Campaign Actions
Cascade Hive Lodi Campaign
Rolling for Trade action. -Leader. 2D6+2.
Rolled 2D6: 6 , 4 = 10 Outcome: Can purchase Rare (12) items, and Illegal (8) items.Bought Ablative overlay for Blastermaster (20¢)
Outcome: Credits remaining: 0¢State Change: Mr. Special changed from Convalescence to Active
Outcome: Mr. Special is now ActiveAdded 1 XP for Vetch Hal, “Watcher Seven” - The Trap - Survived +1 XP.
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Nall Serr, “Quiet Green” - The Trap - Survived +1 XP
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Jeren Voss, "Voss" - The Trap - Survived +1 XP.
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Rhezn Vaal, “Climbghost” - The Trap - Survived +1 XP
Outcome: Current: 3 XP, Total: 8 XPAdded 1 XP for Kaeth Mur, “Second Answer” - The Trap - Survived +1 XP
Outcome: Current: 1 XP, Total: 10 XPMr. Everything spent 6 XP to advance
Outcome: Improved Ballistic SkillExp for Leader for Winning Scenario +D3 exp (2 rolled as witnessed by Lance).
Outcome: +2 XPState Change: Sera Nox, “The Listener” changed from Recovery to Active - Sat out The Trap mission.
Outcome: Sera Nox, “The Listener” is now ActiveAdded 1 XP for Redshirt 3
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Redshirt 2
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Redshirt 1
Outcome: Current: 5 XP, Total: 5 XPReduced 1 XP for Mr. Special
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Redshirt 1
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Mr. Special
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Mr. Everything
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Blastermaster
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Leader
Outcome: Current: 5 XP, Total: 19 XPEquipped Leader with Photo-goggles from stash (35¢)
Outcome: Credits remaining: 20¢Bought Smoke grenades for Blastermaster (15¢)
Outcome: Credits remaining: 20¢Added 6 XP for Kavel Sorn, “The Auditor” - The Trap -- XP Earned +2 - Winning Leader (D3) +1 - OOA GSC (Leader) +1 - Leader goes OOA. +1 - Assistance +1 - Survived.
Outcome: Current: 10 XP, Total: 10 XPAdded 30¢: Credits awarded for winning 'The Trap' scenario.
Outcome: +30¢ (to 110¢)Credit Reward for the Scenario (D6x10) Rolled (3) - Witnessed by Lance.
Outcome: +30 crAdded 60¢: Credits added by Whisper Merchant for Settlement after 'The Trap' scenario.
Outcome: +60¢ (to 80¢)Reputation Update: The Quiet Account - AKA: The Chalkmen (Clone) gained 2 Reputation (new total: 7)
Roll D3 for gang reputation. (2) (Witnessed by Lance)
Outcome: +2 ReputationBought Ablative overlay for Leader (20¢)
Outcome: Credits remaining: 35¢Bought Shotgun for Redshirt 5 (30¢)
Outcome: Credits remaining: 55¢Added 45¢: Gained a free Neophyte.
Outcome: +45¢ (to 85¢)Settlement Credits -- Chooses a 6 to be rolled (Whisper Merchant)
Outcome: +60 crHired Redshirt 5 (45¢)
Outcome: Credits remaining: 40¢Battle Report created: The Trap on 2026-07-10. The Quiet Account - AKA: The Chalkmen (Clone), The Reliables participated.
Outcome: Winners: The Quiet Account - AKA: The Chalkmen (Clone)Injury: Leader suffered Horrid Scars
Outcome: Leader was put into ActiveInjury: Mr. Everything suffered Horrid Scars
Outcome: Mr. Everything was put into ActiveState Change: Mr. Special changed from Active to Convalescence - Taken to the Doc.
Outcome: Mr. Special is now ConvalescenceInjury: Blastermaster suffered Horrid Scars
Outcome: Blastermaster was put into ActiveRecovery: Blastermaster recovered from Impressive Scars
Outcome: Fighter became availableInjury: Redshirt 2 suffered Horrid Scars
Outcome: Redshirt 2 was put into ActiveInjury: Blastermaster suffered Impressive Scars
Outcome: Blastermaster was put into ActiveAdded 1 XP for Blastermaster
Outcome: Current: 1 XP, Total: 1 XPAdded 2 XP for Redshirt 2
Outcome: Current: 2 XP, Total: 2 XPAdded 3 XP for Redshirt 1
Outcome: Current: 3 XP, Total: 3 XPAdded 4 XP for Mr. Everything
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Mr. Special
Outcome: Current: 1 XP, Total: 1 XPAdded 2 XP for Leader
Outcome: Current: 4 XP, Total: 18 XPLeader spent 8 XP to advance
Outcome: Improved ToughnessLeader spent 6 XP to advance
Outcome: Improved Ballistic Skill