Campaign Actions
The Dust-Blight Dividend
Rolling for advancement to Byte Nibble-Bomb
Rolled 2D6: 2 , 2 = 4 Outcome: Improved Ballistic SkillReassigned Sword from Galahad to P9 (20¢)
Outcome: Credits remaining: 55¢Bought Hex’iron blade for Galahad (25¢)
Outcome: Credits remaining: 55¢Added 10¢: Uphive raiments
Outcome: +10¢ (to 80¢)Added 70¢: Income from Two Gangers one Grave
Outcome: +70¢ (to 70¢)Bought dumdum rounds for Stub gun on Zip "Dead Eye" Zippoman (5¢)
Outcome: Credits remaining: 235¢Bought Bolt spitter for Gaius (40¢)
Outcome: Credits remaining: 0¢Primus spent 12 XP to advance
Outcome: Improved WoundsGaius spent 8 XP to advance
Outcome: Improved ToughnessDecimus spent 12 XP to advance
Outcome: Gained Trick Shot skillMaximus spent 5 XP to advance
Outcome: Improved MovementGaius spent 3 XP to advance
Outcome: Improved WillpowerTertius spent 5 XP to advance
Outcome: Improved MovementRolling for advancement to Tertius
Rolled 2D6: 6 , 2 = 8 Outcome: Improved WillpowerPrimus spent 12 XP to advance
Outcome: Promotion (Ironhead Squat Exo Master or Drill Master) — now counts as Drill Master, gaining Fast Shot skillAdded 1 XP for Primus
Outcome: Current: 12 XP, Total: 18 XPBattle created: Explosions at The Iron Sarcophagus on 2026-08-01. Gangs: Les Très Humains [LTH], The Iron Legion.
Added 1 XP for Tertius
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for Secundus
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Quartus
Outcome: Current: 2 XP, Total: 2 XPReduced 1 XP for Primus
Outcome: Current: 11 XP, Total: 17 XPAdded 5 XP for Primus
Outcome: Current: 12 XP, Total: 18 XPAdded 2 XP for Gaius
Outcome: Current: 8 XP, Total: 13 XPAdded 2 XP for Decimus
Outcome: Current: 15 XP, Total: 15 XPAdded 9 XP for Decimus
Outcome: Current: 13 XP, Total: 13 XPGavroche spent 6 XP to advance
Outcome: Improved Weapon SkillRolling for advancement to Gavroche
Rolled 2D6: 1 , 3 = 4Rolling for advancement to "Red" [Heidi-Nois]
Rolled 2D6: 6 , 4 = 10 Outcome: Improved CoolAdded 2 XP for Jarad-Non
Outcome: Current: 2 XP, Total: 10 XPRolling for advancement to Jarad-Non
Rolled 2D6: 4 , 2 = 6 Outcome: Improved Strength"Hammer" [Aron] spent 6 XP to advance
Outcome: Improved CoolAdded 6 XP for "Hammer" [Aron]
Outcome: Current: 8 XP, Total: 14 XPSpent 6 XP for "Hammer" [Aron]
Outcome: Current: 2 XP, Total: 8 XPAdded 6 XP for Jarad-Non
Outcome: Current: 8 XP, Total: 8 XPAdded 1 XP for "Red" [Heidi-Nois]
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for "Hammer" [Aron]
Outcome: Current: 8 XP, Total: 8 XPAdded 1 XP for "Road-Sign" [Aton]
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for "Road-Sign" [Aton]
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for "Green" [Phillipe-Peter]
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for "Red" [Heidi-Nois]
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Julie-Anomie
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for "Road-Sign" [Aton]
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for "Red" [Heidi-Nois]
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for "Purple" [Fracois-Hollan]
Outcome: Current: 5 XP, Total: 5 XPAdded 2 XP for Lois-Antend
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Jarad-Non
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for "Hammer" [Aron]
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for "Green" [Phillipe-Peter]
Outcome: Current: 2 XP, Total: 2 XPAdded 3 XP for "Blue" [Miles-Leront]
Outcome: Current: 3 XP, Total: 3 XP