Campaign Actions
Chaos Bloom
Bought Mesh armour for RP-371 'Ray' (15¢)
Outcome: Credits remaining: 0¢Moved Choke gas grenades from CV-325 'Vega' to stash (50¢)
Outcome: Credits remaining: 15¢Bought Choke gas grenades for CV-325 'Vega' (50¢)
Outcome: Credits remaining: 15¢Bought Armoured undersuit for RP-371 'Ray' (25¢)
Outcome: Credits remaining: 65¢Equipped VR-333 'Knight' with Vigilance pattern assault shield from stash (40¢)
Outcome: Credits remaining: 90¢Equipped II-115 'Chief' with Power maul from stash (30¢)
Outcome: Credits remaining: 90¢Bought Suspensors for Heavy stubber* on II-115 'Chief' (60¢)
Outcome: Credits remaining: 90¢Bought Heavy stubber* for II-115 'Chief' (130¢)
Outcome: Credits remaining: 150¢Bought Armoured undersuit for II-115 'Chief' (25¢)
Outcome: Credits remaining: 280¢Bought Layered flak armour for II-115 'Chief' (20¢)
Outcome: Credits remaining: 305¢Hired II-115 'Chief' (90¢)
Outcome: Credits remaining: 325¢Equipped GI-302 'Sonny' with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 140¢Equipped GI-302 'Sonny' with Flak armour from stash (10¢)
Outcome: Credits remaining: 140¢Equipped GI-302 'Sonny' with Concussion carbine from stash (30¢)
Outcome: Credits remaining: 140¢Death: E-160 ‘Wish’ was killed
Outcome: E-160 ‘Wish’ is permanently dead. No equipment to transfer.Death: RP-413 ‘Piercer’ was killed
Outcome: RP-413 ‘Piercer’ is permanently dead. 2 equipment transferred to stash, 1 stayed with the fighter.VR-333 'Knight' spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 9 XP for VR-333 'Knight'
Outcome: Current: 11 XP, Total: 17 XPRM-281 ‘Crate’ spent 8 XP to advance
Outcome: Improved ToughnessAdded 5 XP for RM-281 ‘Crate’
Outcome: Current: 8 XP, Total: 22 XPDeath: JM-348 'Mank' was killed
Outcome: JM-348 'Mank' is permanently dead. 3 equipment transferred to stash, 1 stayed with the fighter.JE-315 'Edge' spent 6 XP to advance
Outcome: Improved ToughnessAdded 9 XP for JE-315 'Edge'
Outcome: Current: 11 XP, Total: 11 XPRolled on tabletop for advancement to CV-325 'Vega'
Rolled 2D6: 3 , 5 = 8 Outcome: Improved WillpowerAdded 4 XP for CV-325 'Vega'
Outcome: Current: 7 XP, Total: 7 XPInjury: JE-135 ‘Crow’ suffered Bitter Emnity - Corpse Grinders
Outcome: JE-135 ‘Crow’ was put into ActiveJE-135 ‘Crow’ spent 8 XP to advance
Outcome: Improved ToughnessAdded 9 XP for JE-135 ‘Crow’
Outcome: Current: 15 XP, Total: 21 XPState Change: GB-172 'Grace' changed from Recovery to Active
Outcome: GB-172 'Grace' is now ActiveAdded 4 XP for Hardcase Cyber-mastiff
Outcome: Current: 4 XP, Total: 4 XPHieronimus Brauer spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 4 XP for Hieronimus Brauer
Outcome: Current: 9 XP, Total: 17 XPBought Stub gun for GI-302 'Sonny' (5¢)
Outcome: Credits remaining: 100¢Bought Stub gun for RP-371 'Ray' (5¢)
Outcome: Credits remaining: 105¢Bought Sniper rifle for RP-371 'Ray' (35¢)
Outcome: Credits remaining: 110¢Hired RP-371 'Ray' (45¢)
Outcome: Credits remaining: 145¢Hired GI-302 'Sonny' (45¢)
Outcome: Credits remaining: 190¢Bought Mesh armour for JE-315 'Edge' (15¢)
Outcome: Credits remaining: 5¢Moved Flak armour from JE-315 'Edge' to stash (10¢)
Outcome: Credits remaining: 20¢Bought Armoured undersuit for JM-348 'Mank' (25¢)
Outcome: Credits remaining: 20¢Bought Armoured undersuit for CV-325 'Vega' (25¢)
Outcome: Credits remaining: 45¢Bought Hardcase cyber-mastiff for Hieronimus Brauer (130¢)
Outcome: Credits remaining: 45¢Added 1 XP for RP-413 ‘Piercer’
Outcome: Current: 3 XP, Total: 3 XPRolled on tabletop for advancement to VR-333 'Knight'
Rolled 2D6: 1 , 3 = 4 Outcome: Improved Weapon Skill