Campaign Actions
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Bought Filter plugs for Hans Wehtmat (10¢)
Outcome: Credits remaining: 27¢Bought Data-thief for Dwayne ‘The Smartest Worm in the Burrough’ Johnsoil (35¢)
Outcome: Credits remaining: 37¢Added 45¢: can't seem to make gear from loot crate free so adding creds to the value of filter plugs and data thief
Outcome: +45¢ (to 72¢)Bought Photo-goggles for Free Worm (20¢)
Outcome: Credits remaining: 27¢Bought Mesh armour for Dirtney Spears (15¢)
Outcome: Credits remaining: 47¢Bought Long rifle for Free Worm (30¢)
Outcome: Credits remaining: 62¢Added 50¢: refund on free ganger from territory
Outcome: +50¢ (to 92¢)Hired Free Worm (50¢)
Outcome: Credits remaining: 42¢State Change: Wormy Sanders changed from Active to Convalescence
Outcome: Wormy Sanders is now ConvalescenceJean Wormo spent 6 XP to advance
Outcome: Improved Ballistic SkillRolling for advancement to Jean Wormo
Rolled 2D6: 4 , 4 = 8 Outcome: Improved IntelligenceRolling for advancement to Hans Wehtmat
Rolled 2D6: 1 , 2 = 3 Outcome: Improved Ballistic SkillRolling for advancement to Dwayne ‘The Smartest Worm in the Burrough’ Johnsoil
Rolled 2D6: 2 , 1 = 3 Outcome: Improved Ballistic SkillAdded 2 XP for Wormson
Outcome: Current: 2 XP, Total: 2 XPAdded 4 XP for Jean Wormo
Outcome: Current: 6 XP, Total: 18 XPAdded 4 XP for Hans Wehtmat
Outcome: Current: 8 XP, Total: 23 XPAdded 4 XP for Dwayne ‘The Smartest Worm in the Burrough’ Johnsoil
Outcome: Current: 8 XP, Total: 14 XPAdded 3 XP for Dirtney Spears
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Wormy Sanders
Outcome: Current: 3 XP, Total: 3 XPAdded 4 XP for Gregory The Indestructible
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for Slimothy
Outcome: Current: 2 XP, Total: 2 XPAdded 4 XP for Wormothy
Outcome: Current: 4 XP, Total: 4 XPBought Smoke grenades for Wormothy (15¢)
Outcome: Credits remaining: 2¢Added 2 XP for Wormy Sanders
Outcome: Current: 2 XP, Total: 2 XPBought Photo-goggles for Wormy Sanders (20¢)
Outcome: Credits remaining: 5¢Bought Shock stave for Wormy Sanders (25¢)
Outcome: Credits remaining: 25¢Bought Smoke grenades for Gregory The Indestructible (15¢)
Outcome: Credits remaining: 50¢Bought Stub gun for Gregory The Indestructible (5¢)
Outcome: Credits remaining: 65¢Rolling for advancement to Hans Wehtmat
Rolled 2D6: 3 , 3 = 6 Outcome: Improved ToughnessReduced 3 XP for Hans Wehtmat - Didn’t take enough off for advancement
Outcome: Current: 10 XP, Total: 19 XPRolling for advancement to Hans Wehtmat
Rolled 2D6: 5 , 3 = 8 Outcome: Improved IntelligenceRolling for advancement to Hans Wehtmat
Rolled 2D6: 2 , 6 = 8 Outcome: Improved IntelligenceRolling for advancement to Jean Wormo
Rolled 2D6: 6 , 1 = 7 Outcome: Improved MovementRolling for advancement to Jean Wormo
Rolled 2D6: 2 , 1 = 3 Outcome: Improved Weapon SkillRolling for advancement to Dwayne The Worm Johnsoil
Rolled 2D6: 3 , 5 = 8 Outcome: Improved IntelligenceAdded 22 XP for Hans Wehtmat
Outcome: Current: 22 XP, Total: 22 XPAdded 14 XP for Jean Wormo
Outcome: Current: 14 XP, Total: 14 XPAdded 10 XP for Dwayne The Worm Johnsoil
Outcome: Current: 10 XP, Total: 10 XPReputation Update: The Squim Firm gained 8 Reputation (new total: 9)