Skip to main content
Underhive Outcasts
R Cr St W
2480¢ 2480¢

The Hunt

Underhive Outcasts

Overview

Ash Waste Grav-cutter - The Aranthian Succession – Ruins of Jardlan, p94
A fighter equipped with an ash waste grav-cutter increases their Movement characteristic by 2" and becomes subject to the Mounted condition.

Anti-grav Platform: A fighter equipped with an ash waste grav-cutter may ignore all terrain, move freely between levels without restriction, never falls and can move over enemy fighters, ignoring the 1" rule. They may not, however, ignore impassable terrain and may not end their movement with their base overlapping an obstacle or within 1" of an enemy fighter's base.

Additionally, a fighter equipped with an Ash Waste Grav-cutter is not able to make the best use of cover. To represent this, when an enemy fighter shoots at a fighter equipped with an ash waste grav-cutter, any negative modifiers that may apply to the hit roll due to cover are reduced by 1.

Hands Free: A fighter equipped with an ash waste grav-cutter ignores the Hands Full rule due to the Mounted condition.

Auto-gyro Stabilisation: A fighter equipped with an Ash Waste Grav-cutter applies a +2 modifier to the Initiative test to avoid being pinned when hit by a ranged attack and when attempting to perform the Stand Up (Basic) action.

Mounted
Several items of Wargear, ranging from beasts of burden to Waster's dirtbikes, give the fighter the Mounted condition. This comprises of the following group of rules:

Ride By: A Mounted fighter may move within 1" of a single enemy model when performing a Move (Simple) action. When doing so, or if within Long range of a weapon with the Versatile trait, the fighter may interrupt their movement to make a single close combat attack against that model. However, that model may attempt to make a single Reaction attack. If this fighter is hit, use the distance they have moved during this activation instead of their last activation to determine the strength of the hit they take (see "I Get Knocked Down…").

Quick Retreat: A Mounted fighter may add a +2 modifier to their Initiative test when attempting to perform a Retreat (Basic) action.

My Mount is my Life: A Mounted fighter may have two different Fighter cards even if they do not have the Tools of the Trade special rule, in which case the only difference allowed is the presence of their mount. A fighter stranded in the wastes without their mount is in dire trouble, and therefore a fighter can never become separated from its mount mid-battle.

"I Get Knocked Down…": A Mounted fighter does not automatically become Prone and Pinned when hit by a ranged attack. Instead, they immediately make an Initiative test (applying a -1 modifier if they were hit by a weapon with either the Blast (3"/5"/*) or Knockback traits). If this test is passed, the fighter does not become Prone and Pinned but remains Standing and Active. If this test is failed, they are Knocked Down.

When a Mounted fighter is Knocked Down, they immediately suffer an automatic hit. The Strength, AP and Damage of this hit is determined by how far the fighter moved during their last activation, rounded up to the nearest inch:

Distance Moved | Strength | AP | Damage
#### 0"-5" ###### 3 #### - ##### 1
#### 6"-9" ###### 5 #### -1 #### 1
#### 10"+ ###### 7 #### -2 #### 2
After this hit has been resolved, the fighter changes their status to Prone and Pinned. In order to perform the Stand Up (Basic) action, a Prone and Pinned fighter subject to the Mounted condition must pass an Initiative test. If this test is passed, the fighter changes their status to Standing and Active. If this test is failed, the action is wasted and they remain Prone and Pinned.


Shock - Necromunda Core Rulebook (2023), p316
If the hit roll for a Shock weapon is a natural 6, the wound roll is considered to automatically succeed (no wound roll needs to be made).


Versatile - Necromunda Core Rulebook (2023), p317
The wielder of a Versatile weapon does not need to be in base contact with an enemy model in order to engage them in melee during their activation. They may engage and make close combat attacks against an enemy model during their activation, so long as the distance between their base and that of the enemy model is equal to or less than the distance shown for the Versatile weapon's Long range characteristic. For example, a fighter armed with a Versatile weapon with a Long range of 2" may engage an enemy model that is up to 2" away.

The enemy model is considered to be engaged, but may not in turn be Engaging the fighter armed with the Versatile weapon unless they too are armed with a Versatile weapon, and so may not be able to make Reaction attacks.

At all other times other than during this fighter's activation, Versatile has no effect.


Attacking Vehicles
A fighter that is within 1" of a vehicle may make close combat attacks against it as if they were engaged with that vehicle, though in all other respects they count as Standing and Active. When a fighter makes a close combat attack against a vehicle, they may apply a +1 modifier to the Hit roll. A fighter Engaging a vehicle in close combat may roll an additional Location dice, choosing one result to apply and discarding the other(s).

A vehicle never counts as being engaged and may freely move out of engagement range of enemy fighters, however when it does those fighters may make an Initiative test, and can make Reaction attacks against the vehicle if they pass.

A fighter attacking a vehicle cannot gain the benefits of assists. Additionally, vehicles cannot make Reaction attacks and can never grant assists to friendly fighters.

Any hits scored in close combat are resolved against the Toughness value of the facing they are in contact with. If a fighter is on the vehicle, resolve them against the lowest Toughness. If a fighter wrecks a vehicle, they may consolidate as described previously.

Lho sticks
A fighter equipped with lho sticks is considered to be 'cool' by the more gullible members of their gang. Any friendly fighter with an Intelligence characteristic of 8+ or worse may use this fighter's Cool characteristic instead of their own if they are within 6" and line of sight of this fighter.

Capt. Flashheart - Underhive Outcasts Leader 3 – 524 (Leader)

No narrative added yet.

Capt. Flashheart

Underhive Outcasts Leader 3 – 524 (Leader)
355¢
M WS BS S T W I A Ld Cl Wil Int
8" 2+ 4+ 4 3 2 4+ 3 6+ 6+ 4+ 7+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the TradeMounted
Skills Crushing Blow
Archetype Archetype (Brawler)
Gear Ash waste grav-cutter (65¢)Mesh armour (15¢)Lho sticks (5¢)Cyberachnid (75¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Cyberachnid - Cyberachnid (Exotic Beast)

No narrative added yet.

Cyberachnid

Cyberachnid (Exotic Beast)
Capt. Flashheart
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 2 2 1 2+ 1 7+ 8+ 8+ 8+
Rules Fear InducingHorrific
Skills ClamberFearsome
Gear None
Weapons S L S L Str Ap D Am
Venomous bite - E - - - - - -
Melee, Toxin
Web projector - T - - 2 - - 6+
Scarce, Silent, Template, Web

Sgt. Harper - Underhive Outcasts Champion (Champion)

No narrative added yet.

Sgt. Harper

Underhive Outcasts Champion (Champion)
210¢
M WS BS S T W I A Ld Cl Wil Int
8" 3+ 4+ 3 3 2 4+ 1 6+ 7+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the TradeMounted
Skills Crushing Blow
Archetype Archetype [Champion] (Brawler)
Gear Ash waste grav-cutter (65¢)Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Sgt. Hefron - Underhive Outcasts Champion (Champion)

No narrative added yet.

Sgt. Hefron

Underhive Outcasts Champion (Champion)
275¢
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 4+ 3 3 2 4+ 1 6+ 7+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the TradeMounted
Skills Crushing Blow
Archetype Archetype [Champion] (Brawler)
Gear Ash waste grav-cutter (65¢)Mesh armour (15¢)Cyberachnid (75¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Cyberachnid - Cyberachnid (Exotic Beast)

No narrative added yet.

Cyberachnid

Cyberachnid (Exotic Beast)
Sgt. Hefron
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 2 2 1 2+ 1 7+ 8+ 8+ 8+
Rules Fear InducingHorrific
Skills ClamberFearsome
Gear None
Weapons S L S L Str Ap D Am
Venomous bite - E - - - - - -
Melee, Toxin
Web projector - T - - 2 - - 6+
Scarce, Silent, Template, Web

Pvt. Dizzy - Underhive Outcasts Hive Scum (Ganger)

No narrative added yet.

Pvt. Dizzy

Underhive Outcasts Hive Scum (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)Mounted
Gear Ash waste grav-cutter (65¢)Flak armour (10¢)Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Pvt. Hammond - Underhive Outcasts Hive Scum (Ganger)

No narrative added yet.

Pvt. Hammond

Underhive Outcasts Hive Scum (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)Mounted
Gear Ash waste grav-cutter (65¢)Armoured undersuit (25¢)Flak armour (10¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Pvt. Jenkins - Underhive Outcasts Hive Scum (Ganger)

No narrative added yet.

Pvt. Jenkins

Underhive Outcasts Hive Scum (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)Mounted
Gear Ash waste grav-cutter (65¢)Mesh armour (15¢)Armoured undersuit (25¢)Flak armour (10¢)
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Pvt. Jones - Underhive Outcasts Hive Scum (Ganger)

No narrative added yet.

Pvt. Jones

Underhive Outcasts Hive Scum (Ganger)
200¢
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 4+ 3 3 1 4+ 1 9 9 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)Mounted
Gear Mesh armour (15¢)Armoured undersuit (25¢)Ash waste grav-cutter (65¢)Flak armour (10¢)
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Pvt. Kirk - Underhive Outcasts Hive Scum (Ganger)

No narrative added yet.

Pvt. Kirk

Underhive Outcasts Hive Scum (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)Mounted
Gear Mesh armour (15¢)Armoured undersuit (25¢)Ash waste grav-cutter (65¢)Flak armour (10¢)
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Pvt. Miller - Underhive Outcasts Hive Scum (Ganger)

No narrative added yet.

Pvt. Miller

Underhive Outcasts Hive Scum (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)Mounted
Gear Flak armour (10¢)Mesh armour (15¢)Armoured undersuit (25¢)Ash waste grav-cutter (65¢)
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Pvt. Pike - Underhive Outcasts Hive Scum (Ganger)

No narrative added yet.

Pvt. Pike

Underhive Outcasts Hive Scum (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)Mounted
Gear Flak armour (10¢)Mesh armour (15¢)Armoured undersuit (25¢)Ash waste grav-cutter (65¢)
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Pvt. Rico - Underhive Outcasts Hive Scum (Ganger)

No narrative added yet.

Pvt. Rico

Underhive Outcasts Hive Scum (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)Mounted
Gear Ash waste grav-cutter (65¢)Flak armour (10¢)Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Pvt. Sledge - Underhive Outcasts Hive Scum (Ganger)

No narrative added yet.

Pvt. Sledge

Underhive Outcasts Hive Scum (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)Mounted
Gear Ash waste grav-cutter (65¢)Mesh armour (15¢)Flak armour (10¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile