Ashton Waste Nomads
| R | Cr | St | W |
|---|---|---|---|
| 1270¢ | 0¢ | 0¢ | 1270¢ |
Actions
Log ActionFrom The West is Dead
Injury: Novac suffered Humiliated
Outcome: Novac was put into ConvalescenceInjury: T'ellohn Sha'aar suffered Humiliated
Outcome: T'ellohn Sha'aar was put into ConvalescenceBought Drop rig for Naku'cohmtar Shabari (10¢)
Outcome: Credits remaining: 0¢Bought Flak armour for Toh'mar (10¢)
Outcome: Credits remaining: 10¢Bought Flak armour for Novae (10¢)
Outcome: Credits remaining: 20¢Assets & Resources
Assets
The Merchant Guilds manage the exchanges between Houses, and are centres for commerce and control in every hive.
BENEFITS WHEN RUINED
Recruit: On a D6 roll of 3 or higher, the gang can add A Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Equipment that is not part of the fighter’s basic cost must be purchased at the normal cost, or supplied from the gang’s Stash.
Scavenging: Add a Scavenging roll to the gang’s Stash.
BENEFITS WHEN RESTORED
Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Patrolman, a Skinner, a Ganger or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 40 credits of equipment purchased from their House Equipment List at no additional cost.
Income: Roll D6x10 and add this many credits to the gang’s Stash.
Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.
BENEFITS WHEN RUINED
Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, or a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits, Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.
Starvation: Roll a D6 and add this many portions of Meat to the gang's Stash.
BENEFITS WHEN RESTORED
Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their House Equipment List at no additional cost.
Income: Roll D6x10 and add this many credits to the gang's Stash.
Pit fighting is a common pastime throughout the underhive, offering both a venue for gangs to place wagers as well as hone the fighting skills of their gangers.
BENEFITS WHEN RUINED
Training: Roll a D6 for each fighter in the gang. On a 6, the fighter gains D3 Experience points.
Starvation: Roll a D3 and add this many portions of Meat to the gang’s Stash.
BENEFITS WHEN RESTORED
Training: Roll a D6 for each fighter in the gang. On a 6, the fighter gains D3 Experience points.
Income: Roll D6x10 and add this many credits to the gang’s Stash.
Wastelands offer isolation and protection from THE watchful eye of both Enforcer patrols and Chaos renegades, and are also good places to lay ambushes.
BENEFITS WHEN RUINED
Ambush: At the start of the pre-battle sequence, roll a D6. On a 2 or more, the gang with this Territory may decide who the attacker is and who the defender is for the scenario.
Starvation: Add 1 portion of Meat to the gang's Stash.
BENEFITS WHEN RESTORED
Ambush: At the start of the pre-battle sequence, roll a D6. On a 3 or more, the gang with this Territory may decide who the attacker is and who the defender is for the scenario (this also changes the impacts of ascendancy).
Income: Roll D3x10 and add this many credits to the gang's Stash.
Attributes
| Alignment | Outlaw |
| Tribe | Leadsky Seekers |
Fighters
| Kha’tragi Chieftain | Leader | 1 |
| Naku’taari Watcher | Champion | 2 |
| Sha’dar Hunter | Specialist | 1 |
| Tarn’runi Warrior | Ganger | 2 |
| Run’taani Dust Runner | Juve | 4 |
| Total | 10 | |
Stash
Stash Credits
Asun'ghar Theth
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | 4+ | 3 | 3 | 2 | 3+ | 2 | 5+ | 5+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| Skills | Fixer | ||||||||||
| Gear | Mesh armour (15¢), Ash cloak, Sky mantle | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Long blade (30¢) | - | E | - | +1 | S | -2 | 1 | - |
| Melee, Parry | ||||||||
| Scavenged stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Sidearm | ||||||||
Naku'cohmtar Shabari
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 2 | 3+ | 2 | 6+ | 6+ | 7+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| Skills | Ghost of the Wastes | ||||||||||
| Gear | Mesh armour (15¢), Drop rig (10¢), Ash cloak, Sky mantle | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Mono-hook (35¢) | - | E | - | - | S | -1 | 2 | - |
| Melee, Pulverise | ||||||||
| Mono-hook (35¢) | - | E | - | - | S | -1 | 2 | - |
| Melee, Pulverise | ||||||||
Naku'naku Tehdar
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 2 | 2 | 3+ | 2 | 6+ | 6+ | 7+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| Skills | Precision Shot | ||||||||||
| Gear | Flak armour (10¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | Enfeebled | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Heavy blaster* (140¢) | 12" | 36" | +1 | - | 4 | -1 | 1 | 5+ |
| Rapid Fire (2), Shock, Unwieldy | ||||||||
| Suspensors (+60¢) | ||||||||
Toh'seth Nahani
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 2 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Specialist), Tools of the Trade, Wasteland Ambushers | ||||||||||
| Gear | Mesh armour (15¢), Ash cloak, Sky mantle | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Venom stave (35¢) | - | E | - | - | - | -1 | - | - |
| Melee, Pulverise, Toxin | ||||||||
| Venom stave (35¢) | - | E | - | - | - | -1 | - | - |
| Melee, Pulverise, Toxin | ||||||||
Novae
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Ash Waste Nomads Specialist), Wasteland Snipers | ||||||||||
| Gear | Flak armour (10¢), Ash cloak, Sky mantle | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Blast rifle (15¢) | 10" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Shock | ||||||||
Toh'mar
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Ash Waste Nomads Specialist), Wasteland Snipers | ||||||||||
| Gear | Flak armour (10¢), Ash cloak, Sky mantle | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Long rifle (30¢) | 24" | 48" | - | +1 | 4 | -1 | 1 | 4+ |
| Knockback | ||||||||
| Scavenged stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Sidearm | ||||||||
Novac
Convalescence| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 10+ | 8+ | 8+ | 9+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ash Waste Nomads Specialist) | ||||||||||
| Gear | Ash cloak, Sky mantle | ||||||||||
| Injuries | Humiliated | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Blast pistol (15¢) | 8" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Shock, Sidearm | ||||||||
| Long blade (30¢) | - | E | - | +1 | S | -2 | 1 | - |
| Melee, Parry | ||||||||
T'ellohn Sha'aar
Convalescence| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 10+ | 8+ | 8+ | 9+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ash Waste Nomads Specialist) | ||||||||||
| Gear | Flak armour (10¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | Humiliated | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Blast carbine (25¢) | 10" | 24" | +2 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Shock | ||||||||
T'ellohn Sha'ruhn
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 7+ | 8+ | 9+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ash Waste Nomads Specialist) | ||||||||||
| Gear | Ash cloak, Sky mantle | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Blast rifle (15¢) | 10" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Shock | ||||||||
T'ellohn Sha'vuhr
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 7+ | 8+ | 9+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ash Waste Nomads Specialist) | ||||||||||
| Gear | Flak armour (10¢), Ash cloak, Sky mantle | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Scavenged autogun (10¢) | 8" | 24" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1) | ||||||||
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