The Police Academy

thelordtroll
Palanite Enforcers (BoL)
Cinderak In Progress
R Cr St W
3265¢ 135¢ 3400¢

Actions

Log Action

From Cinderak

thelordtrollThe Police Academy
4 months, 3 weeks ago

Injury: Alex Murphy suffered Enfeebled

Outcome: Alex Murphy was put into Active
thelordtrollThe Police Academy
4 months, 3 weeks ago

Injury: Harry Calahan suffered Hobbled

Outcome: Harry Calahan was put into Active
thelordtrollThe Police Academy
4 months, 3 weeks ago

Injury: Chriss Kyle suffered Hobbled

Outcome: Chriss Kyle was put into Active
thelordtrollThe Police Academy
4 months, 3 weeks ago

Injury: Roger Murtough suffered Hobbled

Outcome: Roger Murtough was put into Active
thelordtrollThe Police Academy
4 months, 3 weeks ago

Reassigned Aortic supercharger (mundane) from Stash to Martin Riggs

Outcome: Aortic supercharger (mundane) is now equipped by Martin Riggs

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance The Imperial House
Palanite Enforcer Prefecture Palanite Prefecture
Saint Not set

Fighters

Captain Leader 1
Hardcase Cyber-mastiff Exotic Beast 2
Subjugator Sergeant Champion 1
Sergeant Champion 1
Subjugator Patrolman Ganger 2
Patrolman (Specialist) Ganger 2
Subjugator Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 3
‘Sanctioner’ Pattern Automata Brute 1
Guild of Coin Haulier Crew 1
Ranger Crew 1
Total 16

Stash

135¢

Stash Credits

135¢

John McLane

Captain (Leader)
465¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 3 3 3+ 2 4+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Fearsome
Prefecture Skills Palanite (Call Reinforcements)
Gear Hardcase cyber-mastiff (130¢)Flak armour (10¢)Armoured undersuit (25¢)Photo-lumen (15¢)Magnacles
Injuries Impressive Scars
Weapons S L S L Str Ap D Am
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
Concussion carbine (40¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic, Master-crafted
Master-crafted
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Shock baton (30¢) - E - - S - 1 -
Melee, Parry, Shock

Hardcase Cyber-mastiff

Hardcase Cyber-mastiff (Exotic Beast)
John McLane
10¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ - 3 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
Gear (Counts-as having light carapace armour and respirator)
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

Martin Riggs

Subjugator Sergeant (Champion)
500¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Prefecture Skills Palanite (Shield Companion)
Gear Armoured undersuit (25¢)Layered flak armour (20¢)Hardcase cyber-mastiff (130¢)Aortic supercharger (mundane) (65¢)Magnacles
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
scare gas grenades (+40¢) 6" 24" -1 - - - - -
Blast (3"), Fear, Gas, Limited
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Hardcase Cyber-mastiff

Hardcase Cyber-mastiff (Exotic Beast)
Martin Riggs
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
Gear (Counts-as having light carapace armour and respirator)
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

Roger Murtough

Sergeant (Champion)
240¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Got Your Six
Gear Flak armour (10¢)Armoured undersuit (25¢)Photo-lumen (15¢)Bionic leg (mundane) (25¢)Magnacles
Injuries Hobbled
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade

Bill (le gros)

Subjugator Patrolman (Ganger)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Layered flak armour (20¢)Magnacles
Weapons S L S L Str Ap D Am
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback

Chriss Kyle

Patrolman (Specialist) (Ganger)
170¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Flak armour (10¢)Photo-goggles (35¢)Bionic leg (mundane) (25¢)Magnacles
Injuries Hobbled
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending

CRS

Subjugator Patrolman (Ganger)
170¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Layered flak armour (20¢)Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Harry Calahan

Patrolman (Specialist) (Ganger)
210¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Skills Gunfighter
Gear Flak armour (10¢)Photo-lumen (15¢)Bionic leg (mundane) (25¢)Magnacles
Injuries Hobbled
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

John Spartan

Subjugator Patrolman (Specialist) (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Layered flak armour (20¢)Magnacles
Weapons S L S L Str Ap D Am
Heavy concussion ram* (70¢) 15" 30" +1 - 4 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Bob l'éponge

Rookie Patrolman (Juve)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Calvin

Rookie Patrolman (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

Hobbes

Rookie Patrolman (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Alex Murphy

‘Sanctioner’ Pattern Automata (Brute)
335¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 4 5 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
Skills Got Your Six
Gear Carapace (light)
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Concussion cannon (80¢) 9" 18" 1 - 4 -1 2 4
Blast (3"), Concussion, Knockback, Seismic
Grenade launcher array
Photon Flash 6" 18" - - - - - 5
Blast (5"), Flash
Heavy shock baton - E - - +1 - 2 -
Concussion, Melee, Power, Shock

Guild of Coin Cargo-8 Ridgehauler

Guild of Coin Cargo-8 Ridgehauler (Vehicle)
Barracuda
65¢
M Fr Sd Rr HP Hnd Sv
7" 9 8 8 6 7+ 3+
Rules Transport BedWeapon Hardpoints
Locomotion Wheeled
Gear None
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Barracuda

Guild of Coin Haulier (Crew)
270¢
BS Ld Cl Wil Int
4+ 7+ 6+ 6+ 7+
Rules Vehicle Crew
Gear Cargo-8 Ridgehauler (230¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Tauros Venator

Tauros Venator (Vehicle)
Frank Martin
145¢
M Fr Sd Rr HP Hnd Sv
7" 5 5 4 3 5+ 4+
Rules Dedicated GunnerWeapon Hardpoint
Locomotion Wheeled
Gear None
Weapons S L S L Str Ap D Am
Twin-linked concussion cannon* (145¢) 9" 18" +1 - 4 -1 2 4+
Blast (3"), Concussion, Knockback, Seismic, Twin-linked

Frank Martin

Ranger (Crew)
190¢
M WS BS S T W I A Ld Cl Wil Int
- - 4+ - - - - - 7+ 7+ 7+ 7+
Rules Vehicle Crew
Skills Munitioneer
Gear Enforcer tauros venator (130¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
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