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marinaraSauceCampaignChupiAranthian Succession

ChupiAranthian Succession

Unlisted
Status
In Progress
Arbitrators
Budget
2400¢

1. THE GREAT DARKNESS PHASE

(3 CYCLES)

The first part of the Succession Campaign follows the gangs as they try to consolidate their position while cut off from their House and survive the Great Darkness.

During this phase, the following rules apply:

  • Gangs may no longer re-equip from their House Equipment Lists during the post-battle sequence. In addition, gangs cannot recruit new fighters, crew or Hangers-on.
  • Increase the Rarity of all items in the Trading Post and Black Market by 4
  • All Sector Mechanicus and Zone Mortalis battles have the Pitch Black rules in effect.
  • Ash Waste battles take place during the Changing Seasons.
  • Only unclaimed Sympathisers may be claimed as rewards for gang battles, unless there are no unclaimed Sympathisers (see Issuing and Accepting Challenges).

 

Partidas:

  • Marc Vs Marina ✅
  • Marc Vs Alan ✅
  • Marc Vs David ✅
  • Marina Vs Marc ✅
  • Marina Vs Alan ✅
  • Marina Vs David ✅
  • Alan Vs Marina✅
  • Alan Vs Marc ✅
  • Alan Vs David ✅
  • David Vs Marina ✅
  • David Vs Alan ✅
  • David Vs Marc ✅

Segunda mitad

Partidas:

  • Marc Vs Marina 
  • Marc Vs Alan 
  • Marc Vs David ✅
  • Marina Vs Marc ✅
  • Marina Vs Alan ✅
  • Marina Vs David ✅ 
  • Alan Vs Marina
  • Alan Vs Marc ✅
  • Alan Vs David ✅
  • David Vs Marina 
  • David Vs Alan 
  • David Vs Marc 

 

Gangs

Resources

Assets

Alignments
Imperial House
Unowned

BENEFITS OF THE IMPERIAL HOUSE

Gangs aligned with the Imperial House gain the following benefits:

  • Emissaries of House Helmawr: During the pre-battle sequence roll a D6, on a 4+ the gang may recruit one of the following Dramatis Personae for no credit cost ignoring any restrictions on who the Dramatis Personae will join - they will leave at the end of the battle regardless of any other rules.
  • Cyniss, Chymist Mother (Necromunda: House of Blades see page 72)
  • Lady Haera, 13th Daughter of Lord Helmawr (see page 54)
  • Deep Pockets: When generating Income from Sympathisers, the gang adds an additional D6x10 credits to their Stash.
Lady Credo’s Rebellion
Unowned

BENEFITS OF LADY CREDO'S REBELLION

Gangs aligned with Lady Credo's Rebellion gain the following benefits:

  • Emissaries of the Rebellion: During the pre-battle sequence roll a D6, on a 4+ the gang may recruit one of the following Dramatis Personae for no credit cost ignoring any restrictions on who the Dramatis Personae will join - they will leave at the end of the battle regardless of any other rules.
  • Athera and Stix (page 74)
  • Lady Credo, Rebel Lord (Necromunda: Book of the Outcast page 107)
  • Stars in the Ascendency: Each time the gang wins a battle they gain 1 extra Reputation in addition to any granted by the scenario.
Unaligned
Unowned

BENEFITS OF UNALIGNED

Gangs who have yet to choose their Allegiance gain the following benefits:

  • Look Out for our Own: During the pre-battle sequence roll a D6, on a 4+ the gang may recruit one of the following Dramatis Personae for no credit cost ignoring any restrictions on who the Dramatis Personae will join - they will leave at the end of the battle regardless of any other rules.
  • Gorshiv Hammerfist (see page 73).
  • Djangar 'Gunfists' (Necromunda: House of Chains see page 129)
  • Margo Merdena, Drysea Roadboss (Necromunda:
    House of Iron see page 72)
  • Vespa 'Minx' Merdena (see page 76)
  • We Stand for Ourselves: If the opposing gang's Leader is taken Out of Action by a friendly model, the model gains an extra D3 Experience points in addition to any other Experience gains.
  • Take a Side: During the post-battle sequence the gang may choose to align themselves with either Lady Credo's Rebellion or the Imperial House. If the gang only controls Gang Sympathisers then they must choose to align themselves with one of the factions.
Sympathysers
10♦️ - Rogue Factoria Sympathisers

Boons

While they control these Sympathisers, a gang may reduce the Rarity of items in the Trading Post by 2.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.

2♦️ - Water Guild Sympathisers

Boons

While they control these Sympathisers, a gang may clear the Recovery box for one fighter during each pre-battle sequence before choosing crews.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.

3♠️ - House Ko'iron Sympathisers

Boons

While they control these Sympathisers, the gang's leader may re-roll one armour save in each battle.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.

3♦️ - Slave Guild Sympathisers

Boons

While they control these Sympathisers, a gang may sell a captive for its full credit value as long as the captured fighter's gang has had a chance to rescue them.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.

4♦️ - Corpse Guild Sympathisers

Boons

While they control these Sympathisers, a gang gains a free Slopper Hanger-on. If a gang loses control of these Sympathisers, they also lose the Slopper Hanger-on.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.

4♠️ - House Ran Lo Sympathisers

Boons

While they control these Sympathisers, a gang may reroll any of the dice to determine how many credits they earn from a scenario's rewards. The second result must be kept even if it is worse.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.

5♦️ - Guild of Coin Sympathisers

Boons

The gang that controls these Sympathisers adds D6x10 credits to its Stash.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.

5♠️ - House Ty Sympathisers

Boons

While they control these Sympathisers, a gang may select a fighter to be blessed by House Ty. That fighter and any fighters within 6" of them (both friendly and enemy) improve their Cool characteristic by 2.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.

7♠️ - Air Guild Sympathisers

Boons

While they control these Sympathisers, a gang's fighters are all considered to be equipped with Respirators.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.

8♠️ - Venator Sympathisers

Boons

While they control these Sympathisers, when an opponent deletes a dead fighter the gang that controls these Sympathisers immediately adds half of the dead fighter's credit value (rounding up to the nearest 5 credits) to this gang's Stash.

Spark of Rebellion Phase: Additionally, while a gang controls these Sympathisers, during the post-battle sequence a random model which took part in the battle gains D3 XP.

9♠️ - Dregs of the Hive Sympathisers

Boons

While they control these Sympathisers, during the pre-battle sequence a gang may add D3 Hive Scum to their starting crew for the duration of the battle. These fighters may take the total number of fighters above the starting crew limit.

Spark of Rebellion Phase: Additionally, during each post-battle sequence, a gang that controls these Sympathisers may add a common Weapon, Upgrade or item of Wargear from the Trading Post to their Stash for free.

As♠️ - House Ulanti Sympathisers

Boons

The gang that controls these Sympathisers adds 2D6x10 credits to its Stash.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.

As♦️ - Promethium Guild Sympathisers

Boons

While they control these Sympathisers, this gang considers all weapons with the Blaze trait to also have the Plentiful trait, unless that weapon has the Scarce trait, in which case it loses the Scarce trait.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.

Gang sympathisers - Genestealer Cults

Home Support

These Sympathisers may never be used as the Stake for a battle or be controlled by another gang.

Boons

Once per battle, before rolling for Initiative at the start of a round, this gang can stop the Pitch Black rules being in effect until the start of the next round.

Spark of Rebellion Phase: Additionally, roll 2D6, if the total is 10 or more the gang controlling these Sympathisers may add a fighter with the Gang Fighter (Ganger) to their roster for no credits cost; any equipment must be paid for as normal.

Gang sympathisers - Goliath

Home Support

These Sympathisers may never be used as the Stake for a battle or be controlled by another gang.

Boons

Once per battle, before rolling for Initiative at the start of a round, this gang can stop the Pitch Black rules being in effect until the start of the next round.

Spark of Rebellion Phase: Additionally, roll 2D6, if the total is 10 or more the gang controlling these Sympathisers may add a fighter with the Gang Fighter (Ganger) to their roster for no credits cost; any equipment must be paid for as normal.

Gang Sympathisers - Orlock

Home Support

These Sympathisers may never be used as the Stake for a battle or be controlled by another gang.

Boons

Once per battle, before rolling for Initiative at the start of a round, this gang can stop the Pitch Black rules being in effect until the start of the next round.

Spark of Rebellion Phase: Additionally, roll 2D6, if the total is 10 or more the gang controlling these Sympathisers may add a fighter with the Gang Fighter (Ganger) to their roster for no credits cost; any equipment must be paid for as normal.

Gang sympathisers - Palanite Enforcers

Home Support

These Sympathisers may never be used as the Stake for a battle or be controlled by another gang.

Boons

Once per battle, before rolling for Initiative at the start of a round, this gang can stop the Pitch Black rules being in effect until the start of the next round.

Spark of Rebellion Phase: Additionally, roll 2D6, if the total is 10 or more the gang controlling these Sympathisers may add a fighter with the Gang Fighter (Ganger) to their roster for no credits cost; any equipment must be paid for as normal.

K♦️ - House Catallus Sympathisers

Boons

While they control these Sympathisers, during the pre-battle sequence, a gang may add the Silent trait to one weapon in their starting crew for the duration of the battle.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.

Q♠️ - Heretek Sympathisers

Boons

While they control these Sympathisers, during the pre-battle sequence a gang may choose to give D3 weapons +2 Strength and the Unstable and Reckless traits for the duration of the battle.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds 2D6x10 credits to its Stash.

Q♦️ - Psi-syndica Sympathisers

Boons

While they control these Sympathisers, a gang may have a random fighter gain the Non-sanctioned Psyker rule and one psychic power. If the gang loses control of these Sympathisers, that fighter goes Into Recovery and loses both the Non-sanctioned Psyker rule and the power.

Spark of Rebellion Phase: Additionally, the gang that controls these Sympathisers adds D6x10 credits to its Stash.

Battles

Action Log

2 weeks, 3 days ago

Bought Hand flamer for Dirty Wonker (50¢)

Outcome: Credits remaining: 195¢
2 weeks, 3 days ago

Bought Incendiary charges for Dementius (40¢)

Outcome: Credits remaining: 245¢
MinotaurusThe Chain-Breakers
2 weeks, 4 days ago

Damon Steele spent 8 XP to advance

Outcome: Improved Toughness
MinotaurusThe Chain-Breakers
2 weeks, 4 days ago

Crassus Cole spent 4 XP to advance

Outcome: Improved Cool
MinotaurusThe Chain-Breakers
2 weeks, 4 days ago

O’Hara McFisto spent 6 XP to advance

Outcome: Gained Unstoppable skill
View all 983 actions →

Captured Fighters

No fighters have been captured yet.