The Red Rule

Warrynx
Palanite Enforcers (BoL)
TFN Transport for Necromunda In Progress
R Cr St W
2135¢ 35¢ 20¢ 2190¢

Actions

Log Action

From TFN Transport for Necromunda

WarrynxThe Red Rule
4 days, 17 hours ago

Cuff spent 6 XP to advance

Outcome: Improved Ballistic Skill
WarrynxThe Red Rule
4 days, 17 hours ago

Tom Riot spent 12 XP to advance

Outcome: Improved Wounds
WarrynxThe Red Rule
4 days, 17 hours ago

Injury: Cole Hack suffered Enfeebled

Outcome: Cole Hack was put into Active
WarrynxThe Red Rule
4 days, 17 hours ago

Injury: Tom Riot suffered Enfeebled

Outcome: Tom Riot was put into Active
WarrynxThe Red Rule
4 days, 17 hours ago

Recovery: Tom Riot recovered from Enfeebled

Outcome: Fighter became available

Assets & Resources

Assets

Bone Shrine (Territory)
Precinct (Territory)

Resources

Reputation 2

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Palanite Enforcer Prefecture Mynerva Prefecture
Saint Not set

Fighters

Captain Leader 1
Hardcase Cyber-mastiff Exotic Beast 2
Subjugator Sergeant Champion 2
Sergeant Champion 1
Subjugator Patrolman (Specialist) Specialist 1
Patrolman (Specialist) Specialist 1
Rookie Patrolman Juve 3
Total 11

Stash

35¢
20¢

Stash Credits

35¢
Gear
Flak armour (10¢)
Flak armour (10¢)

Alisdair North

Captain (Leader)
460¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Got Your Six
Gear Armoured undersuit (25¢)Layered flak armour (20¢)Hardcase cyber-mastiff (130¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Hardcase Cyber-mastiff

Hardcase Cyber-mastiff (Exotic Beast)
Alisdair North
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
Gear (Counts-as having light carapace armour and respirator)
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

Cole Hack

Subjugator Sergeant (Champion)
455¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 4 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Prefecture Skills Mynerva (Advanced Beast Handling)
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Hardcase cyber-mastiff (130¢)Aortic supercharger (mundane) (65¢)Magnacles
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Hardcase Cyber-mastiff

Hardcase Cyber-mastiff (Exotic Beast)
Cole Hack
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ - 4 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
Gear (Counts-as having light carapace armour and respirator)
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

John Basher

Subjugator Sergeant (Champion)
275¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 3 4 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of Steel
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Tom Riot

Sergeant (Champion)
270¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 3 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Fast Shot
Gear Mesh armour (15¢)Armoured undersuit (25¢)Aortic supercharger (mundane) (35¢)Magnacles
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Harry Locker

Subjugator Patrolman (Specialist) (Specialist*)
260¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Armoured undersuit (25¢)Layered flak armour (20¢)Magnacles
Weapons S L S L Str Ap D Am
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
krak grenades (+35¢) 6" 24" -1 - 6 -2 2 6+
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Jack Dispatch

Patrolman (Specialist) (Specialist*)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
Infra-sight† (+40¢)

Cuff

Rookie Patrolman (Juve)
115¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Rookie

Recovery
Rookie Patrolman (Juve)
10¢
M WS BS S T W I A Ld Cl Wil Int
6" 6+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Injuries Hand Injury
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Warden

Rookie Patrolman (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Injuries Old Battle Wound
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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