Campaign Actions
Gruel Gang
Reassigned Incendiary charges from Thing 1 to Lovefool (40¢)
Outcome: Credits remaining: 25¢Bought Sawn-off shotgun for Lovefool (10¢)
Outcome: Credits remaining: 15¢Reassigned Incendiary charges from Lovefool to Kool (40¢)
Outcome: Credits remaining: 25¢Dead Explosion Mother spent 4 XP to advance
Outcome: Improved CoolBought Gunk bombs for Kool (40¢)
Outcome: Credits remaining: 25¢Bought Filter plugs for Ian Beale (10¢)
Outcome: Credits remaining: 65¢Bought Flail for Expendible (20¢)
Outcome: Credits remaining: 55¢Bought Cleaver for Expendible (20¢)
Outcome: Credits remaining: 55¢Ian Beale spent 4 XP to advance
Outcome: Improved CoolBought Cleaver for Thing 1 (20¢)
Outcome: Credits remaining: 70¢Crew selected for I've got nothing left..
Outcome: 0 chosen, 6 random (D3+3: rolled 3 → 6) — Thing 2 (Default), Dead Explosion Mother (Default), Jared (Default), Ian Beale (Default), The Gang (Default), Mentally Stable (Default)Hired Gavin (20¢)
Outcome: Credits remaining: 70¢Bought Armoured undersuit for Dead Explosion Mother (25¢)
Outcome: Credits remaining: 90¢Bought Necromundan giant rat for Ian Beale (50¢)
Outcome: Credits remaining: 65¢Bought Armoured undersuit for Ian Beale (25¢)
Outcome: Credits remaining: 100¢Bought Kalma for Ian Beale (15¢)
Outcome: Credits remaining: 125¢Bought Flak armour for Ian Beale (10¢)
Outcome: Credits remaining: 130¢Equipped Thing 2 with Reclaimed autopistol from stash (5¢)
Outcome: Credits remaining: 140¢Bought Autogun for Mentally Stable (15¢)
Outcome: Credits remaining: 90¢Bought Emperor’s Wrath rounds for Cawdor polearm/blunderbuss on Kool (35¢)
Outcome: Credits remaining: 105¢Bought Smoke grenades for Expendible (15¢)
Outcome: Credits remaining: 140¢Bought Stub gun for Expendible (5¢)
Outcome: Credits remaining: 155¢Bought Stub gun for Expendible (5¢)
Outcome: Credits remaining: 160¢Rolling for advancement to Lovefool
Rolled 2D6: 5 , 4 = 9 Outcome: Improved IntelligenceRolling for advancement to Kool
Rolled 2D6: 1 , 3 = 4 Outcome: Improved Ballistic SkillDead Explosion Father spent 8 XP to advance
Outcome: Improved Weapon SkillDead Explosion Father spent 6 XP to advance
Outcome: Improved Weapon SkillDead Explosion Father spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 1 XP for Thing 2
Outcome: Current: 1 XP, Total: 6 XPAdded 1 XP for Thing 1
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Jared
Outcome: Current: 5 XP, Total: 10 XPAdded 1 XP for Mentally Stable
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Lovefool
Outcome: Current: 7 XP, Total: 10 XPAdded 1 XP for The Gang
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Dead Explosion Mother
Outcome: Current: 6 XP, Total: 12 XPAdded 1 XP for Cherub-servitor
Outcome: Current: 3 XP, Total: 3 XPReduced 1 XP for Dead Explosion Father
Outcome: Current: 9 XP, Total: 30 XPAdded 1 XP for Dead Explosion Father
Outcome: Current: 10 XP, Total: 31 XPAdded 1 XP for Ian Beale
Outcome: Current: 4 XP, Total: 20 XPAdded 1 XP for Kool
Outcome: Current: 9 XP, Total: 12 XPAdded 3 XP for Kool
Outcome: Current: 8 XP, Total: 11 XPAdded 4 XP for Dead Explosion Father
Outcome: Current: 9 XP, Total: 30 XPd6 x 10
Rolled 1D6: 3 = 3 Outcome: 30 credits2d6 x 5
Rolled 2D6: 6 , 5 = 11 Outcome: 55 creditsAdded 20¢: free juve
Outcome: +20¢ (to 80¢)Hired Expendible (20¢)
Outcome: Credits remaining: 60¢Added 30¢: doomer cave
Outcome: +30¢ (to 80¢)