Rust Wolves

Spenetrator
Orlock (HoI)
Hive Samarkand In Progress
R Cr St W
1731¢ 205¢ 1936¢

Actions

Log Action

From Hive Samarkand

SpenetratorRust Wolves
5 months, 2 weeks ago

Bought Cyber-mastiff for Ajax (100¢)

Outcome: Credits remaining: 205¢
SpenetratorRust Wolves
6 months, 1 week ago

Bought Autopistol for Bullet Merchant (0¢)

Outcome: Credits remaining: 305¢
SpenetratorRust Wolves
6 months, 1 week ago

Bought Improbable Beat-downs for 'Lucky' Vortern (0¢)

Outcome: Credits remaining: 305¢
SpenetratorRust Wolves
6 months, 1 week ago

'Lucky' Vortern spent 6 XP to advance

Outcome: Gained Legendary name - Bullet lord
SpenetratorRust Wolves
6 months, 1 week ago

Reassigned Stub gun from Stash to Nakey Juve

Outcome: Stub gun is now equipped by Nakey Juve

Assets & Resources

Assets

(31-34) Settlement (Territory)
(45-46) Holestead (Territory)
(45-46) Holestead (Territory)
(53-54) Workshop (Territory)
(63) Gambling Den (Territory)

Resources

Reputation 10

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Saint Not set

Fighters

Road Captain Leader 1
Arms Master Champion 1
Cyber-mastiff Exotic Beast 1
Road Sergeant Champion 1
Wrecker Prospect 1
Gunner Ganger 4
Gunner (Specialist) Ganger 1
Greenhorn Juve 1
Bullet Merchant Hanger-on 1
Ammo-jack Hanger-on 1
Total 13

Stash

205¢

Stash Credits

205¢

'Lucky' Vortern

Road Captain (Leader)
361¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 4 3 4 4+ 2 3+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills True GritMunitioneerMentor
Legendary Names Improbable Beat-downs (Bullet Lord)Impressive Leadership (Lucky)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
static round (+10¢) 4" 12" +1 - 3 - 1 4+
Limited, Rapid Fire (1), Shield Breaker, Shock, Sidearm
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Ajax

Arms Master (Champion)
390¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Guilder ContactsShotgun Savant
Legendary Names Improbable Beat-downs (Bullet Lord)
Gear Mesh armour (15¢)Cyber-mastiff (100¢)
Injuries Bitter Emnity , Old Battle Wound
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
shatter shells (+15¢) 4" 18" +1 - 3 -1 1 5+
Blast (3"), Limited
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Duchess

Cyber-mastiff (Exotic Beast)
Ajax
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 3 1 4+ 1 7+ 6+ 8+ 8+
Rules Loyal ProtectorWatchdog
Gear None
Weapons S L S L Str Ap D Am
Savage bite - E - - S -2 1 -
Disarm, Melee

Canto ’Rocksteady'

Road Sergeant (Champion)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 5+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills True Grit
Legendary Names Impressive Leadership (Rock Steady)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
shatter shells (+15¢) 6 12 +1 - 3 -1 1 6+
Blast (3"), Limited
Servo claw (30¢) - E - - S+2 - 2 -
Melee

Corvin

Wrecker (Prospect)
105¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Flak armour (10¢)Jump booster
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Crazy Ivan

Gunner (Ganger)
100¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Sawn-off shotgun (15¢) 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot

Frix

Gunner (Ganger)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Gunnar

Gunner (Specialist) (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
Telescopic sight† (+25¢)

Iago

Gunner (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Rulf

Gunner (Ganger)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Injuries Impressive Scars
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
gas shells (+25¢) 12" 24" +1 - - - - 6+
Blast (3"), Gas, Limited, Single Shot
shatter shells (+15¢) 12" 24" +1 - 3 -1 1 6+
Blast (3"), Limited
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Nakey Juve

Greenhorn (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Kash

Bullet Merchant (Hanger-on)
25¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules High Calibre Hook-up
Skills Fast Shot
Gear None
Weapons S L S L Str Ap D Am
Autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm

Richter

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power sword - E - - S+1 -2 1 -
Melee, Parry, Power
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