Tyberos / Campaign Gang / The West is Dead / Ashton Waste Nomads

Ashton Waste Nomads

Ash Wastes Nomads (TotW)
The West is Dead In Progress
R Cr St W
1270¢ 1270¢

Actions

Log Action

From The West is Dead

TyberosAshton Waste Nomads
7 months, 1 week ago

Injury: Novac suffered Humiliated

Outcome: Novac was put into Convalescence
TyberosAshton Waste Nomads
7 months, 1 week ago

Injury: T'ellohn Sha'aar suffered Humiliated

Outcome: T'ellohn Sha'aar was put into Convalescence
TyberosAshton Waste Nomads
7 months, 1 week ago

Bought Drop rig for Naku'cohmtar Shabari (10¢)

Outcome: Credits remaining: 0¢
TyberosAshton Waste Nomads
7 months, 1 week ago

Bought Flak armour for Toh'mar (10¢)

Outcome: Credits remaining: 10¢
TyberosAshton Waste Nomads
7 months, 1 week ago

Bought Flak armour for Novae (10¢)

Outcome: Credits remaining: 20¢

Assets & Resources

Assets

GUILDER STRONGHOLD (Territory)

The Merchant Guilds manage the exchanges between Houses, and are centres for commerce and control in every hive.

BENEFITS WHEN RUINED

Recruit: On a D6 roll of 3 or higher, the gang can add A Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Equipment that is not part of the fighter’s basic cost must be purchased at the normal cost, or supplied from the gang’s Stash.

Scavenging: Add a Scavenging roll to the gang’s Stash.

BENEFITS WHEN RESTORED

Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Patrolman, a Skinner, a Ganger or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 40 credits of equipment purchased from their House Equipment List at no additional cost.

Income: Roll D6x10 and add this many credits to the gang’s Stash.

SETTLEMENT (Territory)

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

BENEFITS WHEN RUINED

Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, or a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits, Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Roll a D6 and add this many portions of Meat to the gang's Stash.

BENEFITS WHEN RESTORED

Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their House Equipment List at no additional cost.

Income: Roll D6x10 and add this many credits to the gang's Stash.

SLAVE PITS (Territory)

Pit fighting is a common pastime throughout the underhive, offering both a venue for gangs to place wagers as well as hone the fighting skills of their gangers.

BENEFITS WHEN RUINED

Training: Roll a D6 for each fighter in the gang. On a 6, the fighter gains D3 Experience points.

Starvation: Roll a D3 and add this many portions of Meat to the gang’s Stash.

BENEFITS WHEN RESTORED

Training: Roll a D6 for each fighter in the gang. On a 6, the fighter gains D3 Experience points.

Income: Roll D6x10 and add this many credits to the gang’s Stash.

Wastelands (Territory)

Wastelands offer isolation and protection from THE watchful eye of both Enforcer patrols and Chaos renegades, and are also good places to lay ambushes.

BENEFITS WHEN RUINED 

Ambush: At the start of the pre-battle sequence, roll a D6. On a 2 or more, the gang with this Territory may decide who the attacker is and who the defender is for the scenario.

Starvation: Add 1 portion of Meat to the gang's Stash.

BENEFITS WHEN RESTORED

Ambush: At the start of the pre-battle sequence, roll a D6. On a 3 or more, the gang with this Territory may decide who the attacker is and who the defender is for the scenario (this also changes the impacts of ascendancy). 

Income: Roll D3x10 and add this many credits to the gang's Stash.

Attributes

Alignment Outlaw
Tribe Leadsky Seekers

Fighters

Kha’tragi Chieftain Leader 1
Naku’taari Watcher Champion 2
Sha’dar Hunter Specialist 1
Tarn’runi Warrior Ganger 2
Run’taani Dust Runner Juve 4
Total 10

Stash

Stash Credits

Asun'ghar Theth

Kha’tragi Chieftain (Leader)
170¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 4+ 3 3 2 3+ 2 5+ 5+ 6+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Fixer
Gear Mesh armour (15¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Long blade (30¢) - E - +1 S -2 1 -
Melee, Parry
Scavenged stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Sidearm

Naku'cohmtar Shabari

Naku’taari Watcher (Champion)
195¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 2 6+ 6+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Ghost of the Wastes
Gear Mesh armour (15¢)Drop rig (10¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Mono-hook (35¢) - E - - S -1 2 -
Melee, Pulverise
Mono-hook (35¢) - E - - S -1 2 -
Melee, Pulverise

Naku'naku Tehdar

Naku’taari Watcher (Champion)
310¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 2 2 3+ 2 6+ 6+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Precision Shot
Gear Flak armour (10¢)Ash cloakSky mantle
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Heavy blaster* (140¢) 12" 36" +1 - 4 -1 1 5+
Rapid Fire (2), Shock, Unwieldy
Suspensors (+60¢)

Toh'seth Nahani

Sha’dar Hunter (Specialist)
150¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 2 7+ 6+ 7+ 8+
Rules Gang Fighter (Specialist)Tools of the TradeWasteland Ambushers
Gear Mesh armour (15¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Venom stave (35¢) - E - - - -1 - -
Melee, Pulverise, Toxin
Venom stave (35¢) - E - - - -1 - -
Melee, Pulverise, Toxin

Novae

Tarn’runi Warrior (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
Gear Flak armour (10¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Blast rifle (15¢) 10" 24" +1 - 3 - 1 4+
Shock

Toh'mar

Tarn’runi Warrior (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
Gear Flak armour (10¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
Scavenged stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Sidearm

Novac

Convalescence
Run’taani Dust Runner (Juve)
80¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 10+ 8+ 8+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ash Waste Nomads Specialist)
Gear Ash cloakSky mantle
Injuries Humiliated
Weapons S L S L Str Ap D Am
Blast pistol (15¢) 8" 12" +1 - 3 - 1 4+
Shock, Sidearm
Long blade (30¢) - E - +1 S -2 1 -
Melee, Parry

T'ellohn Sha'aar

Convalescence
Run’taani Dust Runner (Juve)
70¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 10+ 8+ 8+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ash Waste Nomads Specialist)
Gear Flak armour (10¢)Ash cloakSky mantle
Injuries Humiliated
Weapons S L S L Str Ap D Am
Blast carbine (25¢) 10" 24" +2 - 3 - 1 5+
Rapid Fire (1), Shock

T'ellohn Sha'ruhn

Run’taani Dust Runner (Juve)
50¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ash Waste Nomads Specialist)
Gear Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Blast rifle (15¢) 10" 24" +1 - 3 - 1 4+
Shock

T'ellohn Sha'vuhr

Run’taani Dust Runner (Juve)
55¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ash Waste Nomads Specialist)
Gear Flak armour (10¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Scavenged autogun (10¢) 8" 24" +1 - 3 - 1 5+
Rapid Fire (1)
Embed Code

    Copy the code below and paste it into your website to embed the fighter card.

    The embed page contains the iframe-resizer child page code so you use the parent page code if you want.

    Add ?theme=light or ?theme=dark to the URL to force a particular theme.