The Southerners

exho5
Goliath (HoC)
Secundus Gold Rush In Progress
R Cr St W
1230¢ 170¢ 1400¢

Actions

Log Action

From Secundus Gold Rush

Captain_panicThe Southerners
2 months, 3 weeks ago

Games Won Update: The Southerners gained 1 Games Won (new total: 1)

Captain_panicThe Southerners
2 months, 3 weeks ago

Reputation Update: The Southerners gained 2 Reputation (new total: 2)

Captain_panicThe Southerners
2 months, 3 weeks ago

Exploration Points Update: The Southerners gained 2 Exploration Points (new total: 2)

Captain_panicThe Southerners
3 months ago

Campaign starting budget: Received 170¢ (1400¢ budget - 1230¢ gang cost)

Outcome: +170¢ (to 170¢)

Assets & Resources

Assets

Crashed Stratoplane (Territory)

Resources

Exploration Points 2
Games Won 1
Reputation 2

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Saint Not set

Fighters

Forge Tyrant Leader 1
Forge Boss Champion 1
Stimmer Champion 1
Bruiser Ganger 4
Bruiser (Specialist) Ganger 1
Ferryman Skipper P2 Ally 1
Ferryman Rig-hand M5 Ally 1
Ferryman Steersman Crew 1
Total 11

Stash

170¢

Stash Credits

170¢

Bax Rustwrecker

Forge Tyrant (Leader)
235¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 4 5 2 3+ 3 5+ 4+ 8+ 7+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Nerves of Steel
Gene-smithing Vatborn (Dermal Hardening) (10¢)
Gear Armoured undersuit (25¢)Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Autogun combi-grenade launcher (30¢)
Autogun 8" 24" +1 - 3 - 1 4+
Combi, Rapid Fire (1)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Combi, Knockback
Chainaxe (25¢) - E - +1 S+1 -1 1 -
Disarm, Melee, Parry, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Arnold rock fist

Forge Boss (Champion)
145¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 4 5 2 4+ 2 6+ 5+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Bull Charge
Gene-smithing Vatborn (Dermal Hardening) (10¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Chainaxe (25¢) - E - +1 S+1 -1 1 -
Disarm, Melee, Parry, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Chugger Baegor

Stimmer (Champion)
215¢
M WS BS S T W I A Ld Cl Wil Int
4" 2+ 4+ 4 5 2 3+ 3 8+ 4+ 7+ 8+
Rules Combat Chems StashGang Hierarchy (Champion)Tools of the Trade
Skills Walk it Off
Gene-smithing Vatborn (Dermal Hardening) (10¢)
Gear Armoured undersuit (25¢)Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Paired ‘pulverizers’* (50¢) - E - - S+1 -1 1 -
Melee, Paired, Pulverise

Bortok

Bruiser (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Spud-jacker (15¢) - E - - S+1 - 1 -
Knockback, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Brogar the Beef

Bruiser (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
Gear None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

grug

Bruiser (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
Gear None
Weapons S L S L Str Ap D Am
Spud-jacker (15¢) - E - - S+1 - 1 -
Knockback, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Krork

Bruiser (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
Gear None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Leroy Jenkins

Bruiser (Specialist) (Ganger)
130¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)Tools of the Trade
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

butterblade

Ferryman Skipper P2 (Ally)
130¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 4 3 2 4+ 2 8+ 5+ 6+ 6+
Rules Abyssal Ferryman Team Hierarchy (Leader)Leader of the FerrymenCunning Killers
Skills Nerves of Steel
Enclave Enclave (Hunter)
Gear Mesh armour
Weapons S L S L Str Ap D Am
Autogun combi-grenade launcher (30¢)
Autogun 8" 24" +1 - 3 - 1 4+
Combi, Rapid Fire (1)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Combi, Knockback
Power fist (100¢) - - - - S+3 -3 3 -
Melee, Power, Pulverise, Unwieldy

Jamal

Ferryman Rig-hand M5 (Ally)
100¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 3 5+ 2 8+ 6+ 8+ 7+
Rules Deadzone Survivor
Skills Hip Shooting
Gear Flak armour
Weapons S L S L Str Ap D Am
Chainaxe (30¢) - E - +1 S+1 -1 1 -
Disarm, Melee, Parry, Rending
Combat shotgun (70¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Custom Rig

Custom Rig (Vehicle)
Tyrone
M Fr Sd Rr HP Hnd Sv
7" 8 8 7 5 7+ 4+
Rules Jury-riggedWeapon Hardpoints
Gear None
Weapons S L S L Str Ap D Am
This vehicle has no weapons.

Tyrone

Ferryman Steersman (Crew)
BS Ld Cl Wil Int
4+ 7+ 6+ 7+ 8+
Rules Vehicle Crew
Skills Fast Shot
Gear Custom rigCustom rig
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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