Attributes
| Affiliations | Not set | |
| Alignment | Law-abiding | |
| Alliance | Not set | |
| Saint | Not set |
| Fighter Types | Category | Count # |
|---|---|---|
| House Hunt Leader 1 | Leader | 1 |
| Cyber-mastiff | Exotic Beast | 1 |
| Ogryn Hunt Champion | Champion | 1 |
| Ratling Hunt Champion | Champion | 1 |
| House Specialist 1 | Ganger | 1 |
| Beastman Hunter | Ganger | 1 |
| Ratling Hunter | Ganger | 1 |
| Squat Hunter | Ganger | 1 |
| # of Active Fighters | 8 | |
Papa Thorsten
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 3 | 4+ | 2 | 6+ | 5+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Fearsome | ||||||||||
| Psyker | None | ||||||||||
| Gear | Cyber-mastiff (100¢), Mesh armour (15¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Combat shotgun (55¢) | ||||||||
| salvo ammo | 4" | 12" | +1 | - | 4 | - | 2 | 4+ |
| Knockback, Rapid Fire (1) | ||||||||
| shredder ammo | - | T | - | - | 2 | - | 1 | 4+ |
| Scattershot, Template | ||||||||
| firestorm ammo (+30¢) | - | T | - | - | 5 | -1 | 1 | 6+ |
| Blaze, Limited, Template | ||||||||
| Power axe (35¢) | - | E | - | - | S+2 | -2 | 1 | - |
| Disarm, Melee, Power | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Quick Rules
- Fearsome: Enemy must pass WP test before they can Charge (if failed, don't move and activation ends)
- Blaze: After attack resolved, D6 roll of 4+ target becomes subject to Blaze. When Activated, S3 AP-1 D1 hit, then move 2D6" random direction, then roll D6. 6+ fire goes out (may be modified - see full rules).
- Disarm: Hit roll of 6+ in melee, target cannot use any weapons for reaction attacks for that round (reaction attacks are all unarmed).
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
- Limited: If ammo check failed, delete this ammo from fighter card.
- Power: Can only be Parried by other power weapons. Hit roll of natural "6" = +1 Damage and no armour save roll.
- Scatter Shot: If hit, make D6 wound rolls rather than 1.
Hit me list
- <name>
Hit them list
- <name>
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | - | 3 | 3 | 1 | 4+ | 1 | 7+ | 6+ | 8+ | 8+ |
| Rules | Loyal Protector, Watchdog | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Legendary Names | None | ||||||||||
| Gear | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Savage bite | - | E | - | - | S | -2 | 1 | - |
| Disarm, Melee | ||||||||
Quick Rules
- Loyal Protector: If Standing and within 3", owner cannot be taken out by a Coup de Grace (Simple) action.
- Watchdog: If owner is a sentry in a scenario, +1 to D6 roll to spot attacker and does not need to be within vision arc.
- Disarm: Hit roll of 6+ in melee, target cannot use any weapons for reaction attacks for that round (reaction attacks are all unarmed).
Hit me list
- <name>
Hit them list
- <name>
Dog
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 5+ | 5 | 5 | 3 | 4+ | 2 | 8+ | 7+ | 9+ | 9+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Ogryn Legacy, Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Nerves of Steel | ||||||||||
| Gear | Stimm-slug stash (25¢), Armoured undersuit (25¢), Furnace plates (5¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Paired augmetic fists* (70¢) | - | E | - | - | S+1 | -1 | 2 | - |
| Knockback, Melee, Paired | ||||||||
Quick Rules
- Nerves of Steel: When hit by ranged attack, Cool test. If passed, may choose to not become Prone and Pinned.
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
- Paired: +1A for dual weapons. When charging, double Attacks Characteristic. So on charge, will normally have 6 attacks (2x2, +1, +1).
Hit me list
- <name>
Hit them list
- <name>
Mickey Free
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 5+ | 3+ | 2 | 2 | 2 | 3+ | 1 | 7+ | 6+ | 7+ | 5+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Slopping, Sneaking, Sniping, Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Fast Shot | ||||||||||
| Gear | Cameleoline cloak (35¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Long las (20¢) | 18" | 36" | - | +1 | 4 | - | 1 | 2+ |
| Plentiful | ||||||||
Quick Rules
- Fast Shot: Treats Shoot / Fire All actions as (Simple) rather than (Basic) [not unwieldy weapons].
- Cameleoline Cloak: If wearer didn't move, -2 to hit penalty for ranged attacks targeting them.
- Sniping: Re-roll Hit rolls of a natural 1 when performing a Shoot (Basic) action after taking the
Aim (Basic) action with a Basic Weapon - Sneaking: If in cover, additional -1 to hit penalty for ranged attacks targeting them.
- Slopping: If in Recovery, at end of 'Set Up Battlefield' step in pre-battle sequence, roll D6. A "6" they recover and are available for the battle.
Hit me list
- <name>
Hit them list
- <name>
Domino
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 6+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Venator Specialist), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (5¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful | ||||||||
Quick Rules
- <Rules>
Hit me list
- <name>
Hit them list
- <name>
Garrett
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 4 | 4 | 1 | 4+ | 1 | 9+ | 6+ | 8+ | 8+ |
| Rules | Feral Warriors, Frenzon Conditioning, Gang Fighter (Ganger), Promotion (Venator Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chainsword (25¢) | - | E | - | +1 | S | -1 | 1 | - |
| Melee, Parry, Rending | ||||||||
| Reclaimed autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Sidearm | ||||||||
| Smoke grenades (15¢) | - | Sx3 | - | - | - | - | - | 4+ |
| Blast (*), Grenade, Smoke | ||||||||
Quick Rules
- Feral Warriors: +1 Attack if have suffered 1 or more fleshwounds.
- Frenzon Conditioning: Never suffer any side effects from using Frenzon.
- Grenade: Assume ammo symbol rolled when making to hit roll. Cannot be reloaded if fails ammo check.
- Parry: Force attacker to re-roll one (none Power) melee hit.
- Rending: Wound Roll of "6", +1 Damage (Fighter) or +1 Damage dice (vehicle).
- Smoke: 2.5" radius blast marker, blocks line of sight. Roll D6 in End Phase: 5+, blast marker stays in place.
Hit me list
- <name>
Hit them list
- <name>
Mullowney
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 5+ | 4+ | 2 | 2 | 1 | 3+ | 1 | 7+ | 7+ | 8+ | 5+ |
| Rules | Gang Fighter (Ganger), Promotion (Venator Specialist), Slopping, Sneaking, Sniping | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (15¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful | ||||||||
Quick Rules
- Sniping: Re-roll Hit rolls of a natural 1 when performing a Shoot (Basic) action after taking the
Aim (Basic) action with a Basic Weapon - Sneaking: If in cover, additional -1 to hit penalty for ranged attacks targeting them.
- Slopping: If in Recovery, at end of 'Set Up Battlefield' step in pre-battle sequence, roll D6. A "6" they recover and are available for the battle.
Hit me list
- <name>
Hit them list
- <name>
Siringo Pinkerton
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 5+ | 1 | 7+ | 6+ | 6+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Venator Specialist), Squat Legacy, Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead autogun (25¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (2) | ||||||||
Quick Rules
- <rules>
Hit me list
- <name>
Hit them list
- <name>
Embed Code
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Papa Thorsten
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/f18f82f1-0d80-451f-b4f8-5edde125fe5e/fighter/c75072e3-7ef5-4404-85f6-5727188b3ccb/embed?theme=auto"></iframe>Copied
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Hunter (Cyber-mastiff)
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Dog
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Mickey Free
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Domino
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Garrett
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Mullowney
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Siringo Pinkerton
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