Campaign Actions
Wolfpack
Bought Armoured undersuit for Belial (25¢)
Outcome: Credits remaining: 85¢Bought Armoured undersuit for Azrael (25¢)
Outcome: Credits remaining: 110¢Bought Armoured undersuit for Raphael (25¢)
Outcome: Credits remaining: 135¢Bought Photo-goggles for Raphael (20¢)
Outcome: Credits remaining: 160¢Bought Stub gun for Cerubiel the 2nd (5¢)
Outcome: Credits remaining: 140¢Hired Cerubiel the 2nd (25¢)
Outcome: Credits remaining: 145¢Death: Cerubiel was killed
Outcome: Cerubiel is permanently dead. All equipment transferred to stash.Sammael spent 3 XP to advance
Outcome: Improved WillpowerRolled on tabletop for advancement to Ganael
Rolled 2D6: 1 , 2 = 3 Outcome: Improved Ballistic SkillRolling for advancement to Ganael
Rolled 2D6: 1 , 2 = 3Added 3 XP for Ganael
Outcome: Current: 7 XP, Total: 7 XPAdded 2 XP for Ezekiel
Outcome: Current: 2 XP, Total: 8 XPAdded 2 XP for Raphael
Outcome: Current: 8 XP, Total: 8 XPAdded 4 XP for Belial
Outcome: Current: 5 XP, Total: 13 XPAdded 2 XP for Azrael
Outcome: Current: 4 XP, Total: 12 XPReputation Update: The Watchmen lost 1 Reputation (new total: 11)
Reputation Update: The Watchmen gained 2 Reputation (new total: 12)
„Griphon“ R-748 spent 5 XP to advance
Outcome: Improved MovementHired „Mindflayer“ W-687 (85¢)
Outcome: Credits remaining: 4¢Added 20¢: Savvy Trader Rabatt (20 Credits)
Outcome: +20¢ (to 89¢)Bought Armoured undersuit for „Blasterman“ Z-981 (25¢)
Outcome: Credits remaining: 69¢Added 6 XP for Jack
Outcome: Current: 8 XP, Total: 8 XPAdded 60¢: Ammo Cache durch Loot, keine Credits ausgegeben
Outcome: +60¢ (to 94¢)Bought Ammo cache for Stash (60¢)
Outcome: Credits remaining: 34¢Added 60¢: Ammo Cache durch Loot, daher keine Credits
Outcome: +60¢ (to 94¢)Bought Ammo cache for Stash (60¢)
Outcome: Credits remaining: 34¢Reduced 6 XP for Jack
Outcome: Current: 2 XP, Total: 2 XPBought Unbelievable Escapes for Jack (0¢)
Outcome: Credits remaining: 30¢„Stray Dog“ K-562 spent 8 XP to advance
Outcome: Improved ToughnessRolling for advancement to „Smasher“
Rolled 2D6: 2 , 2 = 4 Outcome: Improved Weapon SkillBronson spent 6 XP to advance
Outcome: Improved Ballistic SkillBought Bio-booster for Stash (35¢)
Outcome: Credits remaining: 10¢Equipped Pink with Mesh armour from stash (15¢)
Outcome: Credits remaining: 45¢Equipped Green with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 45¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 45¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 60¢Bought Mesh armour for Poser (15¢)
Outcome: Credits remaining: 30¢Bought Mesh armour for Lucy (15¢)
Outcome: Credits remaining: 45¢Bought Mesh armour for Leon der II (15¢)
Outcome: Credits remaining: 60¢Bought Mesh armour for Ian (15¢)
Outcome: Credits remaining: 75¢Equipped Purple with Aortic supercharger (mundane) from stash (65¢)
Outcome: Credits remaining: 85¢Bought Aortic supercharger (mundane) for Stash (65¢)
Outcome: Credits remaining: 85¢Injury: Brown suffered Partially Deafened
Outcome: Brown was put into RecoveryInjury: Brown suffered Spinal Injury
Outcome: Brown was put into RecoveryState Change: Blonde changed from Recovery to Active
Outcome: Blonde is now Active