Campaign Actions
Gruel Gang
doomer cave, credits and double roll
Rolled 3D6: 3 , 5 , 6 = 142d6 x 10 for corpse farm, lost mathew
Rolled 2D6: 3 , 2 = 5 Outcome: 50 creditsthing 2
Rolled 2D6: 3 , 3 = 6 Outcome: convalesnceInjury: Thing 1 suffered Spinal Injury
Outcome: Thing 1 was put into Recoverything 1
Rolled 2D6: 5 , 1 = 6 Outcome: spinal injuryDeath: Matthew was killed
Outcome: Matthew is permanently dead. All equipment transferred to stash.mathew lasting unjuries
Rolled 2D6: 6 , 1 = 7 Outcome: im lettingh him dieInjury: Jared suffered Humiliated
Outcome: Jared was put into Activejared lasting injuries
Rolled 2D6: 4 , 3 = 7 Outcome: humiliatedAdded 2 XP for Lovefool
Outcome: Current: 6 XP, Total: 9 XPd3 exp for love fool
Rolled 1D6: 3 = 3 Outcome: 2 explove fool
Rolled 2D6: 1 , 1 = 2 Outcome: leasson learned d3 expkool
Rolled 2D6: 2 , 3 = 5 Outcome: out coldthe gang
Rolled 2D6: 2 , 3 = 5 Outcome: out coldcherub lasting injuries
Rolled 2D6: 1 , 5 = 6 Outcome: out coldAdded 2 XP for Dead Explosion Father
Outcome: Current: 5 XP, Total: 26 XPfather lasting injuries
Rolled 2D6: 1 , 1 = 2 Outcome: d3 expmothers doc re roll
Rolled 2D6: 3 , 1 = 4 Outcome: convolsensedead exsplosion mother
Rolled 2D6: 6 , 1 = 7 Outcome: critically injuredInjury: Ian Beale suffered Horrid Scars
Outcome: Ian Beale was put into Activeian beele
Rolled 2D6: 1 , 3 = 4 Outcome: horrid scarsthing 1
Rolled 2D6: 1 , 6 = 7 Outcome: out cold for thing 1Bought Gunk bombs for Jared (40¢)
Outcome: Credits remaining: 0¢Bought Gunk bombs for Thing 2 (40¢)
Outcome: Credits remaining: 40¢Territory Transfer: Needle Ways (Delaque) transferred from no one to I've got nothing left..
Bought Mesh armour for Dead Explosion Mother (15¢)
Outcome: Credits remaining: 70¢Bought Ceramite shield for Dead Explosion Mother (40¢)
Outcome: Credits remaining: 45¢Reputation Update: I've got nothing left.. gained 1 Reputation (new total: 14)
Bought Axe for Thing 2 (10¢)
Outcome: Credits remaining: 85¢Thing 2 spent 5 XP to advance
Outcome: Improved MovementRolling for advancement to Lovefool
Rolled 2D6: 6 , 2 = 8 Outcome: Improved WillpowerIan Beale spent 6 XP to advance
Outcome: Improved Weapon SkillRolling for advancement to Kool
Rolled 2D6: 3 , 6 = 9 Outcome: Improved Intelligenced6 x 10 (ill roll 3 dice, the first 2 for credits, next 2 for my juve roll)
Rolled 3D6: 1 , 1 , 1 = 3 Outcome: 10 creditsReduced 10¢: forgot it was d3 for d6
Outcome: -10¢ (to 50¢, all time: 690¢)Added 20¢: for scavangers eye
Outcome: +20¢ (to 60¢)loot x2 d3 x10
Rolled 2D6: 2 , 1 = 3 Outcome: 30 fucking creditsReputation Update: I've got nothing left.. gained 3 Reputation (new total: 13)
Added 2 XP for Thing 2
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Thing 1
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Matthew
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Jared
Outcome: Current: 4 XP, Total: 9 XPAdded 1 XP for Mentally Stable
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Lovefool - 1 left, 1 casket 1 part
Outcome: Current: 7 XP, Total: 7 XPAdded 4 XP for Kool - 2 for kill, 1 for injury 1 for participation
Outcome: Current: 8 XP, Total: 8 XP