The Iron City Grudge

lj.gladwell
Orlock (HoI)
R Cr St W
1400¢ 1400¢

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Saint Not set

Fighters

Road Captain Leader 1
Arms Master Champion 1
Road Sergeant Champion 1
Wrecker Prospect 2
Gunner Ganger 1
Gunner (Specialist) Ganger 1
Greenhorn Juve 1
Ferryman Skipper P1 Ally 1
Ferryman Rig-hand M3 Ally 1
Ferryman Steersman Crew 1
Total 11

Stash

Stash Credits

Sam Smasher

Road Captain (Leader*)
200¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Iron Will
Legendary Names Unbelievable Escapes (Iron Hard)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Servo claw (30¢) - E - - S+2 - 2 -
Melee

Frank "Iron Hard" Shaft

Arms Master (Champion)
185¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills True Grit
Legendary Names Incredible Drives (Big Rig Boss)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Pap Thumper

Road Sergeant (Champion)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Legendary Names Impressive Leadership (Iron Stare)Impressive Leadership (Lucky)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
inferno ammo (+15¢) 4" 16" +1 - 4 - 2 5+
Blaze, Limited
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Rick Dropper

Wrecker (Prospect)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Flak armour (10¢)Jump booster
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Sawn-off shotgun (15¢) 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Sil Mook

Wrecker (Prospect)
105¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Flak armour (10¢)Jump booster
Weapons S L S L Str Ap D Am
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee
Sawn-off shotgun (15¢) 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Ester Smelt

Gunner (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Io Fist

Gunner (Specialist) (Ganger)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending

Ched Stringer

Greenhorn (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

Bix Caleen

Ferryman Skipper P1 (Ally)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 2+ 3 7+ 6+ 7+ 7+
Rules Abyssal Ferryman Team Hierarchy (Leader)Leader of the FerrymenCunning Killers
Skills Hip Shooting
Enclave Enclave (Hunter)
Gear Mesh armour
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Web gun (125¢) - T - - 5 - - 5+
Silent, Template, Web

Cassian Andor

Ferryman Rig-hand M3 (Ally)
100¢
M WS BS S T W I A Ld Cl Wil Int
3" 4+ 4+ 4 4 2 5+ 2 8+ 5+ 6+ 7+
Rules Deadzone Survivor
Skills Marksman
Gear Flak armour
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Custom Rig

Custom Rig (Vehicle)
Luthen Rael
145¢
M Fr Sd Rr HP Hnd Sv
7" 8 8 7 5 6+ 4+
Rules Jury-riggedWeapon Hardpoints
Body (1/4) Ablative armour (15¢)
Drive (1/4) All-wheel steering (10¢)
Engine (2/4) Engine shell (15¢)Easy turnover (5¢)
Gear None
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Luthen Rael

Ferryman Steersman (Crew)
BS Ld Cl Wil Int
4+ 7+ 6+ 7+ 8+
Rules Vehicle Crew
Gear Custom rig
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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