Always Carry A Bolter (final)

walkertg42
Palanite Enforcers (BoL)
Forgotten Riches Below In Progress
R Cr St W
2930¢ 70¢ 3005¢

Actions

Log Action

From Forgotten Riches Below

1 month, 3 weeks ago

Bought Incendiary charges for Cpt. Angel (40¢)

Outcome: Credits remaining: 5¢
1 month, 3 weeks ago

2d6 for Trading Post availability

Rolled 2D6: 3 , 1 = 4 Outcome: 4 + 5 = 9
1 month, 3 weeks ago

Bought Scare Gas Grenade for Grenade launcher array on ED-209 (15¢)

Outcome: Credits remaining: 45¢
2 months ago

Reassigned Smoke grenades from Stash to Sgt. Hope

Outcome: Smoke grenades is now equipped by Sgt. Hope
2 months ago

Cpt. Angel spent 9 XP to advance

Outcome: Gained Non-verbal Communication skill

Assets & Resources

Resources

Reputation 12

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Palanite Enforcer Prefecture Not set
Saint Not set

Fighters

Captain Leader 1
Sergeant Champion 3
Patrolman Ganger 3
Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 2
‘Sanctioner’ Pattern Automata Brute 1
Ammo-jack Hanger-on 1
Total 12

Stash

70¢

Stash Credits

Gear
Ammo cache (60¢)
Flak armour (10¢)

Cpt. Angel

Captain (Leader)
600¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 4 4 3 3+ 2 4+ 4+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Nerves of SteelOverseerNon-verbal CommunicationFearsome
Gear Lho sticks (5¢)Hazard suit (10¢)Armoured undersuit (25¢)Magnacles
Injuries Out Cold , Horrid Scars
Weapons S L S L Str Ap D Am
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gleeful Judgement (85¢) - E - - S+1 -1 2 -
Melee, Power, Whispering
Haemophagic blade (150¢) - E - +1 - -2 - -
Haemophagic, Melee, Toxin
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Sgt. Fisher

Sergeant (Champion)
315¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 3+ 3 4 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Restraint Protocols
Gear Wild Snake (30¢)Hazard suit (10¢)Armoured undersuit (25¢)Magnacles
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Sgt. Hope

Convalescence
Sergeant (Champion)
400¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 5 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills EvadeFast Shot
Gear Medi skull (60¢)Hazard suit (10¢)Armoured undersuit (25¢)Grav-chute (50¢)Magnacles
Injuries Convalescence
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Sgt. Turner

Sergeant (Champion)
280¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Got Your SixFast Shot
Gear Hazard suit (10¢)Armoured undersuit (25¢)Photo-goggles (35¢)Magnacles
Injuries Out Cold
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

PC Cartwright

Patrolman (Ganger)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Photo-lumen (15¢)Magnacles
Injuries Out Cold
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

PC Thatcher

Patrolman (Ganger)
195¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 2+ 1 7+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Photo-lumen (15¢)Magnacles
Injuries Convalescence , Old Battle Wound
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

PC Wainwright

Recovery
Patrolman (Ganger)
225¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 4 1 3+ 1 7+ 7+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Photo-lumen (15¢)Magnacles
Injuries Head Injury
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Special Constable Butterman

Patrolman (Specialist) (Ganger)
250¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 4 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Out Cold
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Newbie

Rookie Patrolman (Juve)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Rookie

Rookie Patrolman (Juve)
145¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Skills Hip Shooting
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Hobbled
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

ED-209

‘Sanctioner’ Pattern Automata (Brute)
275¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 4 5 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
Skills Got Your Six
Gear Carapace (heavy) (20¢)
Weapons S L S L Str Ap D Am
Grenade launcher array
Photon Flash 6" 18" - - - - - 5
Blast (5"), Flash
Choke Gas (+35¢) 6" 18" -1 - - - - 5
Blast (3"), Gas, Limited
Scare Gas Grenade (+15¢) 6" 18" -1 - - - - 6
Blast (3"), Fear, Gas, Limited
Heavy shock baton - E - - +1 - 2 -
Concussion, Melee, Power, Shock
Pacifier assault claw - E - - S -1 2 -
Melee, Pulverise

Jack

Ammo-jack (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power sword - E - - S+1 -2 1 -
Melee, Parry, Power
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