Campaign Actions
Gruel Gang
Equipped Fune with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 24¢Equipped Dugu with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 24¢Equipped Biram Neo with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 24¢Equipped Susam with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 24¢Bought Power pick for Stash (40¢)
Outcome: Credits remaining: 24¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 64¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 89¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 114¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 139¢Added 3 XP for Susam
Outcome: Current: 4 XP, Total: 12 XPTerritory Transfer: Fighting Pit (Goliath) transferred from no one to Çad lake militia
Added 1 XP for Biram Neo
Outcome: Current: 2 XP, Total: 2 XPInjury: Bulu suffered Horrid Scars
Outcome: Bulu was put into ActiveAdded 1 XP for Biram Neo
Outcome: Current: 1 XP, Total: 1 XPAdded 2 XP for Hummay
Outcome: Current: 6 XP, Total: 6 XPEquipped Biram Neo with Hand flamer from stash (75¢)
Outcome: Credits remaining: 5¢Equipped Biram Neo with Chaos familiar from stash (25¢)
Outcome: Credits remaining: 5¢Equipped Biram Neo with Cult icon from stash (40¢)
Outcome: Credits remaining: 5¢Hired Biram Neo (70¢)
Outcome: Credits remaining: 5¢Reputation Update: Çad lake militia lost 1 Reputation (new total: 1)
Added 1 XP for Sef
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Fune
Outcome: Current: 4 XP, Total: 7 XPAdded 1 XP for Dugu
Outcome: Current: 5 XP, Total: 8 XPAdded 1 XP for Susam
Outcome: Current: 1 XP, Total: 9 XPEquipped Sef with Smoke grenades from stash (15¢)
Outcome: Credits remaining: 25¢Bought Smoke grenades for Stash (15¢)
Outcome: Credits remaining: 25¢Equipped Katuri with Choke gas grenades from stash (50¢)
Outcome: Credits remaining: 40¢Equipped Dugu with Cred sniffer from stash (35¢)
Outcome: Credits remaining: 40¢Dugu spent 3 XP to advance
Outcome: Improved WillpowerFune spent 3 XP to advance
Outcome: Improved WillpowerRolling for advancement to Sef
Rolled 2D6: 2 , 6 = 8 Outcome: Improved Ballistic SkillRolling for advancement to Katuri
Rolled 2D6: 4 , 2 = 6 Outcome: Improved Ballistic SkillDugu spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 1 XP for Chaos Familiar
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Katuri
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Hummay
Outcome: Current: 4 XP, Total: 4 XP