ZetaIsZeta / Campaign Gang / Sump Sea Badzone Collapse Disaster / Ash-Nines Precinct

Ash-Nines Precinct

Palanite Enforcers (BoL)
Sump Sea Badzone Collapse Disaster In Progress
R Cr St W
1765¢ 75¢ 20¢ 1860¢

Actions

Log Action

From Sump Sea Badzone Collapse Disaster

ZetaIsZetaAsh-Nines Precinct
7 months, 4 weeks ago

Bought Layered flak armour for Stash (20¢)

Outcome: Credits remaining: 15¢
ZetaIsZetaAsh-Nines Precinct
7 months, 4 weeks ago

Bought Enforcer shotgun for Officer Kapkan (60¢)

Outcome: Credits remaining: 35¢
ZetaIsZetaAsh-Nines Precinct
7 months, 4 weeks ago

Bought Enforcer shotgun for Officer Joe (60¢)

Outcome: Credits remaining: 95¢
ZetaIsZetaAsh-Nines Precinct
8 months ago

Subjugator Bargheist spent 6 XP to advance

Outcome: Improved Weapon Skill
ZetaIsZetaAsh-Nines Precinct
8 months ago

Added 130¢: credits + refund for 2 free juves

Outcome: +130¢ (to 155¢)

Assets & Resources

Assets

Cop Shop (Settlement)

Income: The gang earns D6xl0 credits from this Territory when collecting income.

Reputation: While they control this Territory, the gang gains +1 Reputation.

Recruit: If this gang deleted at least one fighter from their Gang Roster this postbattle sequence, they may add a single Palanite Enforcer Rookie to their gang for free.

Drinking Hole (Delaque) (Territory)

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation, and a Delaque gang adds +2 to its Reputation.

Special: Whilst it controls this Territory, any fighter in the gang may re-roll any failed Cool tests. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. While a fighter has at least one marker from this territory, they suffer a -1 modifier to hit rolls for the rest of the battle.

Delaque Alternate Special: The Delaque gang that controls this Territory may nominate three enemy fighters at the start of the battle, and place an Intoxicated marker on each fighter's card to show that their drink was spiked. The marked fighters suffer a -1 penalty to all tests and checks for the duration of the battle.

Rogue Doc Shop (Territory)

Income: If the gang is an Outlaw gang, they earn D6x10 credits from this Territory when collecting income.

Recruit: If the gang is a Law-abiding gang, they may recruit a Rogue Doc Hanger-on for free.

Attributes

Alignment Law-abiding
Alliance The Imperial House
Palanite Enforcer Prefecture Palanite Prefecture

Fighters

Captain Leader 1
Sergeant Champion 1
Subjugator Sergeant Champion 1
Patrolman Ganger 2
Patrolman (Specialist) Ganger 1
Subjugator Patrolman Ganger 1
Subjugator Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 3
Rogue Doc Hanger-on 1
Total 12

Stash

75¢
20¢

Stash Credits

75¢
Gear
Layered flak armour (20¢)

Captain Trasen

Captain (Leader)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Prefecture Skills Palanite (Priority Threat)
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Sergeant Breaker

Sergeant (Champion)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Trick ShotFast Shot
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Sergeant Mayday

Subjugator Sergeant (Champion)
250¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of SteelThreat Response
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Officer Bernett

Patrolman (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Magnacles
Weapons S L S L Str Ap D Am
Arc rifle (100¢) 9" 24" +2 -1 5 - 1 6+
Blaze, Rapid Fire (1), Shock

Officer Faulter

Patrolman (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Layered flak armour (20¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Officer Harris

Patrolman (Specialist) (Ganger)
130¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Layered flak armour (20¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Subjugator Bargheist

Subjugator Patrolman (Ganger)
295¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Skeletal enhancers (mundane) (70¢)Magnacles
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Subjugator Chester

Subjugator Patrolman (Specialist) (Ganger)
185¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 8+ 8+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Injuries Head Injury
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Officer Joe

Rookie Patrolman (Juve)
25¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Magnacles
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Officer Kapkan

Rookie Patrolman (Juve)
85¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Rookie Hansen

Rookie Patrolman (Juve)
110¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Free

Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
Skills Medicae
Gear Medicae kitMedi skull
Weapons S L S L Str Ap D Am
This fighter has no weapons.
Embed Code

    Copy the code below and paste it into your website to embed the fighter card.

    The embed page contains the iframe-resizer child page code so you use the parent page code if you want.

    Add ?theme=light or ?theme=dark to the URL to force a particular theme.