Crisci / Campaign Gang / Sengoku Hive-throne War / MIKAWASHIMA GANKA

MIKAWASHIMA GANKA

Orlock (HoI)
Sengoku Hive-throne War In Progress
R Cr St W
2710¢ 250¢ 180¢ 3140¢

Actions

Log Action

From Sengoku Hive-throne War

CrisciMIKAWASHIMA GANKA
1 week, 6 days ago

Added 170¢: 領土からの収入

Outcome: +170¢ (to 250¢)
CrisciMIKAWASHIMA GANKA
1 week, 6 days ago

Added 35¢: バトル後報酬

Outcome: +35¢ (to 80¢)
CrisciMIKAWASHIMA GANKA
1 week, 6 days ago

Rolling for advancement to Namidame

Rolled 2D6: 1 , 3 = 4 Outcome: Improved Ballistic Skill
CrisciMIKAWASHIMA GANKA
1 week, 6 days ago

Rolling for advancement to Rogan

Rolled 2D6: 6 , 5 = 11 Outcome: Improved Cool
CrisciMIKAWASHIMA GANKA
1 week, 6 days ago

Added 8 XP for Rogan

Outcome: Current: 10 XP, Total: 19 XP

Assets & Resources

Assets

AURUM VALLEY TECH TOWER (District)
GANG EMBASSY (District)
ONMYODO TEMPLE (District)

Resources

Reputation 10

Attributes

No attributes set.

Fighters

Road Captain Leader 1
Arms Master Champion 3
Road Sergeant Champion 1
Wrecker Prospect 2
Gunner (Specialist) Ganger 1
Gunner Ganger 3
Bullet Merchant Hanger-on 1
Total 12

Stash

250¢
180¢

Stash Credits

250¢
Gear
Promethium barrel (30¢)
Promethium barrel (30¢)
Weapons
Balefire thrower (120¢)

DA-TE

Road Captain (Leader)
450¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills DodgeTrue Grit
Legendary Names Unbelievable Escapes (Iron Hard)
Gear Armoured undersuit (25¢)Blind snake pouch (60¢)Reflec shroud (30¢)Bio-booster (35¢)Ablative overlay (20¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
gunk bolts (+15¢) 12" 24" - -1 4 - 1 5+
Gunk, Limited
Telescopic sight† (+25¢)
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Ency

Arms Master (Champion)
240¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills UnstoppableFearsome
Legendary Names Unbelievable Escapes (Promethium-proof Killer)
Gear Armoured undersuit (25¢)Reflec shroud (30¢)
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Shotgun (25¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Kanari-E

Road Sergeant (Champion)
260¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills True Grit
Legendary Names Impressive Leadership (Too Pretty for Primus)
Gear Armoured undersuit (25¢)Reflec shroud (30¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
rad rounds (+20¢) 8" 24" - - 3 - 1 4+
Rad-phage, Rapid Fire (1), Scarce
Telescopic sight† (+25¢)
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot

Kincy

Arms Master (Champion)
270¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 5 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Unstoppable
Legendary Names Unbelievable Escapes (Promethium-proof Killer)
Gear Armoured undersuit (25¢)Reflec shroud (30¢)
Weapons S L S L Str Ap D Am
Shotgun (25¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Rancy

Recovery
Arms Master (Champion)
295¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Nerves of Steel
Legendary Names Unbelievable Escapes (Iron Hard)
Gear Armoured undersuit (25¢)Reflec shroud (30¢)
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile
Shotgun (25¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited

1day contact 01(Reckless)

Wrecker (Prospect)
155¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Flak armour (10¢)Jump booster
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot

Lasik

Recovery
Wrecker (Prospect)
140¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Mesh armour (15¢)Armoured undersuit (25¢)Jump booster
Injuries Hobbled
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot

Dry-I

Gunner (Specialist) (Ganger)
170¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Armoured undersuit (25¢)Reflec shroud (30¢)
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Mono-mora-E

Gunner (Ganger)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 6+ 7+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Armoured undersuit (25¢)Reflec shroud (30¢)
Injuries Head Injury , Hand Injury
Weapons S L S L Str Ap D Am
Blasting charges (30¢) - Sx2 - - 5 -1 2 5+
Blast (5"), Grenade, Knockback
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
firestorm ammo (+30¢) - T - - 5 -1 1 6+
Blaze, Limited, Template

Namidame

Gunner (Ganger)
235¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Armoured undersuit (25¢)Reflec shroud (30¢)
Weapons S L S L Str Ap D Am
Blasting charges (30¢) - Sx2 - - 5 -1 2 5+
Blast (5"), Grenade, Knockback
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
firestorm ammo (+30¢) - T - - 5 -1 1 6+
Blaze, Limited, Template

Rogan

Gunner (Ganger)
255¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 6+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Reflec shroud (30¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
gunk bolts (+15¢) 12" 24" - -1 4 - 1 5+
Gunk, Limited
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
warp round (+15¢) 6" 10" +2 - 3 - 1 4+
Cursed, Limited, Sidearm, Single Shot
Telescopic sight† (+25¢)

Ju-ketsu

Bullet Merchant (Hanger-on)
25¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules High Calibre Hook-up
Skills Fast Shot
Gear None
Weapons S L S L Str Ap D Am
Autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
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