Laagerbonds
Attributes
Affiliations | Not set | |
Alignment | Not set | |
Alliance | Not set |
Doug
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4" | 3+ | 3+ | 3 | 4 | 3 | 5+ | 2 | 5+ | 5+ | 5+ | 6+ | |||
Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | |||||||||||||
Skills | Dependable Like Kin, Hip Shooting | |||||||||||||
Gear | Displacer field (70¢), Gyrinx cat (120¢) |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Ironhead meltagun (155¢) | 6" | 12" | +1 | - | 8 | -4 | 3 | 5+ |
Melta, Rapid Fire (1), Scarce | ||||||||
Infra-sight† (+40¢) | ||||||||
Ironhead stub gun (10¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
Plentiful, Rapid Fire (1), Sidearm | ||||||||
with dum-dum rounds (+5¢) | 5" | 10" | +1 | - | 4 | - | 1 | 4+ |
Limited, Rapid Fire (1), Sidearm | ||||||||
Shotgun (Grub Targeson) | ||||||||
Executioner | 4" | 16" | -1 | +1 | 4 | -2 | 2 | 6 |
Knockback, Limited | ||||||||
Scatter | 4" | 8" | +2 | - | 2 | - | 1 | 4 |
Scattershot | ||||||||
Yeld wings | - | E | - | - | S+1 | -1 | 2 | - |
Knockback, Melee, Parry | ||||||||
Augmentation: Tier 3 (+60¢) |
Doug is a stoic yet shrewd leader, embodying the unbreakable spirit of his clan and guiding the Laagerbonds with level-headed resolve. Known for his quiet confidence, he favours preparation over bluster, carefully plotting expeditions to secure the most promising salvage sites. His command rests on a genuine concern for his comrades, balanced by a fierce pragmatism when dealing with Necromunda’s cutthroat politics. From mustering forces and fortifying laagers at the blink of an eye, to negotiating mining licences on Lord Helmawr’s own land, Doug’s steady hand and unwavering loyalty have made him both the gang’s Charter Master and moral centre.
Per Second Best Guides, this is the most interesting model in the gang: the Meltagun will be over-kill until brutes turn up (usually about halfway through the campaign) but think about it this way, you will never need to upgrade this fighter's weapon. You could swap the melta for another special or heavy weapon if you wanted to make things easier but playing with melta is little more interesting then sitting in one place and shooting away. A pricey but valuable model coming in at 285 creds they can use the hip shooting skill to alway be double moving into that sweet melta range.
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7" | 4+ | 4+ | 2 | 2 | 1 | 2+ | 1 | 9+ | 6+ | 6+ | 7+ | |||
Rules | Charmed, Psyker, Small Target | |||||||||||||
Skills | None | |||||||||||||
Powers | None | |||||||||||||
Gear | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Claws | - | E | - | - | S | - | 1 | - |
Backstab, Melee |
Drillum
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 3+ | 3 | 4 | 2 | 5+ | 2 | 6+ | 6+ | 6+ | 7+ | |||
Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | |||||||||||||
Skills | Dependable Like Kin | |||||||||||||
Gear | Mesh armour (15¢) |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Ironhead boltgun (95¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
Rapid Fire (2) |
Drillum, Doug’s trusted second, is a whirlwind of bravado and grit. Quick to leap into action at the first whisper of a firefight, he wields his mining gear with frightening skill, shattering bulkheads and skulls in equal measure. Though his impulsiveness has been known to land the gang in dangerous scrapes, Drillum’s can-do spirit and fierce devotion to his crew often tip the balance in their favour. He reveres Doug’s steady leadership, yet can’t resist charging off to prove himself whenever the opportunity arises, turning drills and debris into the stuff of legends in the underhive.
Both of our Drill Masters are sporting Ironhead Boltguns and Flak armour but one has “Dependable Like Kin” skill and the other “Nobody Pushes Kin Around”.
These guys have a seriously high chance of taking your opponents out of action if they shoot them but also, with an ammo roll of 6+ on 2 rapid fire dice, a high chance of being out of ammo, Dependable like kin helps with this allowing you to reroll an ammo dice and nobody pushes kin around helps against being pushed off buildings and allows you to climb without fear of falling.
Gary
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 3+ | 3 | 4 | 2 | 5+ | 2 | 6+ | 6+ | 6+ | 7+ | |||
Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | |||||||||||||
Skills | Nobody Pushes Kin Around | |||||||||||||
Gear | Mesh armour (15¢) |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Ironhead autogun (25¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
Rapid Fire (2) |
Ben
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 4+ | 3 | 4 | 1 | 5+ | 1 | 7+ | 6+ | 6+ | 7+ | |||
Rules | Gang Fighter (Ganger), Promotion (Ironhead Squat Prospectors Specialist) | |||||||||||||
Skills | None | |||||||||||||
Gear | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Ironhead autogun (25¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
Rapid Fire (2) |
Bill
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 4+ | 3 | 4 | 1 | 5+ | 1 | 7+ | 6+ | 6+ | 7+ | |||
Rules | Gang Fighter (Ganger), Promotion (Ironhead Squat Prospectors Specialist) | |||||||||||||
Skills | None | |||||||||||||
Gear | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Blasting charges (35¢) | - | Sx2 | - | - | 5 | -1 | 2 | 5+ |
Blast (5"), Grenade, Knockback | ||||||||
Ironhead autogun (25¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
Rapid Fire (2) |
Pib
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5" | 5+ | 5+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 7+ | 6+ | 7+ | |||
Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ironhead Squat Prospectors Specialist) | |||||||||||||
Skills | None | |||||||||||||
Gear | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Ironhead stub gun (10¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
Plentiful, Rapid Fire (1), Sidearm | ||||||||
Ironhead stub gun (10¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
Plentiful, Rapid Fire (1), Sidearm | ||||||||
with dum-dum rounds (+5¢) | 5" | 10" | +1 | - | 4 | - | 1 | 4+ |
Limited, Rapid Fire (1), Sidearm |
Pob
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5" | 5+ | 5+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 7+ | 6+ | 7+ | |||
Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ironhead Squat Prospectors Specialist) | |||||||||||||
Skills | None | |||||||||||||
Gear | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Ironhead stub gun (10¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
Plentiful, Rapid Fire (1), Sidearm | ||||||||
Ironhead stub gun (10¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
Plentiful, Rapid Fire (1), Sidearm | ||||||||
with dum-dum rounds (+5¢) | 5" | 10" | +1 | - | 4 | - | 1 | 4+ |
Limited, Rapid Fire (1), Sidearm |
Peabody
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4" | 3+ | 4+ | 3 | 4 | 1 | 4+ | 2 | 7+ | 6+ | 6+ | 5+ | |||
Rules | Part of the Crew, Seize the Prize | |||||||||||||
Skills | Fearsome, Iron Jaw | |||||||||||||
Gear | Techmite autoveyor (CJO), Mesh armour |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Frag grenades | - | SX3 | - | - | 3 | - | 1 | 4+ |
Blast (3"), Blaze, Grenade | ||||||||
Gem extractor | - | E | - | - | S+1 | -1 | 1 | - |
Melee, Power Pack | ||||||||
Ironhead autopistol | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
Rapid Fire (2), Sidearm | ||||||||
Ironhead power fist | - | E | - | - | S+2 | -2 | 2 | - |
Melee, Power, Pulverise | ||||||||
Power maul | - | E | - | - | s+2 | -1 | 1 | - |
Melee, Power | ||||||||
Smoke grenades | - | Sx3 | - | - | 2 | -1 | 1 | 4+ |
Blast (*), Grenade, Smoke |
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 5+ | 6+ | 6+ | |||
Rules | Tech Bypass | |||||||||||||
Skills | There's Always Another Secret | |||||||||||||
Gear | Flak armour |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Drill | - | E | - | - | S | - | 1 | - |
Melee |
Embed Code
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Doug
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Gyrinx
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Drillum
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Gary
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Ben
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Bill
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Pib
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Pob
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Peabody
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Techmite Autoveyor
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