Sump Dogs

weirdhog
Orlock (HoI)
Trubbel i undre jorden - Episode V: "The Dome Strikes Back" In Progress
R Cr St W
1110¢ 150¢ 1260¢

Actions

Log Action

From Trubbel i undre jorden - Episode V: "The Dome Strikes Back"

weirdhogSump Dogs
5 days, 20 hours ago

Added 15¢

Outcome: +15¢ (to 150¢)
weirdhogSump Dogs
5 days, 20 hours ago

Added 90¢

Outcome: +90¢ (to 135¢)
TistismSump Dogs
5 days, 20 hours ago

Territory Transfer: Derelict manofactorium transferred from no one to Sump Dogs

weirdhogSump Dogs
5 days, 21 hours ago

Rolling for advancement to Rideon

Rolled 2D6: 2 , 6 = 8 Outcome: Improved Willpower
weirdhogSump Dogs
5 days, 21 hours ago

Lander spent 6 XP to advance

Outcome: Improved Ballistic Skill

Assets & Resources

Assets

Derelict manofactorium (Territory)
Sump river (Territory)
The Sump Kennels - The Sump Dogs Settlement (Territory)

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Saint Not set

Fighters

Road Captain Leader 1
Arms Master Champion 1
Road Sergeant Champion 1
Gunner Ganger 5
Greenhorn Juve 1
Total 9

Stash

150¢

Stash Credits

150¢

Narkos

Road Captain (Leader)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Nerves of Steel
Legendary Names Unbelievable Escapes (Iron Hard)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Servo claw (30¢) - E - - S+2 - 2 -
Melee

Duster

Arms Master (Champion)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Shotgun Savant
Legendary Names Impressive Leadership (Too Pretty for Primus)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Shotgun (25¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Lander

Recovery
Road Sergeant (Champion)
235¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills True Grit
Legendary Names Impressive Leadership (Iron Stare)
Gear Mesh armour (15¢)
Injuries Eye Injury
Weapons S L S L Str Ap D Am
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Ajax

Recovery
Gunner (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear None
Injuries Head Injury
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Grim

Gunner (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear None
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee

Groff

Gunner (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Orak

Gunner (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee

Rideon

Gunner (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear None
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee

Dylon

Recovery
Greenhorn (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear None
Injuries Partially Deafened , Hobbled
Weapons S L S L Str Ap D Am
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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