PelegríCampaign GangChupiAranthian SuccessionWardens of the 60th Forge

Wardens of the 60th Forge

Goliath (HoC)
ChupiAranthian Succession In Progress
R Cr St W
5060¢ 60¢ 50¢ 5170¢

Actions

Log Action

From ChupiAranthian Succession

2 months ago

William Lightbearer spent 12 XP to advance

Outcome: Improved Wounds
2 months ago

Sumpkroc spent 5 XP to advance

Outcome: Improved Movement
2 months ago

Bought Autopistol combi-plasma pistol for Drogna Lightbearer (50¢)

Outcome: Credits remaining: 60¢
2 months ago

Bought Exotic furs for William Lightbearer (50¢)

Outcome: Credits remaining: 110¢
2 months ago

Bought Gold-plated gun for Champ (40¢)

Outcome: Credits remaining: 160¢

Assets & Resources

Assets

3♦️ - Slave Guild Sympathisers (Sympathiser)

Boons

While they control these Sympathisers, a gang may sell a captive for its full credit value as long as the captured fighter's gang has had a chance to rescue them.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.

8♠️ - Venator Sympathisers (Sympathiser)

Boons

While they control these Sympathisers, when an opponent deletes a dead fighter the gang that controls these Sympathisers immediately adds half of the dead fighter's credit value (rounding up to the nearest 5 credits) to this gang's Stash.

Spark of Rebellion Phase: Additionally, while a gang controls these Sympathisers, during the post-battle sequence a random model which took part in the battle gains D3 XP.

As♠️ - House Ulanti Sympathisers (Sympathiser)

Boons

The gang that controls these Sympathisers adds 2D6x10 credits to its Stash.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.

As♦️ - Promethium Guild Sympathisers (Sympathiser)

Boons

While they control these Sympathisers, this gang considers all weapons with the Blaze trait to also have the Plentiful trait, unless that weapon has the Scarce trait, in which case it loses the Scarce trait.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.

Gang sympathisers - Goliath (Sympathiser)

Home Support

These Sympathisers may never be used as the Stake for a battle or be controlled by another gang.

Boons

Once per battle, before rolling for Initiative at the start of a round, this gang can stop the Pitch Black rules being in effect until the start of the next round.

Spark of Rebellion Phase: Additionally, roll 2D6, if the total is 10 or more the gang controlling these Sympathisers may add a fighter with the Gang Fighter (Ganger) to their roster for no credits cost; any equipment must be paid for as normal.

Q♦️ - Psi-syndica Sympathisers (Sympathiser)

Boons

While they control these Sympathisers, a gang may have a random fighter gain the Non-sanctioned Psyker rule and one psychic power. If the gang loses control of these Sympathisers, that fighter goes Into Recovery and loses both the Non-sanctioned Psyker rule and the power.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.

Resources

Reputation 10

Attributes

No attributes set.

Fighters

Forge Tyrant Leader 1
Sumpkroc Exotic Beast 1
Forge Boss Champion 2
Stimmer Champion 1
Forge-born Prospect 2
Bruiser Ganger 2
Bruiser (Specialist) Ganger 1
Bully Juve 4
Road Thug Crew 3
‘Jotunn’ H-Grade Servitor Ogryn Brute 1
Rogue Doc Hanger-on 1
Total 19

Stash

60¢
50¢

Stash Credits

60¢
Weapons
‘Renderizer’ serrated axe* (40¢)
Master-crafted (+10¢)

William Lightbearer

Forge Tyrant (Leader)
1040¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 7 8 4 3+ 3 5+ 5+ 7+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the TradeClever but CautiousPhysical Perfection
XP 1 XP
Skills Mentor
Gene-smithing Natborn (Iron FleshThe Tyrant’s Own) (50¢)
Gear Armoured undersuit (25¢)Archaeotech device (Lifter) (120¢)Exotic furs (50¢)Sumpkroc (130¢)Carapace (light) (80¢)Servo harness (full) (160¢)Uphive raiments (50¢)
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Stub gun combi-plasma pistol (40¢)
Plasma pistol 6" 12" +2 - 5 -1 2 5+
Combi, Scarce, Sidearm
Stub gun 6 12 +2 - 3 - 1 4+
Combi, Plentiful, Sidearm
‘Renderizer’ serrated axe* (40¢) - E - - S+2 -1 2 -
Melee, Pulverise, Unwieldy, Master-crafted
Master-crafted (+10¢)

Sumpkroc

Sumpkroc (Exotic Beast)
William Lightbearer
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ - 4 4 2 6+ 2 8+ 6+ 7+ 11+
Rules Counter-chargeScaly Hide
XP 3 XP
Gear None
Weapons S L S L Str Ap D Am
Ferocious jaws - E - - S -1 1 -
Melee, Rending

Champ

Forge Boss (Champion)
725¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 4 5 2 4+ 2 5+ 4+ 8+ 9+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 6 XP
Skills Nerves of Steel
Gene-smithing Vatborn (Dermal HardeningFearless But Foolish) (15¢)
Gear Malefic artefact (Terror telepathica) (90¢)Gold-plated gun (40¢)Photo-goggles (35¢)Carapace (light) (80¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Autocannon* (160¢) 24" 48" - - 7 -2 2 4+
Knockback, Rapid Fire (1), Unwieldy, Master-crafted
Master-crafted (+40¢)
Mono-sight† (+35¢)
Suspensors (+60¢)
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power

Jakk the Ripper

Stimmer (Champion)
380¢
M WS BS S T W I A Ld Cl Wil Int
4" 2+ 4+ 5 5 3 4+ 3 8+ 4+ 7+ 8+
Rules Combat Chems StashGang Hierarchy (Champion)Tools of the Trade
XP 12 XP
Skills Naaargah!
Gene-smithing Vatborn (Dermal HardeningOverdeveloped Musculature) (15¢)
Gear Armoured undersuit (25¢)Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Paired ‘pulverizers’* (50¢) - E - - S+1 -1 1 -
Melee, Paired, Pulverise

Ratnak "The riveter"

Forge Boss (Champion)
320¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 4 5 2 4+ 2 6+ 5+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 6 XP
Skills Nerves of Steel
Gene-smithing Vatborn (Dermal Hardening) (10¢)
Gear Armoured undersuit (25¢)Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Spud-jacker (15¢) - E - - S+1 - 1 -
Knockback, Melee
‘Krumper’ rivet cannon* (70¢)
rapid-fire 3" 9" +2 - 4 -1 2 3+
Rapid Fire (1), Rending
super-heated 3" 9" +2 - 6 -2 2 3+
Blaze, Rending

Drogna Lightbearer

Convalescence
Forge-born (Prospect)
385¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 4 2 4+ 2 10+ 9+ 8+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Goliath Forge Boss or Goliath Stimmer)Tools of the TradeClever but CautiousPhysical Perfection
XP 7 XP
Skills Disarm
Gene-smithing Natborn (Iron Flesh) (30¢)
Gear Armoured undersuit (25¢)Carapace (light) (80¢)
Injuries Humiliated , Bitter Emnity
Weapons S L S L Str Ap D Am
Autopistol combi-plasma pistol (50¢)
Autopistol 4" 12" +1 - 3 - 1 4+
Combi, Rapid Fire (1), Sidearm
Plasma pistol 6" 12" +2 - 5 -1 2 5+
Combi, Scarce, Sidearm
Heavy rock saw* (120¢) - E - +1 S+3 -3 2 -
Melee, Rending, Unwieldy

Jagna Lightbearer

Forge-born (Prospect)
265¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 1 9+ 8+ 8+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Goliath Forge Boss or Goliath Stimmer)Tools of the TradeClever but CautiousPhysical Perfection
XP 8 XP
Gene-smithing Natborn (Prime Specimen) (30¢)
Gear Armoured undersuit (25¢)Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Storm-welder* (75¢) 8" 16" +1 - 5 - 1 3+
Rapid Fire (3), Reckless, Shock, Unstable

Cred

Bruiser (Ganger)
140¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 4 XP
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Brute cleaver (20¢) - E - +1 S -1 1 -
Disarm, Melee

Fork

Recovery
Bruiser (Ganger)
140¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 4 1 4+ 1 8+ 5+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 4 XP
Gear Furnace plates (5¢)
Injuries Eye Injury
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Brute cleaver (20¢) - E - +1 S -1 1 -
Disarm, Melee

Tazeras

Bruiser (Specialist) (Ganger)
285¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 5 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)Tools of the Trade
XP 3 XP
Gear Furnace plates (5¢)
Injuries Eye Injury
Weapons S L S L Str Ap D Am
Flamer (140¢) - T - - 4 -1 1 5+
Blaze, Template
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Ladle

Bully (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 10+ 10+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 0 XP
Gear Furnace plates (5¢)
Injuries Head Injury
Weapons S L S L Str Ap D Am
Brute cleaver (20¢) - E - +1 S -1 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Nail

Bully (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 8 XP
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Brute cleaver (20¢) - E - +1 S -1 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Teaspoon

Bully (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 0 XP
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Brute cleaver (20¢) - E - +1 S -1 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Zakyak

Bully (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 7 XP
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Brute cleaver (20¢) - E - +1 S -1 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Mauler

Mauler (Vehicle)
Brag
100¢
M Fr Sd Rr HP Hnd Sv
7" 6 5 5 3 4+ 5+
Rules Power RamWeapon Hardpoints
Body (1/2) Extra armour (25¢)
Drive (1/1) Tyre claws (10¢)
Locomotion Hybrid Drive
Gear None
Weapons S L S L Str Ap D Am
Twin-linked bolters (65¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1), Twin-linked

Brag

Road Thug (Crew)
145¢
BS Ld Cl Wil Int
4+ 8+ 5+ 9+ 8+
Rules Gang Fighter (Crew)Vehicle Crew
XP 6 XP
Skills T-Bone
Gear Goliath mauler (100¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Rockgrinder

Rockgrinder (Vehicle)
Harkcred
205¢
M Fr Sd Rr HP Hnd Sv
5" 7 7 6 4 7+ 4+
Rules Transport Area (Rear)Upgrade SlotsWeapon HardpointsWheeled
Body (1/3) Rockgrinder ram (30¢)
Drive (1/3) Tyre claws (10¢)
Locomotion Wheeled
Gear None
Damage Unreliable
Weapons S L S L Str Ap D Am
Missile launcher* (165¢)
frag missiles 24" 48" +1 - 4 -1 1 6+
Blast (5"), Knockback, Unwieldy
krak missiles 24" 48" +1 - 6 -2 3 6+
Unwieldy

Harkcred

Road Thug (Crew)
170¢
BS Ld Cl Wil Int
4+ 8+ 5+ 9+ 8+
Rules Gang Fighter (Crew)Vehicle Crew
XP 3 XP
Gear Rockgrinder (145¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Shrek

‘Jotunn’ H-Grade Servitor Ogryn (Brute)
195¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 5 5 3 4+ 2 7+ 8+ 8+ 9+
Rules LoyalSlow-witted
XP 3 XP
Skills Headbutt
Gear Furnace plates (15¢)
Weapons S L S L Str Ap D Am
Augmetic fist - - - - S+1 -1 2 -
Knockback, Melee
Augmetic fist - - - - S+1 -1 2 -
Knockback, Melee

Mauler

Mauler (Vehicle)
Spark
100¢
M Fr Sd Rr HP Hnd Sv
7" 6 5 5 3 4+ 5+
Rules Power RamWeapon Hardpoints
Body (1/2) Extra armour (25¢)
Drive (1/1) Tyre claws (10¢)
Locomotion Hybrid Drive
Gear None
Weapons S L S L Str Ap D Am
Twin-linked bolters (65¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1), Twin-linked

Spark

Road Thug (Crew)
125¢
BS Ld Cl Wil Int
4+ 8+ 5+ 9+ 8+
Rules Gang Fighter (Crew)Vehicle Crew
XP 3 XP
Gear Goliath mauler (100¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

The Doc

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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