The 5th Pct, Palantine Enforcers NEW

Hal2005
Palanite Enforcers (BoL)
R Cr St W
2230¢ 2230¢

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Palanite Enforcer Prefecture Not set
Saint Not set

Fighters

Captain Leader 1
Hardcase Cyber-mastiff Exotic Beast 1
Sergeant Champion 1
Subjugator Sergeant Champion 1
Patrolman Ganger 3
Subjugator Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 2
Total 10

Stash

Stash Credits

Cptn Holt

Captain (Leader)
515¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Commanding PresenceIron Will
Gear Carapace (light) (80¢)Armoured undersuit (25¢)Hardcase cyber-mastiff (130¢)Magnacles
Weapons S L S L Str Ap D Am
Bolter combi-grenade launcher (60¢)
bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Combi, Knockback
grenade launcher - - - - - - - -
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Hardcase Cyber-mastiff

Hardcase Cyber-mastiff (Exotic Beast)
Cptn Holt
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
Gear (Counts-as having light carapace armour and respirator)
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

"Die Hard" McClaine

Sergeant (Champion)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Fast Shot
Gear Hardened flak armour (30¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Jeffords

Subjugator Sergeant (Champion)
380¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Gear Hardened layered flak armour (40¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
choke gas grenade (+30¢) 6" 24" -1 - - - - 5+
Blast (3"), Gas, Limited
scare gas grenades (+40¢) 6" 24" -1 - - - - -
Blast (3"), Fear, Gas, Limited
smoke grenades (+15¢) 6" 24" - - - - - 4+
Blast (*), Smoke
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

"Coffee" Tubbs

Patrolman (Ganger)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Armoured undersuit (25¢)Hardened flak armour (30¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Dredd

Subjugator Patrolman (Specialist) (Ganger)
340¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Hardened layered flak armour (40¢)Magnacles
Weapons S L S L Str Ap D Am
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
choke gas grenade (+30¢) 6" 24" -1 - - - - 5+
Blast (3"), Gas, Limited
krak grenades (+35¢) 6" 24" -1 - 6 -2 2 6+
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
scare gas grenades (+40¢) 6" 24" -1 - - - - -
Blast (3"), Fear, Gas, Limited
smoke grenades (+15¢) 6" 24" - - - - - 4+
Blast (*), Smoke

"Miami" Crockett

Patrolman (Ganger)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Hardened flak armour (30¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
penetrator rounds (+20¢) 12" 24" +1 - 4 -2 2 4+
Rapid Fire (1), Rending, Unstable
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Mike

Patrolman (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Hardened flak armour (30¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
penetrator rounds (+20¢) 12" 24" +1 - 4 -2 2 4+
Rapid Fire (1), Rending, Unstable
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Anderson

Rookie Patrolman (Juve)
140¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
penetrator rounds (+20¢) 12" 24" +1 - 4 -2 2 4+
Rapid Fire (1), Rending, Unstable
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Peralta

Rookie Patrolman (Juve)
120¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Armoured undersuit (25¢)Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
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