Blood Bowl in Necromunda setting and rule set.
Detailed rules are in the shared folder.
THE GRAND OPENING
The crowd in the stadium is packed in tight - thousands of residents, gangers, mercs, and voyeurs from every corner of Darkend Springs. A constant noise of many conversations held in parallel dominates the atmosphere. So it comes to many people's surprise that suddenly a small person is standing in the centre of the stadium just as a sharp hiss of static, loudspeakers crackle to life, interrupts the listing of ingredients for aunt Karen’s starch pie recipe. The tiny man’s voice booms out—crisp, theatrical, and laced with menace:
“LADIES. GENTLEMEN. DENIZENS OF THE HIVE. Welcome... to the first season of the most exhilarating, most violent event in the history of our glorious sector - HIVE BOWL!”
The man stopped his speech for a while just as if he expected someone to reply to his nonsense. As absolutely nobody in the ranks does him this favour, he continues; visibly more nervous:
“HIVE BOWL! Where blood meets glory, where strategy meets savagery, and where the question isn’t about who WINS, but who SURVIVES.” Again, silence.
“The rules are simple: locate the payload, deliver it to the enemy’s den, and leave a trail of carnage behind you.
Tonight, you bear witness to history. A new age of sport. A new pillar of unity. A new distraction from your meaningless, grinding lives. Let the first tournament of Hive Bowl... commence.”
A low, ominous chime rings out. Still, the crowd remains silent. No cheers. No chants. Just someone listing a number of cheap food stuff and instructions on how to mix them.
SECOND THOUGHTS
You figured it was just a laugh.
Free drinks. Some decent grub. Jersey with your name on it. Looked sharp, too. KREG printed across the back like you were some kind of champ. Recruiter said you’d be “representing the block in a new city-sponsored sport tournament”. Real civic pride stuff. You didn’t ask questions. Why would you? You had stuff to drink.
Clipboard guy looked official. Pitch was smooth. There was even a team photo. You and the others, throwing fists, grinning wide. Felt like being part of something for once.
…
Now you’re behind a gate that smells like rust and blood, holding a lasgun that hums like it’s got opinions. The walls shake. Somewhere out there, something explodes. You hear screams or cheers, you can’t tell which. You glance sideways at the handler nearby. Face like concrete. Scars in the shape of a fist.
You clear your throat. “Hey, uh… why do we need guns for a sports match?” Bloke doesn’t answer. Doesn’t even blink. Just hits a switch.
*CLANG*
Gate lurches open. Light floods in. Smoke. Chaos. Sirens. Someone behind you gives you a shove. “You’re up, rookie. Try not to explode too fast.” Laughs like a maniac.
Your boots scrape the floor as you stumble into the arena. Noise crashes around you: metal on metal, screams, gunfire. You try to steady your grip on your lasgun, like that’ll help. You don’t even know what the ball looks like.
Gangs
Assets
|
1: Star Player's Association (SPA)
Unowned
The gang gains a 20% discount per SPA on the listed rating when adding a Star Player or Journeymen to their crew (discount rounded down to the nearest 5). If the gang is not eligible to hire a Star Player or Journeyman in a battle, they roll a D6 after their opponents had the chance to hire Star Players or Journeymen. On a result of 6 (5 or 4, if the gang has multiple SPA) the gang may hire a Journeymen for free for this battle. |
|
|
2: Cheerleaders on Demand (CoD)
Unowned
The gang gains an additional D3 Reputation per CoD when winning a battle or if at least 5 Style cards are fulfilled (only one of the conditions may be used per battle). |
|
|
3: Senior Coaches Society (SCS)
Unowned
The gang may select one fighter per SCS to gain 2 additional XP after the battle. The selected fighters must not have participated in the battle to be eligible. |
|
|
4: Sport Wager Arbitration Group (SWAG)
Unowned
During a pre-battle sequence of a battle the gang is not part of, they secretly note who they think will win. If they are right, they gain an additional D3x10 credits per SWAG. If they are wrong, they lose 5 credits per SWAG. |
|
|
5: Support for Young Combatants Council (SYCC)
Unowned
A random Juve of the gang immediately receives 5 XP. If the gang does not have Juves, a random Ganger of the gang immediately receives 3 XP. |
|
|
6: Reclusive Individual's Confidential Hobby (RICH)
Unowned
The gang gains 10 credits per battle per RICH. If at least one player of the gang used an Illegal ability and was not sent off the battlefield, the gang gains an additional 10 credits per battle per illegal action (maximum up to the number of RICH). |
|
Bending Rules
Unowned
“Did you see that? Well, the referee did not.” |
|
|
Bomb Courier
Unowned
“Carrying the bomb like it’s no-one’s business.” |
|
|
Bomb Goes Boom
Unowned
"The crowd came for the mayhem… and they delivered." |
|
|
Clean Pass
Unowned
“Exactly where it meant to go.” |
|
|
Clean Pass
Unowned
“Exactly where it meant to go.” |
|
|
Finders Keepers
Unowned
“Other people's trash is this one's treasure.” |
|
|
Finders Keepers
Unowned
“Other people's trash is this one's treasure.” |
|
|
First Blood
Unowned
“The first one is always something special.” |
|
|
First Blood
Unowned
“The first one is always something special.” |
|
|
Got Ya!
Unowned
“This one’s JUST for them!” |
|
|
Intercept
Unowned
"Just because it’s flying doesn’t mean it lands." |
|
|
Long Shot
Unowned
“This one will go deep.” |
Battles
No battles yet.
Action Log
Campaign Archived: Weekender - Hive Bowl I has been archived
Outcome: Campaign has been archivedCampaign Ended: Weekender - Hive Bowl I has concluded
Outcome: Campaign transitioned from active to post-campaign statusReputation Update: Die Bronkos gained 1 Reputation (new total: 1)
Bought Flak armour for Bianca Bronko (10¢)
Outcome: Credits remaining: 20¢Bought Mesh armour for Kalle Bronko (15¢)
Outcome: Credits remaining: 30¢