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Campaign Actions

BANG Summer Campaign

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SilvaireEpsilon-Black-0 Scavenge
2 weeks, 1 day ago

Scavenge d6x10 worth of equipment

Rolled 1D6: 1 = 1 Outcome: Found garbage
SilvaireEpsilon-Black-0 Scavenge
2 weeks, 1 day ago

Scavenge Roll 2 of 2

Rolled 2D6: 5 , 4 = 9 Outcome: D6x10 worth of equipment added to stash
SilvaireEpsilon-Black-0 Scavenge
2 weeks, 1 day ago

Scavenge roll lasting injury for boogeyman

Rolled 2D6: 2 , 5 = 7 Outcome: Out cold, nothing happens
SilvaireEpsilon-Black-0 Scavenge
2 weeks, 1 day ago

Scavenge roll 1 of 2

Rolled 2D6: 1 , 2 = 3 Outcome: Fighter randomly suffers a lasting injury
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for 030Ø-2 - Participated in battle, fully painted

Outcome: Current: 8 XP, Total: 8 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for Zero - Participated in battle, fully painted

Outcome: Current: 3 XP, Total: 15 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for Warden - Participated in battle, fully painted

Outcome: Current: 2 XP, Total: 2 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Rolling for advancement to The Kid

Rolled 2D6: 4 , 6 = 10 Outcome: Improved Cool
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for Tiny - Participated in battle, fully painted

Outcome: Current: 4 XP, Total: 12 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for The Kid - Participated in battle, fully painted

Outcome: Current: 6 XP, Total: 6 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for Boogeyman - Participated in battle, fully painted

Outcome: Current: 8 XP, Total: 14 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for Bones - Participated in battle, fully painted

Outcome: Current: 2 XP, Total: 2 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Rolling for advancement to Ace

Rolled 2D6: 1 , 3 = 4 Outcome: Improved Ballistic Skill
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for Ace - Participated in battle, fully painted

Outcome: Current: 7 XP, Total: 13 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for Domino - Participated in battle, fully painted

Outcome: Current: 6 XP, Total: 15 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for Baroness - Participated in battle, fully painted

Outcome: Current: 8 XP, Total: 14 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Rolling for advancement to Zero

Rolled 2D6: 3 , 2 = 5 Outcome: Improved Toughness
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for Boogeyman - Landed another headshot on the same power armored cultist. I thought I killed you?!?

Outcome: Current: 6 XP, Total: 12 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for Zero - Zeroed out a hererical beastman

Outcome: Current: 7 XP, Total: 13 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 1 XP for Baroness - BLOOD FOR THE BLOOD GOD

Outcome: Current: 6 XP, Total: 12 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for Domino - Smashed a weird snake thing.

Outcome: Current: 4 XP, Total: 13 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for Zero - On a killing spree, stopped a cultist short of charging

Outcome: Current: 5 XP, Total: 11 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for Zero - Surged forward and dumped his clip into a cultist with a flamer.

Outcome: Current: 3 XP, Total: 9 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

Added 2 XP for Boogeyman - Was ridiculed for poor shooting, landed a headshot on a cultist in power armor.

Outcome: Current: 4 XP, Total: 10 XP
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

State Change: The Kid changed from Recovery to Active

Outcome: The Kid is now Active
SilvaireEpsilon-Black-0
2 weeks, 2 days ago

State Change: Ace changed from Convalescence to Active

Outcome: Ace is now Active
SilvaireEpsilon-Black-0
2 weeks, 6 days ago

Bought Armoured undersuit for Warden (25¢)

Outcome: Credits remaining: 4¢
SilvaireEpsilon-Black-0
2 weeks, 6 days ago

Bought Armoured undersuit for Zero (25¢)

Outcome: Credits remaining: 29¢
SilvaireEpsilon-Black-0
2 weeks, 6 days ago

Reassigned Flak armour from Omen to Newer Guy (10¢)

Outcome: Credits remaining: 54¢
SilvaireEpsilon-Black-0
2 weeks, 6 days ago

Bought Armoured undersuit for Ace (25¢)

Outcome: Credits remaining: 54¢
SilvaireEpsilon-Black-0
2 weeks, 6 days ago

Sold equipment from stash: Stub gun (5¢ - 2×10 = 5¢)

Rolled 1D6: 2 = 2 Outcome: +5¢ (to 79¢)
SilvaireEpsilon-Black-0
2 weeks, 6 days ago

Equipped Newer Guy with Enforcer boltgun from stash (50¢)

Outcome: Credits remaining: 74¢
SilvaireEpsilon-Black-0
2 weeks, 6 days ago

Death: Omen was killed

Outcome: Omen is permanently dead. 2 equipment transferred to stash, 1 stayed with the fighter.
SilvaireEpsilon-Black-0
2 weeks, 6 days ago

Reassigned Layered flak armour from Tiny to Warden (20¢)

Outcome: Credits remaining: 74¢
SilvaireEpsilon-Black-0
2 weeks, 6 days ago

Bought Armoured undersuit for Tiny (25¢)

Outcome: Credits remaining: 74¢
SilvaireEpsilon-Black-0
2 weeks, 6 days ago

Bought Hardened layered flak armour for Tiny (40¢)

Outcome: Credits remaining: 99¢
SilvaireEpsilon-Black-0
2 weeks, 6 days ago

Bought Vigilance pattern assault shield for Warden (40¢)

Outcome: Credits remaining: 139¢
SilvaireEpsilon-Black-0
2 weeks, 6 days ago

Bought Subjugation pattern grenade launcher for Warden (115¢)

Outcome: Credits remaining: 179¢
SilvaireEpsilon-Black-0
2 weeks, 6 days ago

Hired Warden (55¢)

Outcome: Credits remaining: 294¢
SilvaireEpsilon-Black-0
2 weeks, 6 days ago

Added 250¢: Downtime Credits

Outcome: +250¢ (to 349¢)
SilvaireEpsilon-Black-0
1 month, 2 weeks ago

Added 30¢: Underhive shrine income for last cycle and this cycle.

Outcome: +30¢ (to 99¢)
SilvaireEpsilon-Black-0
1 month, 2 weeks ago

Forgot underhive shrine gives D3X10 credits, rolling for last cycle and this cycle.

Rolled 2D6: 4 , 2 = 6 Outcome: 30 credits
SilvaireEpsilon-Black-0
1 month, 2 weeks ago

Hired Newer Guy (0¢)

Outcome: Credits remaining: 69¢
SilvaireEpsilon-Black-0
1 month, 2 weeks ago

Boogeyman spent 6 XP to advance

Outcome: Improved Ballistic Skill
SilvaireEpsilon-Black-0
1 month, 2 weeks ago

Tiny spent 8 XP to advance

Outcome: Improved Toughness
SilvaireEpsilon-Black-0
1 month, 2 weeks ago

Added 2 XP for 510Ω5 - XP for Takeover 6-15 and full paint

Outcome: Current: 6 XP, Total: 6 XP
SilvaireEpsilon-Black-0
1 month, 2 weeks ago

Added 2 XP for 030Ø-2 - XP for Takeover 6-15 and full paint

Outcome: Current: 6 XP, Total: 6 XP
SilvaireEpsilon-Black-0
1 month, 2 weeks ago

Rolling for advancement to Zero

Rolled 2D6: 3 , 1 = 4 Outcome: Improved Ballistic Skill
SilvaireEpsilon-Black-0
1 month, 2 weeks ago

Added 2 XP for Zero - XP for Takeover 6-15 and full paint

Outcome: Current: 7 XP, Total: 7 XP
SilvaireEpsilon-Black-0
1 month, 2 weeks ago

Added 2 XP for Tiny - XP for Takeover 6-15 and full paint

Outcome: Current: 10 XP, Total: 10 XP