢) - Sx2 - - 5 -1 2 5+
Blast (5"), Grenade, Knockback
Shotgun (25¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Felix

Wrecker (Prospect)
225¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 2 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Mesh armour (15¢)Jump booster
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Heavy chain cleaver (80¢) - E - +1 S+2 -2 2 -
Melee, Sever

Fuse

Wrecker (Prospect)
160¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Legendary Names Impressive Leadership (Lucky)
Gear Mesh armour (15¢)Jump booster
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee

Gunpowder

Wrecker (Prospect)
160¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Skills Fearsome
Legendary Names Impressive Leadership (Lucky)
Gear Mesh armour (15¢)Jump booster
Injuries Horrid Scars
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee

Kelvin

Wrecker (Prospect)
130¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 2 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Skills Gunfighter
Gear Mesh armour (15¢)Jump booster
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
phosphor rounds (+10¢) 4" 12" +1 - 3 - 1 4+
Flare, Rapid Fire (1), Scarce, Sidearm

Konrad

Wrecker (Prospect)
190¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 3+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Mesh armour (15¢)Jump booster
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Hatcher

Gunner (Specialist) (Ganger)
240¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
warp rounds (+15¢) 8" 24" +1 - 3 - 1 4+
Cursed, Limited, Single Shot
Flamer (140¢) - T - - 4 -1 1 5+
Blaze, Template

Bullet Mother

Bullet Merchant (Hanger-on)
25¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules High Calibre Hook-up
Skills Fast Shot
Gear None
Weapons S L S L Str Ap D Am
Autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
warp round 4" 12" +1 - 3 - 1 4+
Cursed, Limited, Sidearm, Single Shot

Ferryman Rig-hand

Ferryman Rig-hand M5 (Ally)
95¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 3 5+ 2 8+ 6+ 8+ 7+
Rules Deadzone Survivor
Skills Munitioneer
Gear Ceramite shield (40¢)Grapnel launcher (25¢)Flak armour
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

M.A.E 5x07

Grease Monkey (Hanger-on)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 1 4+ 1 8+ 7+ 7+ 5+
Rules Overcharge
Skills Munitioneer
Gear None
Weapons S L S L Str Ap D Am
Blowtorch - T - - 3 - 1 5+
Wrench - E - - S +1 2 -

Iron Belle

Custom Rig (Vehicle)
Steersman
150¢
M Fr Sd Rr HP Hnd Sv
7" 8 8 7 5 6+ 4+
Rules Jury-riggedWeapon HardpointsUnstable PlatformFire Points
Body (1/4) Transport cage (small) (20¢)
Drive (2/4) All-wheel steering (10¢)Emergency brake (10¢)
Locomotion Tracked
Gear Searchlight (10¢)Fire point (15¢)Fire point (15¢)
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful, Arc (Front)
Arc (front)
Long las (50¢) 18" 36" - +1 4 - 1 2+
Plentiful, Arc (Front), Arc (Left), Arc (Right)
Arc (front)
Arc (left)
Arc (right)

Steersman

Ferryman Steersman (Crew)
BS Ld Cl Wil Int
4+ 7+ 6+ 7+ 8+
Rules Vehicle Crew
Skills Expert Driver
Gear Custom rig
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

The Ferryman

Ferryman Skipper P1 (Ally)
140¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 2+ 3 7+ 6+ 7+ 7+
Rules Abyssal Ferryman Team Hierarchy (Leader)Leader of the FerrymenSecond Chance
Skills True Grit
Enclave Enclave (Survivor)
Gear Mesh armour
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
flares (+30¢) 6" 24" -1 - - - - 4+
Blast (3"), Flare
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power
Embed Code

    Copy the code below and paste it into your website to embed the fighter card.

    The embed page contains the iframe-resizer child page code so you use the parent page code if you want.

    Add ?theme=light or ?theme=dark to the URL to force a particular theme.