matt_the_good / Campaign Gang / The West is Dead / Butchers of the West

Butchers of the West

Corpse Grinder Cult
The West is Dead In Progress
R Cr St W
1455¢ 1460¢

Actions

Log Action

From The West is Dead

matt_the_goodButchers of the West
7 months, 1 week ago

Butcher spent 9 XP to advance

Outcome: Gained Bull Charge skill
matt_the_goodButchers of the West
7 months, 1 week ago

Added 2 XP for Initiate

Outcome: Current: 5 XP, Total: 5 XP
matt_the_goodButchers of the West
7 months, 1 week ago

Added 1 XP for Initiate

Outcome: Current: 1 XP, Total: 1 XP
matt_the_goodButchers of the West
7 months, 1 week ago

Added 1 XP for Initiate

Outcome: Current: 2 XP, Total: 2 XP
matt_the_goodButchers of the West
7 months, 1 week ago

Added 3 XP for Ganger

Outcome: Current: 3 XP, Total: 3 XP

Assets & Resources

Assets

ASH GATE (Territory)

The great ash gates that connect a hive to the wastes and other regions of Necromunda are locations of trade and contact with the outside world

BENEFITS WHEN RUINED

Starvation: Roll a D6 and add this many portions of Meat to the gang's Stash.

Scavenging: Roll 2D3 and add this many Scavenging rolls to the gang's Stash.

BENEFITS WHEN RESTORED

Recruit: On a D6 roll of 4 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Income: Roll 2D6x10 and add this many credits to the gang's Stash.

CHAOS FANE (Territory)

Chaos fanes are focal points for the worship of the Dark Gods; each Gore-splattered temple a place for heretics to muster their forces and practice their profane rituals.

BENEFITS WHEN RUINED

Recruit: On a D6 roll of 3 or higher, the gang can add an Initiate or Helot Cultist to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. 

Starvation: Roll 2D6 and add this many portions of Meat to the gang's Stash.

BENEFITS WHEN RESTORED

Recruit: On a D6 roll of 4 or higher, the gang can add a Skinner or Helot Cultist to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Income: Roll D3x10 and add this many credits to the gang's Stash.

SLAVE PITS (Territory)

Pit fighting is a common pastime throughout the underhive, offering both a venue for gangs to place wagers as well as hone the fighting skills of their gangers.

BENEFITS WHEN RUINED

Training: Roll a D6 for each fighter in the gang. On a 6, the fighter gains D3 Experience points.

Starvation: Roll a D3 and add this many portions of Meat to the gang’s Stash.

BENEFITS WHEN RESTORED

Training: Roll a D6 for each fighter in the gang. On a 6, the fighter gains D3 Experience points.

Income: Roll D6x10 and add this many credits to the gang’s Stash.

WALL OUTPOST (Territory)

The Wall separates the Spire, and its nobles, from the rest of the hive. It is heavily fortified and those living within its shadows benefit from the trade that passes through it.

BENEFITS WHEN RUINED

This Territory grants the following benefits Ruined:

Finest Things: The gang may re-roll one Scavenging roll in each post-battle sequence.

Scavenging: Add one Scavenging roll to the gang’s Stash.

BENEFITS WHEN RESTORED

Finest Things: When purchasing weapons and Wargear, the gang reduces the cost of equipment of 100 credits or more by 25 credits.

Income: Roll D6x10 and add this many credits to the gang’s Stash.

Attributes

No attributes set.

Fighters

Butcher Leader 1
Cutter Champion 2
Skinner Ganger 3
Initiate Juve 4
Total 10

Stash

Stash Credits

Butcher

Butcher (Leader)
425¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 4 4 2 4+ 2 5+ 5+ 5+ 7+
Rules First to the FrayGang Hierarchy (Leader)Gang LeaderGroup Activation (2)
Skills Bull ChargeCommanding Presence
Gear Bio-booster (35¢)Corpse Grinder cult icon (40¢)Armoured undersuit (25¢)Stimm-slug stash (30¢)Butcher’s maskPlate mail
Weapons S L S L Str Ap D Am
Paired heavy chain cleavers* (130¢) - E - - S+2 -2 2 -
Melee, Paired, Sever
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Cutter

Cutter (Champion)
210¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 3 2 4+ 2 6+ 6+ 7+ 8+
Rules DervishGang Hierarchy (Champion)Group Activation (1)
Skills Bloodlust
Gear Armoured undersuit (25¢)Cutter’s maskPlate mail
Weapons S L S L Str Ap D Am
Paired butcher’s chain cleavers* (80¢) - E - - S+1 -2 2 -
Melee, Paired, Shred
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Cutter

Cutter (Champion)
225¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 3 2 4+ 2 6+ 6+ 7+ 8+
Rules DervishGang Hierarchy (Champion)Group Activation (1)
Skills Slaughterborn
Gear Armoured undersuit (25¢)Cutter’s maskPlate mail
Weapons S L S L Str Ap D Am
Paired butcher’s chain cleavers* (80¢) - E - - S+1 -2 2 -
Melee, Paired, Shred
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Ganger

Skinner (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
Gear Plate mailSkinner’s mask
Weapons S L S L Str Ap D Am
Butcher’s cleaver (25¢) - E - - S+1 -1 1 -
Disarm, Melee
Butcher’s cleaver (25¢) - E - - S+1 -1 1 -
Disarm, Melee

Ganger

Skinner (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
Gear Plate mailSkinner’s mask
Weapons S L S L Str Ap D Am
Butcher’s cleaver (25¢) - E - - S+1 -1 1 -
Disarm, Melee
Butcher’s cleaver (25¢) - E - - S+1 -1 1 -
Disarm, Melee

Ganger

Skinner (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
Gear Plate mailSkinner’s mask
Weapons S L S L Str Ap D Am
Paired butcher’s chain cleavers* (80¢) - E - - S+1 -2 2 -
Melee, Paired, Shred

Initiate

Initiate (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
Gear Flak armourInitiate’s mask
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Initiate

Initiate (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
Gear Flak armourInitiate’s mask
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Initiate

Initiate (Juve)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
Gear Flak armourInitiate’s mask
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Butcher’s chain cleaver (45¢) - E - - S+1 -2 2 -
Melee, Shred

Initiate

Initiate (Juve)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
Gear Flak armourInitiate’s mask
Weapons S L S L Str Ap D Am
Butcher’s chain cleaver (45¢) - E - - S+1 -2 2 -
Melee, Shred
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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