| R | Cr | St | W |
|---|---|---|---|
| 965¢ | 0¢ | 0¢ | 965¢ |
🧻🕸️ THE STICKY‑SPIRIT NATION OF THE SOGGY ETERNAL TISSUE 🕸️🧻
Overview
🧻🕸️ THE STICKY‑SPIRIT NATION OF THE SOGGY ETERNAL TISSUE
Gang Lore
Origins: The First Dampening
According to tribal myth, the Sticky‑Spirit Nation began when a wandering ash‑shaman discovered a single, perfectly damp tissue fluttering across the wastes.Â
It never dried.Â
Not in the sun.Â
Not in the wind.Â
Not even when dropped into a rad‑vent.
The shaman declared it a manifestation of the Sticky Spirit, a chittering, goo‑breathing entity said to bind all things together — spiritually, physically, and unfortunately.
The tribe formed around this relic, believing it to be the Eternal Damp Tissue, a holy object that absorbs the sins, sweat, and bug mucus of the world.
It is now so saturated that it must be carried on a sled.
The sled is also damp.
---
Beliefs: The Doctrine of Perpetual Moisture
The Sticky‑Spirit Nation believes dryness is a curse — a sign the Sticky Spirit has abandoned you.Â
Moisture, however, is divine.
They teach that:
- Every droplet of goo is a blessing
- Every tissue is a vessel of the spirit
- Every sticky mishap is a lesson
- Every webgun jam is a test of faith
Their shamans, known as Moist‑Seers, interpret the patterns of dampness on sacred tissues to predict the future.Â
They are wrong 100% of the time.
---
Culture: A Life of Adhesive Catastrophe
The tribe travels the wastes wrapped in layers of ceremonial tissues, each one dampened with a mixture of bug slime, ash dew, and “spirit moisture” (no one asks what that is).
Their camps are identifiable by:
- fluttering banners of soggy tissues
- sticky footprints that never quite dry
- Juves screaming because they’ve glued themselves to something again
They believe the Sticky Spirit guides them through the wastes by causing tissues to cling to certain directions.Â
This has led them into pits, dunes, and once, a sump‑beast’s mouth.
They called that “a pilgrimage”.
---
The Eternal Damp Tissue
The tribe’s holiest relic is the Eternal Damp Tissue, a legendary square of paper so saturated with sacred goo that it has achieved a kind of mythic permanence.
It is:
- too heavy to lift
- too sticky to touch
- too damp to burn
- too important to question
The Moist‑Seers claim it whispers to them.Â
Others claim that’s just the sound of it squelching.
---
Warfare: The Soggy Charge
In battle, the Sticky‑Spirit Nation is a sight to behold — and to avoid.
Their tactics include:
- The Soggy Charge: sprinting while waving damp tissues to distract enemies
- The Adhesive Ambush: laying out sticky cloths that catch boots, bugs, and occasionally their own fighters
- The Blessed Webburst: firing webguns pre‑lubricated with sacred goo, which makes them wildly unpredictable
Enemies fear them not because they are deadly, but because they are unhygienic.
---
Reputation in the Wastes
Other tribes call them:
- “The Damp Ones”
- “The Goo‑Folk”
- “Those Sticky Weirdos”
- “The Tissue Cult”
But despite the mockery, everyone respects the Sticky‑Spirit Nation’s uncanny ability to survive.Â
No one knows how.Â
Possibly because predators don’t want to touch them.
Chief - Kha’tragi Chieftain (Leader)
No narrative added yet.
Chief
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | 4+ | 3 | 3 | 2 | 3+ | 2 | 5+ | 5+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| Skills | Infiltrate | ||||||||||
| Gear | Ashwing helamite (30¢), Ashwing helamite (30¢), Ash cloak, Sky mantle | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chain lance (55¢) | E | 2" | -1 | - | +2 | -2 | 2 | - |
| Lance, Melee, Unwieldy, Versatile | ||||||||
| Web pistol (90¢) | - | T | - | - | 4 | - | - | 6+ |
| Silent, Template, Web | ||||||||
Ashwing Helamite - Ashwing Helamite (Exotic Beast)
No narrative added yet.
Ashwing Helamite
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 4+ | 6+ | 3 | 3 | 1 | 2+ | 1 | 9+ | 8+ | 9+ | 10+ |
| Rules | Ashwing Lure, Flight, Long Leash (9") | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Toxic mandibles | - | E | - | - | - | -1 | - | - |
| Melee, Toxin | ||||||||
Ashwing Helamite - Ashwing Helamite (Exotic Beast)
No narrative added yet.
Ashwing Helamite
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 4+ | 6+ | 3 | 3 | 1 | 2+ | 1 | 9+ | 8+ | 9+ | 10+ |
| Rules | Ashwing Lure, Flight, Long Leash (9") | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Toxic mandibles | - | E | - | - | - | -1 | - | - |
| Melee, Toxin | ||||||||
Champ 1 - Naku’taari Watcher (Champion)
No narrative added yet.
Champ 1
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 2 | 3+ | 2 | 6+ | 6+ | 7+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| Skills | Hip Shooting | ||||||||||
| Gear | Ash cloak, Sky mantle | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Web gun (125¢) | - | T | - | - | 5 | - | - | 5+ |
| Silent, Template, Web | ||||||||
Specialized - Tarn’runi Warrior (Specialist) (Ganger)
No narrative added yet.
Specialized
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Specialist), Tools of the Trade (Specialist only), Wasteland Snipers | ||||||||||
| Gear | Ash cloak, Sky mantle | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Blast carbine (25¢) | 10" | 24" | +2 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Shock | ||||||||
Juve - Run’taani Dust Runner (Juve)
No narrative added yet.
Juve
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 7+ | 8+ | 9+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ash Waste Nomads Specialist) | ||||||||||
| Gear | Ash cloak, Sky mantle | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Blast carbine (25¢) | 10" | 24" | +2 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Shock | ||||||||
Juve (Clone) - Run’taani Dust Runner (Juve)
No narrative added yet.
Juve (Clone)
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 7+ | 8+ | 9+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ash Waste Nomads Specialist) | ||||||||||
| Gear | Ash cloak, Sky mantle | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Blast carbine (25¢) | 10" | 24" | +2 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Shock | ||||||||
Bug - Arthromite Duneskuttler (Brute)
No narrative added yet.
Bug
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | 5+ | 5 | 5 | 3 | 3+ | 4 | 7+ | 8+ | 8+ | 8+ |
| Rules | Hard to Kill, Wall Scuttler | ||||||||||
| Skills | Nerves of Steel, Fearsome | ||||||||||
| Gear | Carapace (heavy) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Mandibles (arthromite duneskuttler) | - | E | - | - | S | -1 | 2 | - |
| Melee, Rending | ||||||||