Campaign Actions
In the Shadows of the Rustyards
Bought smoke grenades for Grenade launcher on Thunk (15¢)
Outcome: Credits remaining: 1¢Bought photon flash grenades for Grenade launcher on Thunk (15¢)
Outcome: Credits remaining: 16¢Equipped Shanks with Web pistol from stash (90¢)
Outcome: Credits remaining: 31¢Moved Autogun from Shanks to stash (15¢)
Outcome: Credits remaining: 31¢Bought Web pistol for Stash (90¢)
Outcome: Credits remaining: 31¢Shanks spent 8 XP to advance
Outcome: Improved ToughnessLongsnip spent 5 XP to advance
Outcome: Improved MovementRolling for advancement to Clive
Rolled 2D6: 1 , 1 = 2Rolling for advancement to Clive
Rolled 2D6: 1 , 5 = 6Rolling for advancement to Clive
Rolled 2D6: 6 , 2 = 8 Outcome: Improved WillpowerRoland Deschain spent 5 XP to advance
Outcome: Improved MovementRoland Deschain spent 8 XP to advance
Outcome: Improved ToughnessInjury: Sir Tiny suffered Convalescence
Outcome: Sir Tiny was put into ConvalescenceInjury: Donald Thump suffered Convalescence
Outcome: Donald Thump was put into ConvalescenceAdded 11 XP for Sir Tiny
Outcome: Current: 11 XP, Total: 17 XPAdded 1 XP for Donald Thump
Outcome: Current: 5 XP, Total: 14 XPAdded 1 XP for Chunk
Outcome: Current: 1 XP, Total: 1 XPAdded 2 XP for Thunk
Outcome: Current: 4 XP, Total: 4 XPScrap Update: Genekiss Lho-Stick Inc. (Hand of reclamation) gained 1 Scrap (new total: 11)
Reputation Update: Genekiss Lho-Stick Inc. (Hand of reclamation) gained 3 Reputation (new total: 17)
Added 9 XP for Shanks
Outcome: Current: 9 XP, Total: 20 XPAdded 5 XP for Longsnip
Outcome: Current: 7 XP, Total: 19 XPAdded 1 XP for Clive
Outcome: Current: 6 XP, Total: 14 XPAdded 9 XP for Roland Deschain
Outcome: Current: 13 XP, Total: 40 XPAdded 70¢
Outcome: +70¢ (to 121¢)Added 40¢
Outcome: +40¢ (to 51¢)Bought Psychic familiar for Thunk (25¢)
Outcome: Credits remaining: 11¢Added 15¢: Its d6 x 5 not d3 x 5
Outcome: +15¢ (to 36¢)Sir Tiny spent 6 XP to advance
Outcome: Gained Unstoppable skillRolling for advancement to Two (Fingers)
Rolled 2D6: 4 , 6 = 10 Outcome: Improved LeadershipRolling for advancement to One
Rolled 2D6: 4 , 3 = 7 Outcome: Improved MovementRolling for advancement to Mo.
Rolled 2D6: 1 , 2 = 3 Outcome: Improved Weapon SkillRolling for advancement to Donald Thump
Rolled 2D6: 3 , 5 = 8 Outcome: Improved WillpowerState Change: Donald Thump changed from Recovery to Active
Outcome: Donald Thump is now ActiveLongsnip spent 6 XP to advance
Outcome: Improved Ballistic SkillRoland Deschain spent 12 XP to advance
Outcome: Improved WoundsAdded 1 XP for Sir Tiny
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Three
Outcome: Current: 4 XP, Total: 10 XPState Change: Shanks changed from Recovery to Active
Outcome: Shanks is now ActiveAdded 2 XP for One
Outcome: Current: 7 XP, Total: 12 XPState Change: Mo. changed from Recovery to Active
Outcome: Mo. is now ActiveInjury: Mo. suffered Spinal Injury
Outcome: Mo. was put into RecoveryAdded 8 XP for Mo. - (Forgot to tell josh about u0grade fail)
Outcome: Current: 8 XP, Total: 14 XPInjury: Donald Thump suffered Enfeebled
Outcome: Donald Thump was put into RecoveryAdded 1 XP for Donald Thump
Outcome: Current: 7 XP, Total: 13 XPInjury: Longsnip suffered Eye Injury
Outcome: Longsnip was put into ActiveAdded 1 XP for Longsnip
Outcome: Current: 8 XP, Total: 14 XPAdded 1 XP for Clive
Outcome: Current: 5 XP, Total: 13 XPAdded 9 XP for Roland Deschain
Outcome: Current: 16 XP, Total: 31 XPAdded 15¢
Outcome: +15¢ (to 21¢)