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Spams Only Gryns

Slave Ogryns
1200¢

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Saint Not set

Long John

310¢
Overboss (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 5 5 3 3+ 3 8+ 5+ 9+ 8+
Rules Gang Hierarchy (Leader), Gang Leader, Group Activation (1), Runaway
XP 0 XP
Skills Iron Will
Gear Furnace plates  (5¢) Armoured undersuit  (25¢) Stimm-slug stash  (25¢)
Advancements None
Weapons Edit S L S L Str Ap D Am
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Paired augmetic fists* (70¢) - E - - S+1 -1 2 -
Knockback, Melee, Paired
No info added yet.

You could also choose to take walk it off as a skill rather then iron will as the cl is great on Ogryn, just be aware this list only has 6 models so if you loose 1 your bottle checking, with iron will that becomes 2.

4+ armour from.the front arc, 5+ everywhere else.

On the charge you are doing 8 attacks (3x2 fpr paired +1 for the charge +1 for 2 weapons) at s6 ,ap-1, D2.

You can throw your incendiary charges 15"

Stimm Slug Stash makes you +2 to strength, Toughness and movement for a single turn letting you hit at s8 for that turn, great to pop when you need to ensure the charge kills a key target.

Brick

250¢
Underboss (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 5 5 3 4+ 2 8+ 7+ 9+ 9+
Rules Gang Hierarchy (Champion), Runaway
XP 0 XP
Skills Bull Charge
Gear Furnace plates  (5¢) Armoured undersuit  (25¢) Stimm-slug stash  (25¢)
Advancements None
Weapons Edit S L S L Str Ap D Am
Arc welder (50¢) - E - - S+2 -3 3 -
Blaze, Melee
Blasting charges (35¢) - Sx2 - - 5 -1 2 5+
Blast (5"), Grenade, Knockback
No info added yet.

3 attacks on the charge, hitting at s8 with blaze and knockback thanks to Bull Charge.

Tiny

275¢
Underboss (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 5 5 3 4+ 2 8+ 7+ 9+ 9+
Rules Gang Hierarchy (Champion), Runaway
XP 0 XP
Skills Naaargah!
Gear Furnace plates  (5¢) Armoured undersuit  (25¢)
Advancements None
Weapons Edit S L S L Str Ap D Am
Blasting charges (35¢) - Sx2 - - 5 -1 2 5+
Blast (5"), Grenade, Knockback
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Las cutter (60¢) E 2" +1 - 9 -2 2 6+
Melee, Scarce, Versatile
No info added yet.

Thanks Naaaggh!

You can also use this skill to double move then do a basic attack action thanks to the last cutters versatile range, but be aware if they then get counter charged you only have a 5+ save.

You can also charge, fight then if its still not dead and at versatile range use naaaggh! to fight again or lob a grenade. 

En-64

105¢
Lobo-Slave (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 6+ 5 5 2 5+ 2 5+ 5+ 10+ 10+
Rules Gang Fighter (Ganger), Limited Learning Capacity, Lobotomised, Runaway, Slow-witted
XP 0 XP
Skills None
Gear Hazard suit  (10¢)
Advancements None
Weapons Edit S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Spud-jacker (15¢) - E - - S+1 - 1 -
Knockback, Melee
No info added yet.
No lore added yet.

LO-30

105¢
Lobo-Slave (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 6+ 5 5 2 5+ 2 5+ 5+ 10+ 10+
Rules Gang Fighter (Ganger), Limited Learning Capacity, Lobotomised, Runaway, Slow-witted
XP 0 XP
Skills None
Gear Hazard suit  (10¢)
Advancements None
Weapons Edit S L S L Str Ap D Am
Two-handed axe* (25¢) - E - -1 S+2 - 2 -
Melee, Unwieldy
No info added yet.
No lore added yet.

XV-1

115¢
Lobo-Slave (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 6+ 5 5 2 5+ 2 5+ 5+ 10+ 10+
Rules Gang Fighter (Ganger), Limited Learning Capacity, Lobotomised, Runaway, Slow-witted
XP 0 XP
Skills None
Gear Hazard suit  (10¢)
Advancements None
Weapons Edit S L S L Str Ap D Am
Two-handed hammer* (35¢) - E - -1 S+1 - 3 -
Knockback, Melee, Unwieldy
No info added yet.
No lore added yet.

Elons it guy

40¢
Heretek (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5+ 5+ 4+ 3 3 1 4+ 1 9+ 7+ 7+ 5+
Rules Outlaw
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Advancements None
Weapons Edit S L S L Str Ap D Am
This fighter has no weapons.
No info added yet.

Use the Heritek to give one of your fighters weapons Blaze, Concussion, Power, Rad-phage or the Shock trait.

Just be careful because they also gain reckless so make sure your guys aren't too close to eachother.

My favourite is giving the overboss power.

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  • Long John

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  • Brick

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  • Tiny

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  • En-64

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  • LO-30

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  • XV-1

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  • Elons it guy

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