The Smog on the Sump Brawlers
Goliath (HoC)
SirWalterManny
Overview
Starting Goliath Gang
Immortan Bo - Forge Tyrant (Leader)
Quick Rules
- Disarm: Hit roll of 6+ in melee, target cannot use any weapons for reaction attacks for that round (reaction attacks are all unarmed).
- Hyper Healing: Roll one additional Injury Dice during recovery Tests and pick one to discard. During post-battle, if has any Lasting injuries roll a D6 and remoev one Lasting Injury on a Natural Roll of a "6".
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
- Unstoppable: Roll D6 before Recovery Test in end phase. 4+, discard a flesh wound or roll one additional dice for the Recovery Test, and then choose which one to discard.
Hit me list
- <name>
Hit them list
- <name>
Immortan Bo
230¢
Forge Tyrant
(Leader)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 3+ | 3+ | 4 | 5 | 2 | 3+ | 3 | 5+ | 4+ | 8+ | 7+ |
Rules | Gang Hierarchy (Leader) , Gang Leader , Group Activation (2) , Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | Unstoppable | ||||||||||
Gene-smithing | Vatborn (Dermal Hardening, Hyper Healing) (25¢) | ||||||||||
Gear | Furnace plates (5¢) | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Axe (10¢) | - | E | - | - | S+1 | - | 1 | - |
Disarm, Melee | ||||||||
Grenade launcher (55¢) | ||||||||
frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
Blast (3"), Knockback | ||||||||
krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ |
Colossus - Stimmer (Champion)
Quick Rules
- Combat Chems Stash: When activated, can choose to use. Until End Phase, +D3 attacks BUT if a natural "1" is rolled, Attacks characteristic is reduced to 1.
- Iron Man: Toughness not reduced by Flesh Wounds, but will go out of action if suffers flesh wounds equal to toughness.
- Paired: +1A for dual weapons. When charging, double Attacks Characteristic. So on charge, will normally have 8 attacks (3x2, +1, +1).
- Pulverise: After Injury Roll, roll a D6. =/+ Toughness (or natural "6"), change 1 Flesh Wound to a Seriously injured result.
Genesmithing
- Genetic Ancient (+1 Leadership, Willpower & Intelligence), Overdeveloped Musculature (+1 Strength, -1 initiative)
Hit me list
- <name>
Hit them list
- <name>
Colossus
195¢
Stimmer
(Champion)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 2+ | 4+ | 5 | 4 | 2 | 4+ | 3 | 7+ | 4+ | 6+ | 7+ |
Rules | Combat Chems Stash , Gang Hierarchy (Champion) , Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | Iron Man | ||||||||||
Gene-smithing | Vatborn (Genetic Ancient, Overdeveloped Musculature) (15¢) | ||||||||||
Gear | Furnace plates (5¢) | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Paired ‘pulverizers’* (50¢) | - | E | - | - | S+1 | -1 | 1 | - |
Melee, Paired, Pulverise |
Doof - Forge Boss (Champion)
Quick Rules
- Nerves of Steel: When hit by ranged attack, Cool test. If passed, may choose to not become Prone and Pinned.
- Disarm: Hit roll of 6+ in melee, target cannot use any weapons for reaction attacks for that round (reaction attacks are all unarmed).
- Natborn: Strength and Toughness XP increases cost 6XP, not 8XP.
- Parry: Force attacker to re-roll one (none Power) melee hit.
- Rending: Wound Roll of "6", +1 Damage (Fighter) or +1 Damage dice (vehicle).
Genesmithing
- Prime Specimen (+1 Strength), Iron Flesh (+1 Wound)
Hit me list
- <name>
Hit them list
- <name>
Doof
180¢
Forge Boss
(Champion)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 3+ | 4+ | 5 | 4 | 3 | 4+ | 2 | 6+ | 6+ | 7+ | 6+ |
Rules | Gang Hierarchy (Champion) , Group Activation (1) , Tools of the Trade , Clever but Cautious , Physical Perfection | ||||||||||
XP | 0 XP | ||||||||||
Skills | Nerves of Steel | ||||||||||
Gene-smithing | Natborn (Iron Flesh, Prime Specimen) (40¢) | ||||||||||
Gear | Furnace plates (5¢) | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Axe (10¢) | - | E | - | - | S+1 | - | 1 | - |
Disarm, Melee | ||||||||
Chainaxe (25¢) | - | E | - | +1 | S+1 | -1 | 1 | - |
Disarm, Melee, Parry, Rending |
Toast - Forge-born (Prospect)
Quick Rules
- Reckless: Randomly determine targets from all models within line of sight and range. All additional rapid fire hits must be distributed amongst as many eligible targets as possible.
- Shock: Natural 6 on hit roll = automatically wounds (no wound roll).
- Unstable: If ammo symbol rolled during ammo check, roll D6. 1-3, fighter is taken Out of Action.
Genesmithing
- Fearless but Foolish (+1 Cool, -1 Intelligence)
Hit me list
- <name>
Hit them list
- <name>
Toast
115¢
Forge-born
(Prospect)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 5+ | 3 | 4 | 1 | 4+ | 1 | 9+ | 6+ | 9+ | 10+ |
Rules | Fast Learner , Gang Fighter (Prospect) , Hot-headed , Promotion (Goliath Forge Boss or Goliath Stimmer) , Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Gene-smithing | Vatborn (Fearless But Foolish) (5¢) | ||||||||||
Gear | None | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Storm-welder* (75¢) | 8" | 16" | +1 | - | 5 | - | 1 | 3+ |
Rapid Fire (3), Reckless, Shock, Unstable |
Bubba - Bruiser (Ganger)
Quick Rules
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
Genesmithing
- Reduced Bone Density (-1 Strength)
Hit me list
- <name>
Hit them list
- <name>
Bubba
65¢
Bruiser
(Ganger)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 4+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 5+ | 9+ | 8+ |
Rules | Gang Fighter (Ganger) , Promotion (Goliath Specialist) | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Gene-smithing | Vatborn (Reduced Bone Density) (-10¢) | ||||||||||
Gear | None | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Stub cannon (20¢) | 9" | 18" | - | - | 5 | - | 1 | 3+ |
Knockback |
Nux - Bruiser (Specialist) (Ganger)
Quick Rules
- <Rules>
Genesmithing
- None
Hit me list
- <name>
Hit them list
- <name>
Nux
115¢
Bruiser (Specialist)
(Ganger)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 4+ | 4 | 4 | 1 | 4+ | 1 | 8+ | 5+ | 9+ | 8+ |
Rules | Gang Fighter (Ganger) , Promotion (Goliath Specialist) , Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Gene-smithing | Vatborn | ||||||||||
Gear | Furnace plates (5¢) | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Boltgun (55¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
Rapid Fire (1) |
Dag - Bully (Juve)
Quick Rules
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
Genesmithing
- None
Hit me list
- <name>
Hit them list
- <name>
Dag
55¢
Bully
(Juve)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 5+ | 4 | 4 | 1 | 4+ | 1 | 9+ | 7+ | 9+ | 9+ |
Rules | Fast Learner , Gang Fighter (Juve) , Promotion (Goliath Specialist) | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Gene-smithing | Vatborn | ||||||||||
Gear | None | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Spud-jacker (15¢) | - | E | - | - | S+1 | - | 1 | - |
Knockback, Melee | ||||||||
Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
Plentiful, Sidearm |
Nate - Bully (Juve)
Quick Rules
- Backstab: +1 STR if not in target's vision arc.
Genesmithing
- Corrupted Slug (-1 Leadership, Willpower and Intelligence)
Hit me list
- <name>
Hit them list
- <name>
Nate
45¢
Bully
(Juve)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 5+ | 4 | 4 | 1 | 4+ | 1 | 10+ | 7+ | 10+ | 10+ |
Rules | Fast Learner , Gang Fighter (Juve) , Promotion (Goliath Specialist) | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Gene-smithing | Vatborn (Corrupted Slug) (-5¢) | ||||||||||
Gear | None | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Fighting knife (10¢) | - | E | - | - | S | -1 | 1 | - |
Backstab, Melee | ||||||||
Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
Plentiful, Sidearm |