Ash / Campaign Gang / Dome on the Range / The Delegation of Chungus.

The Delegation of Chungus.

Slave Ogryns
Dome on the Range In Progress
R Cr St W
2285¢ 235¢ 2520¢

Actions

Log Action

From Dome on the Range

2 weeks, 2 days ago

Snake spent 6 XP to advance

Outcome: Improved Intelligence
2 weeks, 2 days ago

Mask Crusher spent 6 XP to advance

Outcome: Improved Initiative
2 weeks, 2 days ago

Mask Crusher spent 6 XP to advance

Outcome: Improved Willpower
2 weeks, 2 days ago

Reduced 6 XP for Jagermeister II

Outcome: Current: 0 XP, Total: 0 XP
2 weeks, 2 days ago

Reduced 16 XP for John Cena

Outcome: Current: 0 XP, Total: 0 XP

Assets & Resources

Assets

Archaeobazaar (Territory)
Archaeotech Dig Level 2 (Territory)
Chem Pit (Territory)

Resources

Components 31
Enemies Permanently Killed 4
Loot Boxes Claimed 7
Reputation 6

Attributes

No attributes set.

Fighters

Overboss Leader 1
Underboss Champion 2
Lobo-Slave Ganger 5
Total 8

Stash

235¢
-140¢

Stash Credits

235¢

Quasimodo

Overboss (Leader)
595¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 5 6 4 3+ 3 8+ 5+ 9+ 8+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (1)Runaway
Skills Iron Will
Gear Furnace plates (5¢)Lho sticks (5¢)Halo device (250¢)
Weapons S L S L Str Ap D Am
Arc welder (50¢) - E - - S+2 -3 3 -
Blaze, Melee
Arc welder (50¢) - E - - S+2 -3 3 -
Blaze, Melee
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade

Al Pacino II

Underboss (Champion)
235¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 5 5 3 4+ 2 8+ 7+ 9+ 9+
Rules Gang Hierarchy (Champion)Runaway
Gear Furnace plates (5¢)Hazard suit (10¢)
Weapons S L S L Str Ap D Am
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Paired augmetic fists* (70¢) - E - - S+1 -1 2 -
Knockback, Melee, Paired

John Cena

Underboss (Champion)
250¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 5 5 4 4+ 2 8+ 7+ 9+ 9+
Rules Gang Hierarchy (Champion)Runaway
Skills Headbutt
Gear Furnace plates (5¢)Grapnel launcher (25¢)
Injuries Hand Injury , Out Cold
Weapons S L S L Str Ap D Am
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Paired augmetic fists* (70¢) - E - - S+1 -1 2 -
Knockback, Melee, Paired

Jagermeister II

Lobo-Slave (Ganger)
245¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 6+ 4 6 2 5+ 2 5+ 5+ 10+ 9+
Rules Gang Fighter (Ganger)Limited Learning CapacityLobotomisedRunawaySlow-witted
Gear Hazard suit (10¢)Furnace plates (5¢)Grapnel launcher (25¢)Lho sticks (5¢)
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Augmetic fist (40¢) - - - - S+1 -1 2 -
Knockback, Melee
Choke gas grenades (50¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Spud-jacker (15¢) - E - - S+1 - 1 -
Knockback, Melee

Mask Crusher

Lobo-Slave (Ganger)
225¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 6+ 5 5 2 4+ 2 5+ 4+ 8+ 10+
Rules Gang Fighter (Ganger)Limited Learning CapacityLobotomisedRunawaySlow-witted
Skills Fearsome
Gear Hazard suit (10¢)Furnace plates (5¢)Grapnel launcher (25¢)Lho sticks (5¢)
Injuries Horrid Scars , Out Cold
Weapons S L S L Str Ap D Am
Choke gas grenades (50¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Maul (club) (10¢) - E - - S +1 2 -
Melee
Maul (club) (10¢) - E - - S +1 2 -
Melee

Pit Boy

Lobo-Slave (Ganger)
175¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 6+ 5 6 2 4+ 2 5+ 4+ 10+ 9+
Rules Gang Fighter (Ganger)Limited Learning CapacityLobotomisedRunawaySlow-witted
Gear Hazard suit (10¢)Furnace plates (5¢)Grapnel launcher (25¢)
Injuries Impressive Scars
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Spud-jacker (15¢) - E - - S+1 - 1 -
Knockback, Melee

Snake

Lobo-Slave (Ganger)
205¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 6+ 5 5 2 4+ 2 5+ 5+ 10+ 9+
Rules Gang Fighter (Ganger)Limited Learning CapacityLobotomisedRunawaySlow-witted
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Paired augmetic fists* (70¢) - E - - S+1 -1 2 -
Knockback, Melee, Paired

Sponge

Lobo-Slave (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 6+ 4 5 2 5+ 2 5+ 5+ 10+ 9+
Rules Gang Fighter (Ganger)Limited Learning CapacityLobotomisedRunawaySlow-witted
Gear Hazard suit (10¢)
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
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