corbin's orlock

Kurai
Orlock (HoI)
Bcg necromunda fall 2025 campaign In Progress
R Cr St W
715¢ 650¢ 30¢ 1395¢

Actions

Kuraicorbin's orlock
1 month, 1 week ago

Randy Reg (#6) spent 6 XP to advance

Outcome: Improved Toughness
Kuraicorbin's orlock
1 month, 1 week ago

Added 2 XP for Red (#2)

Outcome: Current: 6 XP, Total: 12 XP
Kuraicorbin's orlock
1 month, 1 week ago

Added 4 XP for Randy Reg (#6)

Outcome: Current: 9 XP, Total: 9 XP
Kuraicorbin's orlock
1 month, 1 week ago

Added 2 XP for Jack

Outcome: Current: 3 XP, Total: 9 XP
Kuraicorbin's orlock
1 month, 1 week ago

Added 15¢

Outcome: +15¢ (to 650¢)

Assets & Resources

Assets

  • Garage Hideout (Settlement) (Teritory)

Resources

Food 8
Reputation 4
scrap 1

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Saint Not set
Fighter Types Category Count #
Road Captain Leader 1
Arms Master Champion 2
Gunner Ganger 2
Gunner (Specialist) Ganger 1
# of Active Fighters 6

Stash

650¢
30¢

Stash Credits

650¢
Weapons
Autogun (15¢)
Autopistol (10¢)
Stub gun (5¢)

Jack

Road Captain (Leader)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Overseer
Legendary Names Impressive Leadership (Too Pretty for Primus)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

iron jaw #5

Arms Master (Champion)
95¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Shotgun Savant
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

John heavy

Arms Master (Champion)
95¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills True Grit
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Fat Dale (#7)

Recovery
Gunner (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Head Injury
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Sawn-off shotgun (15¢) 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot

Randy Reg (#6)

Gunner (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade

Red (#2)

Gunner (Specialist) (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
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