Spams Only Gryns

Slave Ogryns ยท Lore & notes

Long John

Overboss (Leader)

You could also choose to take walk it off as a skill rather then iron will as the cl is great on Ogryn, just be aware this list only has 6 models so if you loose 1 your bottle checking, with iron will that becomes 2.

4+ armour from.the front arc, 5+ everywhere else.

On the charge you are doing 8 attacks (3x2 fpr paired +1 for the charge +1 for 2 weapons) at s6 ,ap-1, D2.

You can throw your incendiary charges 15"

Stimm Slug Stash makes you +2 to strength, Toughness and movement for a single turn letting you hit at s8 for that turn, great to pop when you need to ensure the charge kills a key target.

Brick

Underboss (Champion)

3 attacks on the charge, hitting at s8 with blaze and knockback thanks to Bull Charge.

Tiny

Underboss (Champion)

Thanks Naaaggh!

You can also use this skill to double move then do a basic attack action thanks to the last cutters versatile range, but be aware if they then get counter charged you only have a 5+ save.

You can also charge, fight then if its still not dead and at versatile range use naaaggh! to fight again or lob a grenade. 

Elons it guy

Heretek (Hanger-on)

Use the Heritek to give one of your fighters weapons Blaze, Concussion, Power, Rad-phage or the Shock trait.

Just be careful because they also gain reckless so make sure your guys aren't too close to eachother.

My favourite is giving the overboss power.