Campaign Actions
Cascade Hive Lodi Campaign
Leader spent 9 XP to advance
Outcome: Gained Rain of Blows skillBought Armoured undersuit for Leader (25¢)
Outcome: Credits remaining: 15¢Bought Bionic leg (mundane) for Leader (25¢)
Outcome: Credits remaining: 40¢Added 1 XP for Redshirt 7
Outcome: Current: 1 XP, Total: 1 XPAdded 2 XP for Redshirt 6
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for Redshirt 5
Outcome: Current: 5 XP, Total: 5 XPState Change: Redshirt 3 changed from Recovery to Active
Outcome: Redshirt 3 is now ActiveInjury: Redshirt 2 suffered Old Battle Wound
Outcome: Redshirt 2 was put into ActiveAdded 1 XP for Redshirt 2
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for Redshirt 1
Outcome: Current: 4 XP, Total: 10 XPAdded 1 XP for Mr. Special
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Blastermaster
Outcome: Current: 1 XP, Total: 7 XPAdded 8 XP for Leader - Freed captured ganger.
Outcome: Current: 9 XP, Total: 43 XPRedshirt 4 returned from The Nebelgeboren
Outcome: Rating +75¢State Change: Mr. Special changed from Convalescence to Active
Outcome: Mr. Special is now ActiveState Change: Mr. Everything changed from Recovery to Active
Outcome: Mr. Everything is now ActiveEquipped Blastermaster with Hazard suit from stash (10¢)
Outcome: Credits remaining: 5¢Moved Mesh armour from Blastermaster to stash (15¢)
Outcome: Credits remaining: 5¢Reduced 10¢: Refunding for the hazard suit.
Outcome: -10¢ (to 5¢, all time: 575¢)Bought Hazard suit for Leader (10¢)
Outcome: Credits remaining: 5¢Added 10¢: Purchasing Hazard suit, as I cannot transfer one from my stash. Will delete suit from the stash.
Outcome: +10¢ (to 15¢)Moved Mesh armour from Leader to stash (15¢)
Outcome: Credits remaining: 5¢Bought Hazard suit for Stash (10¢)
Outcome: Credits remaining: 5¢Bought Hazard suit for Stash (10¢)
Outcome: Credits remaining: 15¢Bought Hazard suit for Stash (10¢)
Outcome: Credits remaining: 25¢Added 30¢: For three Hazard Suits I forgot to leave in my stash when I purchased mesh armour for the leader and the two champions.
Outcome: +30¢ (to 35¢)Blastermaster spent 6 XP to advance
Outcome: Improved Ballistic SkillLeader spent 6 XP to advance
Outcome: Gained Step Aside skillState Change: Redshirt 6 changed from Recovery to Active
Outcome: Redshirt 6 is now ActiveBought Lasgun for Redshirt 7 (15¢)
Outcome: Credits remaining: 5¢Hired Redshirt 7 (45¢)
Outcome: Credits remaining: 20¢Injury: Mr. Everything suffered Eye Injury
Outcome: Mr. Everything was put into RecoveryInjury: Mr. Special suffered Humiliated
Outcome: Mr. Special was put into ConvalescenceInjury: Redshirt 3 suffered Spinal Injury
Outcome: Redshirt 3 was put into RecoveryRolling for advancement to Redshirt 2
Rolled 2D6: 3 , 3 = 6 Outcome: Improved Ballistic SkillAdded 1 XP for Redshirt 5
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Redshirt 3
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Redshirt 2
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Redshirt 1
Outcome: Current: 3 XP, Total: 9 XPAdded 1 XP for Redshirt 1
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Mr. Special
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Mr. Everything
Outcome: Current: 5 XP, Total: 11 XPAdded 2 XP for Blastermaster
Outcome: Current: 6 XP, Total: 6 XPAdded 7 XP for Leader
Outcome: Current: 7 XP, Total: 35 XPBought Smoke grenades for Blastermaster (15¢)
Outcome: Credits remaining: 0¢Bought Bionic leg (mundane) for Redshirt 6 (25¢)
Outcome: Credits remaining: 0¢Added 1 XP for Redshirt 6
Outcome: Current: 2 XP, Total: 2 XP