Campaign Actions
BANG Summer Campaign
Scavenge d6x10 worth of equipment
Rolled 1D6: 1 = 1 Outcome: Found garbageScavenge Roll 2 of 2
Rolled 2D6: 5 , 4 = 9 Outcome: D6x10 worth of equipment added to stashScavenge roll lasting injury for boogeyman
Rolled 2D6: 2 , 5 = 7 Outcome: Out cold, nothing happensScavenge roll 1 of 2
Rolled 2D6: 1 , 2 = 3 Outcome: Fighter randomly suffers a lasting injuryAdded 2 XP for 030Ø-2 - Participated in battle, fully painted
Outcome: Current: 8 XP, Total: 8 XPAdded 2 XP for Zero - Participated in battle, fully painted
Outcome: Current: 3 XP, Total: 15 XPAdded 2 XP for Warden - Participated in battle, fully painted
Outcome: Current: 2 XP, Total: 2 XPRolling for advancement to The Kid
Rolled 2D6: 4 , 6 = 10 Outcome: Improved CoolAdded 2 XP for Tiny - Participated in battle, fully painted
Outcome: Current: 4 XP, Total: 12 XPAdded 2 XP for The Kid - Participated in battle, fully painted
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for Boogeyman - Participated in battle, fully painted
Outcome: Current: 8 XP, Total: 14 XPAdded 2 XP for Bones - Participated in battle, fully painted
Outcome: Current: 2 XP, Total: 2 XPRolling for advancement to Ace
Rolled 2D6: 1 , 3 = 4 Outcome: Improved Ballistic SkillAdded 2 XP for Ace - Participated in battle, fully painted
Outcome: Current: 7 XP, Total: 13 XPAdded 2 XP for Domino - Participated in battle, fully painted
Outcome: Current: 6 XP, Total: 15 XPAdded 2 XP for Baroness - Participated in battle, fully painted
Outcome: Current: 8 XP, Total: 14 XPRolling for advancement to Zero
Rolled 2D6: 3 , 2 = 5 Outcome: Improved ToughnessAdded 2 XP for Boogeyman - Landed another headshot on the same power armored cultist. I thought I killed you?!?
Outcome: Current: 6 XP, Total: 12 XPAdded 2 XP for Zero - Zeroed out a hererical beastman
Outcome: Current: 7 XP, Total: 13 XPAdded 1 XP for Baroness - BLOOD FOR THE BLOOD GOD
Outcome: Current: 6 XP, Total: 12 XPAdded 2 XP for Domino - Smashed a weird snake thing.
Outcome: Current: 4 XP, Total: 13 XPAdded 2 XP for Zero - On a killing spree, stopped a cultist short of charging
Outcome: Current: 5 XP, Total: 11 XPAdded 2 XP for Zero - Surged forward and dumped his clip into a cultist with a flamer.
Outcome: Current: 3 XP, Total: 9 XPAdded 2 XP for Boogeyman - Was ridiculed for poor shooting, landed a headshot on a cultist in power armor.
Outcome: Current: 4 XP, Total: 10 XPState Change: The Kid changed from Recovery to Active
Outcome: The Kid is now ActiveState Change: Ace changed from Convalescence to Active
Outcome: Ace is now ActiveBought Armoured undersuit for Warden (25¢)
Outcome: Credits remaining: 4¢Bought Armoured undersuit for Zero (25¢)
Outcome: Credits remaining: 29¢Reassigned Flak armour from Omen to Newer Guy (10¢)
Outcome: Credits remaining: 54¢Bought Armoured undersuit for Ace (25¢)
Outcome: Credits remaining: 54¢Sold equipment from stash: Stub gun (5¢ - 2×10 = 5¢)
Rolled 1D6: 2 = 2 Outcome: +5¢ (to 79¢)Equipped Newer Guy with Enforcer boltgun from stash (50¢)
Outcome: Credits remaining: 74¢Death: Omen was killed
Outcome: Omen is permanently dead. 2 equipment transferred to stash, 1 stayed with the fighter.Reassigned Layered flak armour from Tiny to Warden (20¢)
Outcome: Credits remaining: 74¢Bought Armoured undersuit for Tiny (25¢)
Outcome: Credits remaining: 74¢Bought Hardened layered flak armour for Tiny (40¢)
Outcome: Credits remaining: 99¢Bought Vigilance pattern assault shield for Warden (40¢)
Outcome: Credits remaining: 139¢Bought Subjugation pattern grenade launcher for Warden (115¢)
Outcome: Credits remaining: 179¢Added 250¢: Downtime Credits
Outcome: +250¢ (to 349¢)Added 30¢: Underhive shrine income for last cycle and this cycle.
Outcome: +30¢ (to 99¢)Forgot underhive shrine gives D3X10 credits, rolling for last cycle and this cycle.
Rolled 2D6: 4 , 2 = 6 Outcome: 30 creditsHired Newer Guy (0¢)
Outcome: Credits remaining: 69¢Boogeyman spent 6 XP to advance
Outcome: Improved Ballistic SkillTiny spent 8 XP to advance
Outcome: Improved ToughnessAdded 2 XP for 510Ω5 - XP for Takeover 6-15 and full paint
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for 030Ø-2 - XP for Takeover 6-15 and full paint
Outcome: Current: 6 XP, Total: 6 XPRolling for advancement to Zero
Rolled 2D6: 3 , 1 = 4 Outcome: Improved Ballistic SkillAdded 2 XP for Zero - XP for Takeover 6-15 and full paint
Outcome: Current: 7 XP, Total: 7 XPAdded 2 XP for Tiny - XP for Takeover 6-15 and full paint
Outcome: Current: 10 XP, Total: 10 XP