Campaign Actions
Gruel Gang
thing 2
Rolled 2D6: 3 , 3 = 6 Outcome: convalesnceInjury: Thing 1 suffered Spinal Injury
Outcome: Thing 1 was put into Recoverything 1
Rolled 2D6: 5 , 1 = 6 Outcome: spinal injuryDeath: Matthew was killed
Outcome: Matthew is permanently dead. All equipment transferred to stash.mathew lasting unjuries
Rolled 2D6: 6 , 1 = 7 Outcome: im lettingh him dieInjury: Jared suffered Humiliated
Outcome: Jared was put into Activejared lasting injuries
Rolled 2D6: 4 , 3 = 7 Outcome: humiliatedSpent 2 XP for Elzbethine Greim - Bonus cost on movement
Outcome: Current: 3 XP, Total: 23 XPAdded 2 XP for Lovefool
Outcome: Current: 6 XP, Total: 9 XPElzbethine Greim spent 8 XP to advance
Outcome: Improved Toughnessd3 exp for love fool
Rolled 1D6: 3 = 3 Outcome: 2 explove fool
Rolled 2D6: 1 , 1 = 2 Outcome: leasson learned d3 expkool
Rolled 2D6: 2 , 3 = 5 Outcome: out coldthe gang
Rolled 2D6: 2 , 3 = 5 Outcome: out coldGeraldine Greim spent 5 XP to advance
Outcome: Improved Movementcherub lasting injuries
Rolled 2D6: 1 , 5 = 6 Outcome: out coldAdded 2 XP for Dead Explosion Father
Outcome: Current: 5 XP, Total: 26 XPfather lasting injuries
Rolled 2D6: 1 , 1 = 2 Outcome: d3 expBought upgrades (Tier 1) for Orrus hunting rig on Elzbethine Greim (20¢)
Outcome: Credits remaining: 0¢State Change: Charlemagne Greim changed from Convalescence to Active
Outcome: Charlemagne Greim is now Activemothers doc re roll
Rolled 2D6: 3 , 1 = 4 Outcome: convolsensedead exsplosion mother
Rolled 2D6: 6 , 1 = 7 Outcome: critically injuredInjury: Ian Beale suffered Horrid Scars
Outcome: Ian Beale was put into ActiveRolled on tabletop on Power Boost for Elzbethine Greim
Rolled 1D6: 5 = 5 Outcome: Elzbethine Greim rolled 5 on Power Boost: Hunting Rig AugmentationElzbethine Greim removed Improve Motive Power, refunding 4 Kill Count
ian beele
Rolled 2D6: 1 , 3 = 4 Outcome: horrid scarsRolling on Power Boost for Elzbethine Greim
Rolled 1D6: 3 = 3 Outcome: Elzbethine Greim rolled 3 on Power Boost: Improve Motive PowerRolling on Power Boost for Geraldine Greim
Rolled 1D6: 2 = 2 Outcome: Geraldine Greim rolled 2 on Power Boost: Heightened Reactionsthing 1
Rolled 2D6: 1 , 6 = 7 Outcome: out cold for thing 1Territory Transfer: Workshop transferred from no one to Scions of Power
Added 2 XP for Elzbethine Greim
Outcome: Current: 13 XP, Total: 23 XPAdded 2 XP for Elzbethine Greim
Outcome: Current: 11 XP, Total: 21 XPAdded 3 XP for Elzbethine Greim
Outcome: Current: 9 XP, Total: 19 XPAdded 1 XP for Elzbethine Greim
Outcome: Current: 6 XP, Total: 16 XPInjury: Charlemagne Greim suffered Humbled
Outcome: Charlemagne Greim was put into ConvalescenceRolling for Glitches
Rolled 2D6: 4 , 1 = 5 Outcome: HumbledPeter Thiel spent 6 XP to advance
Outcome: Gained Hip Shooting skillPeter Thiel spent 6 XP to advance
Outcome: Gained Trick Shot skillAdded 3 XP for Geraldine Greim - Ian Beale OOA
Outcome: Current: 9 XP, Total: 35 XPRolled on tabletop on Power Boost for Charlemagne Greim
Rolled 1D6: 3 = 3 Outcome: Charlemagne Greim rolled 3 on Power Boost: Improve Motive PowerRolled on tabletop on Power Boost for Geraldine Greim
Rolled 1D6: 4 = 4 Outcome: Geraldine Greim rolled 4 on Power Boost: Thickened ArmourAdded 2 XP for Geraldine Greim - Temp 3 out of action
Outcome: Current: 6 XP, Total: 32 XPAdded 1 XP for Elzbethine Greim - Injuring Thing 1
Outcome: Current: 5 XP, Total: 15 XPRolling for advancement to Employee of the Month (XAI)
Rolled 2D6: 3 , 1 = 4 Outcome: Improved Ballistic SkillRolling for lasting Injuries
Rolled 2D6: 1 , 2 = 3 Outcome: Superficial DamageReduced 1 XP for Elzbethine Greim
Outcome: Current: 4 XP, Total: 14 XPAdded 2 XP for Elzbethine Greim - Jared OOA
Outcome: Current: 5 XP, Total: 15 XPAdded 3 XP for Elzbethine Greim - Taking the gang ooa
Outcome: Current: 3 XP, Total: 13 XP